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I encountered with inaccuracy in your mod. If <Enable SNIPER supression sound> is activated, then ASP-1 Kir subsonic weapons will have supersonic cracks.
Repro Steps:
1. Enable SNIPER supression sound
2. Put against self enemy AI, equiped ASP-1 Kir
3. Listen to the sound when someone is shooting in your direction
Also, can it be divided according to the state of ACE unconscious status?
Like SSD Death Screams.
I really like this mod (P:SFX) because it can be combined with Hit &Death Animation and IMS, but when I was using ACE it felt a little unnatural.
(It's very surreal to hear an unconscious person scream when he dies)
Please!
@Axle i probably forgot to disable foley sounds when you disable inventory ones, will fix it when have time
A little respect and politeness would be nice, did you know?
The guy doesn't work for you.... Just a reminder
Thnks for the update!
I'll check it out later
(The other features are awesome, it was just the "cracking" ADS for some weapons that looked kinda "too much" and artificial for me)
ADS new sounds airen't good my friend...
Looks like some wood stick cracking
Please, reconsider reversing
Я однозначно удаляю эту версию и откатываюсь к предидущим версиям.
I was wondering if you would be able to add ace compatibility to this mod. When ear ringing and sound muting occurs the audio from project SFX is not muted as well.
Would it be possible to include your sounds to quieten when this happens?
cheers
0.1 fadeSound 0.3;
0.1 fadeMusic 0.3;
0.1 fadeRadio 0.3;
0.1 fadeSpeech 0.3;
Thats all what you need
Looking into your Steam workshop, I realized you are a wizard! You must have a monument, as one of the best mod makers in Arma3, Thank you very much!
Still there are some issues. For a long time now I have been trying to inform you about
following issues:
1) When the player is in crouch, there is no sound for the Lowered/Up weapon, but as soon as the player stands up to his full height, the problem disappears.
2) When the player is in crouch and his weapon is lowered, then if he go to prone, then there is no sound. But when the weapon is not lowered, then everything works fine.
Please fix this errors
But could you do your Wilhelm Scream so that it looks little bit serious?
1) add setting of its scream-probability (because it gets boring when too often)
2) after headshot, there should be no screaming, (because the already dead cannot scream)
Probably or not?
You're an absolute champ for updating this. I enjoy this mod it a lot, plus enhanced soundscape makes the game highly immersive. The simple breathing alone when shot at gives it proper depth. Thank you, highly appreciated!
Have a wonderful winter
Do you by any chance know a proper alternative to DynaSound2 and JSRS, they haven't been updated in three years; what do you use?