Arma 3
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Project SFX: Remastered
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Data Type: Mod
Mod Type: Mechanics, Sound
File Size
Posted
Updated
102.472 MB
Jun 13, 2020 @ 2:16pm
Jul 3 @ 8:56am
21 Change Notes ( view )

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Project SFX: Remastered

Description
Footsteps:
(Originally wanted to make them part of Project SFX, but decided to make them separate, cause not everyone will like them)
https://steamcommunity.com/sharedfiles/filedetails/?id=2806487814

Project SFX: Remastered is an extension of audio elements in Arma 3.

► So, what does the mod include?

◆ Extra weapon bass and low ammo sound effects (Like in PayDay or CS:GO)
◆ Death sounds for different character states (combat, stealth, headshot, underwater, inside the house, inside the equipment).
◆ Various sounds for players (jumping/landing sounds for different types of surfaces, throwing grenades, body hits sounds, inventory sounds, aiming sounds, concussion effect from explosions, body falling sounds).
◆ Replacement of standard Arma sounds, such as: Background shooting, alarm, thunder sounds, etc.
◆ New environmental sounds that you can play through Zeus or use in swine missions.


► Compatibility
Full multi-user compatibility (This is not a server or client mod, the client and server must both enable this mod).
Compatible with mods such as Real Engine, Enhanced Soundscape, Unit Voice Over, JSRS, FEMALE, ENFORCER, Max Women, Zombie and Daemons and Ravaged.
Bikey for dedicated servers.


► What's new in the remastered version?
As I said, I have removed the sounds that caused me problems with the last mod.
However, I couldn't record these sounds myself, so they were all taken from various resources (YouTube, Day of Infamy). All sounds belong to their authors. I do not claim the rights of these recordings in any way! All rights belong to their original authors.
I added the new environmental sounds I mentioned earlier, new aiming sounds, and removed the annoying injury system I had before. It was stupid of me to add any edits to the game mechanics that are not related to sounds. I apologize for that.

► What will be added?
It's up to you guys, if you have any suggestions, please leave comments in the discussions.

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Thank you:
Bohemia Interactive
New World Interactive
ALIAScartoons
SoundSnap
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Popular Discussions View All (4)
75
Jun 28 @ 2:28am
PINNED: Bug report
WebKnight
30
Apr 3 @ 2:07pm
PINNED: To do next
WebKnight
2
Apr 22 @ 12:45am
Breathing glitch
SouthPAW
609 Comments
JokingSteak Jul 24 @ 3:07pm 
Ok, nvm it is. I thought it might break it but it just makes the guns bassier, haha. Awesome mod!
JokingSteak Jul 24 @ 2:25pm 
Is this compatible with amz sounds? To my knowledge that mod just does weapon/explosion sounds.
SSG Jul 21 @ 10:41pm 
Hi, also noticed that the SFX remastered hit/dying sounds are playing on SOG:PF units while they have their own voices; is it possible to disable that on SOG units? Hope that is not too much of a trouble, thanks!
WebKnight  [author] Jul 9 @ 5:04pm 
@SSG sure thing, will add it in a next update
SSG Jul 9 @ 4:46pm 
Hi is it possible to allow setting of the jumping/landing sounds? Using SFX remastered with Advanced Movement and the boot landing sound gets a bit excessive...thanks!
Big Red Jul 6 @ 10:00am 
Womp Womp
Cpt.A.Burnes 1-9 Jul 6 @ 8:45am 
Ahh well guess ill have to not use this mod for now casue i do love the sounds but the no underwater breathing break my immersion
WebKnight  [author] Jul 5 @ 4:53pm 
@Cpt.A.Burnes 1-9 it is intentional, all vanilla breathing sounds are completly disabled. I dunno how to enable them without enabling everything else, so for now it will stay that way.
Cpt.A.Burnes 1-9 Jul 5 @ 3:50pm 
So this mod breaking underwater breathing sounds when using rebreather
Raio Jul 4 @ 6:37am 
Thx 4 the update WebKnight!