Arma 3
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Project SFX: Remastered
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Data Type: Mod
Mod Type: Mechanics, Sound
File Size
Posted
Updated
102.471 MB
Jun 13, 2020 @ 2:16pm
Feb 21 @ 8:38am
20 Change Notes ( view )

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Project SFX: Remastered

Description
Footsteps:
(Originally wanted to make them part of Project SFX, but decided to make them separate, cause not everyone will like them)
https://steamcommunity.com/sharedfiles/filedetails/?id=2806487814

Project SFX: Remastered is an extension of audio elements in Arma 3.

► So, what does the mod include?

◆ Extra weapon bass and low ammo sound effects (Like in PayDay or CS:GO)
◆ Death sounds for different character states (combat, stealth, headshot, underwater, inside the house, inside the equipment).
◆ Various sounds for players (jumping/landing sounds for different types of surfaces, throwing grenades, body hits sounds, inventory sounds, aiming sounds, concussion effect from explosions, body falling sounds).
◆ Replacement of standard Arma sounds, such as: Background shooting, alarm, thunder sounds, etc.
◆ New environmental sounds that you can play through Zeus or use in swine missions.


► Compatibility
Full multi-user compatibility (This is not a server or client mod, the client and server must both enable this mod).
Compatible with mods such as Real Engine, Enhanced Soundscape, Unit Voice Over, JSRS, FEMALE, ENFORCER, Max Women, Zombie and Daemons and Ravaged.
Bikey for dedicated servers.


► What's new in the remastered version?
As I said, I have removed the sounds that caused me problems with the last mod.
However, I couldn't record these sounds myself, so they were all taken from various resources (YouTube, Day of Infamy). All sounds belong to their authors. I do not claim the rights of these recordings in any way! All rights belong to their original authors.
I added the new environmental sounds I mentioned earlier, new aiming sounds, and removed the annoying injury system I had before. It was stupid of me to add any edits to the game mechanics that are not related to sounds. I apologize for that.

► What will be added?
It's up to you guys, if you have any suggestions, please leave comments in the discussions.

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Thank you:
Bohemia Interactive
New World Interactive
ALIAScartoons
SoundSnap
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Popular Discussions View All (4)
69
Apr 22 @ 12:46am
PINNED: Bug report
WebKnight
30
Apr 3 @ 2:07pm
PINNED: To do next
WebKnight
2
Apr 22 @ 12:45am
Breathing glitch
SouthPAW
593 Comments
Lee May 14 @ 1:42am 
Would it be possible to split breathing sounds into three options? Light breathing, heavy breathing and injury vocal sounds? I'd like to be able to disable the light breathing but keep the heavy breathing and injury sounds.
ChemicλlCherry May 6 @ 7:02am 
I keep hearing my character constantly breathing like an asthmatic person
_mickey_ May 4 @ 1:10pm 
ok, it will be easier to simply disable this option. Thank you for giving us the mod settings!
WebKnight  [author] May 3 @ 7:36pm 
@_mickey_ will not fix that
_mickey_ May 3 @ 5:14pm 
@WebKnight Hi!

I encountered with inaccuracy in your mod. If <Enable SNIPER supression sound> is activated, then ASP-1 Kir subsonic weapons will have supersonic cracks.

Repro Steps:

1. Enable SNIPER supression sound
2. Put against self enemy AI, equiped ASP-1 Kir
3. Listen to the sound when someone is shooting in your direction
Raio Apr 22 @ 2:23pm 
+1 to ACE compat :LIS_pixel_heart:
Insurpossible surjent Apr 5 @ 11:00am 
If it's possible and you have the time for it, could you make this ace compatible as the sounds stay at 100% volume when the ace hearing loss effects are on? Oh, and thank you for all of your hard work and support for the Arma 3 community. Your mods are top-notch.
WebKnight  [author] Apr 2 @ 3:55am 
@marchie no, the ai do not play any sounds when they get hit, only whenever they are dying
marchie Apr 2 @ 3:07am 
Just a clarification, does this mod also includes AI voice/sound when getting hit? i noticed majority of the voices only happens when the ai dies.
Bozo Mar 17 @ 4:48pm 
Dude, this mod is really good.