Cities: Skylines

Cities: Skylines

90 ratings
Floating Raisable Park People Generator (PPG)
   
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Assets: Park
File Size
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1.043 MB
Jun 3, 2020 @ 11:39am
Jun 8, 2020 @ 10:57am
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Floating Raisable Park People Generator (PPG)

Description
Floating Raisable Park People Generator (PPG)

This is my very first asset published to the workshop. I hope you don't find too many bugs, because I don't know how to fix them :-)

In fact this item contains 2 assets:
  • Floating / Raisable Few Park People Generator (will generate a few people (~3) mostly contained in the 1x1 area)
  • Floating / Raisable More Park People Generator (will generate some more people (~12) and go a bit outside the 1x1 area)

These assets allows you to place Park people generators on top of things, so for instance you can make a pier and have people stand on top of your props or procedural objects. Or you can also use it to make people stand on top of buildings and enjoying the view.

Usage without Parkify:
- These assets need pedestrian path access to function.
- These assets need road access to get rid of the "no road connection" notification icon
- Place them somewhere with proper access and move (up) using Move it!

Usage with Parkify:
- When these assets are placed inside a Park area, they only need pedestrian path access
- Did you ever consider making your entire city a park area?
- Place them somewhere with proper access and move (up) using Move it!
- Sometimes the "no road connection" notification icon appears, then adjust your park area a tiny bit somewhere (using the park area district tool), and the notifications go away.

Other assets which might be useful if you care about such features:

Many thanks to Sp3ctre18 for testing, you are invited to take a look at his wonderful workshop as well.
Many thanks to Chamëleon for testing, you are invited to take a look at his wonderful workshop as well.
10 Comments
Sp3ctre18 Jun 11, 2022 @ 9:50pm 
I use these a lot. I don't fully understand the issues you two are mentioning, though maybe particularly because I haven't seen any such thing. :/ It should work to place these wherever, and then use Move It to align to the height of something else you already have for reference. The cims will all be at that level. If it's not working that way, you need to do some troubleshooting and if it really seems to be an asset issue, then I guess more details would be needed. But NOiZE only made this thing so I doubt they'd be active enough to troubleshoot the asset. *Maybe* I or Chameleon could sometime, though.
Erke Jun 1, 2022 @ 2:55am 
I'm trying to build these in a tight coast line above multiple quays... The cims are floating in varying heights and the plots are still conforming terrain...
Would be a better version if the gathering floor was defined flat.
Also it is hard to know (unless someone new visits) how high or low we moved the plot. Would be nicer if the moveit selection had moved with it.

I don't know if it would breake or not, work or not but wouldn't it be better overall to just rip the plot from the terrain all together and treat is as any other elevatable object?
baronjutter Apr 1, 2022 @ 3:14pm 
These work nice, but the raisable version seems to be stuck conforming to the ground. I can't lift it up or down and people visiting it always conform to the terrain.
Reznov May 24, 2021 @ 11:23am 
This is a great mod, well done
Painkiller Jul 14, 2020 @ 4:44pm 
People keep showing up below the selected level, no matter what I do and I followed your instructions carefully
DirtyH Jun 13, 2020 @ 3:12pm 
Yesssss! someone finally done it, thank you!
Canadian_67 Jun 8, 2020 @ 7:54pm 
they are ascending
Sp3ctre18 Jun 7, 2020 @ 8:29am 
Roooooooftop Party! :steamhappy:
Chamëleon TBN Jun 7, 2020 @ 7:16am 
Thank you for this. It is really helpful to get people to stay on buildings.... Roooooooftop Party! :steamhappy:
rlas Jun 7, 2020 @ 4:47am 
thats aweome :D