Arma 3
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Project SFX: Remastered
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Data Type: Mod
Mod Type: Mechanics, Sound
File Size
Posted
Updated
101.059 MB
Jun 13, 2020 @ 2:16pm
May 8, 2025 @ 6:50am
25 Change Notes ( view )

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Project SFX: Remastered

Description
Footsteps:
(Originally wanted to make them part of Project SFX, but decided to make them separate, cause not everyone will like them)
https://steamcommunity.com/sharedfiles/filedetails/?id=2806487814

Project SFX: Remastered is an extension of audio elements in Arma 3.

► So, what does the mod include?

◆ Extra weapon bass and low ammo sound effects (Like in PayDay or CS:GO)
◆ Death sounds for different character states (combat, stealth, headshot, underwater, inside the house, inside the equipment).
◆ Various sounds for players (jumping/landing sounds for different types of surfaces, throwing grenades, body hits sounds, inventory sounds, aiming sounds, concussion effect from explosions, body falling sounds).
◆ Replacement of standard Arma sounds, such as: Background shooting, alarm, thunder sounds, etc.
◆ New environmental sounds that you can play through Zeus or use in swine missions.


► Compatibility
Full multi-user compatibility (This is not a server or client mod, the client and server must both enable this mod).
Compatible with mods such as Real Engine, Enhanced Soundscape, Unit Voice Over, JSRS, FEMALE, ENFORCER, Max Women, Zombie and Daemons and Ravaged.
Bikey for dedicated servers.


► What's new in the remastered version?
As I said, I have removed the sounds that caused me problems with the last mod.
However, I couldn't record these sounds myself, so they were all taken from various resources (YouTube, Day of Infamy). All sounds belong to their authors. I do not claim the rights of these recordings in any way! All rights belong to their original authors.
I added the new environmental sounds I mentioned earlier, new aiming sounds, and removed the annoying injury system I had before. It was stupid of me to add any edits to the game mechanics that are not related to sounds. I apologize for that.

► What will be added?
It's up to you guys, if you have any suggestions, please leave comments in the discussions.

----------------------------------------------------------------------
Thank you:
Bohemia Interactive
New World Interactive
ALIAScartoons
SoundSnap
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Popular Discussions View All (4)
83
Jan 30 @ 1:30pm
PINNED: Bug report
WebKnight
32
Jun 8, 2025 @ 2:14am
PINNED: To do next
WebKnight
3
Aug 1, 2024 @ 3:37pm
Breathing glitch
=7Cav=SPC.Rogers.Z
711 Comments
GTG | Anoreth Feb 2 @ 5:31pm 
oh thanks for the headsup webknight. Didn't expect a timely response. Kudos bro. Amazing mod btw.
Boston Feb 2 @ 1:42am 
please fix rebreather glitch
WebKnight  [author] Feb 1 @ 1:52pm 
@GTG | Anoreth nope
GTG | Anoreth Feb 1 @ 8:09am 
Does this clash with the new JSRS by chance?
Boston Jan 28 @ 3:55pm 
please fix when able, really want to do some underwater ops but no rebreather sound kind of ruins it. I tested everything and cant get it to work with this mod on. Thank you in advance if you do fix it
Boston Jan 28 @ 3:45pm 
this mod breaks the rebreather sounds. When I disable this mod it works, but with this mod on there is no rebreather sounds
WebKnight  [author] Jan 21 @ 3:13am 
@HappyRooster007 should be
HappyRooster007 Jan 21 @ 2:31am 
@WbKnight

Hi, is this compatible with Capsule mod? This mod fix some bugs and also sounds bugs etc.
https://steamcommunity.com/sharedfiles/filedetails/?id=3448989111
Buzztr0n Jan 19 @ 12:54pm 
ERROR FOUND: rockets shot from the RPG-7 (CUP Weapons) generate a loud whistle sound like larger mortar shells would.
MANGO Jan 17 @ 9:36am 
how to open player sound