XCOM 2
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RPG Overhaul - Psionics Specializations Extended
   
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May 31, 2020 @ 12:18pm
Jun 17, 2020 @ 3:24pm
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RPG Overhaul - Psionics Specializations Extended

Description
Description
This mod is an extended version of Ash's mod RPG Overhaul - Psionic Specializations.

It adds three new specializations for Musashis RPG Overhaul and 14 new abilities, including 5 from Iridar's mod [WOTC] More Psi Abilities, 7 brand new custom Starting Abilities (aka Squaddie perks) for RPG Overhaul, 1 brand new custom Brigadier rank ability for the Telepath specialization and the Bastion perk from Long War 2.

Features
  • Three new specializations with 7 Psionic abilities each.
  • 7 new RPGO Starting Abilities specifically for psionically gifted soldiers. These work with Psionic Abilities from many other mods.
  • T1 Psi Amps available from campaign start.
  • Psi Amps are given a +50 Psi Offense boost to make up for the RPGO Soldier's nonexistant psi stat.
  • All biotic abilities can be used with Psi Amps as well.
  • Supports RPGO's new Random Classes SWO

Starting Abilities / Squaddie Perks
  • Psionic Conduit: Activate to make the next Psionic ability a free action. Each time Psionic Conduit is activated, the soldier's Will is reduced by 10. When the soldier's Will falls below 50%, Psionic abilities deal 50% reduced damage and Psi Offense is reduced by 33%.
  • Unstable:The soldier deals 50% increased damage with offensive Psionic abilities, but using an offensive Psionic ability has a 25% chance to make them panic.
  • Psionic Atrophy: Increases Psi Offense by 15 and grants immunity to Psionic damage and Mental effects. Damage taken from all other sources is increased by 33%.
  • Battle Meditation: Hunker Down increases your Psi Offense by 10 and your Will by 10 for 2 turns.
  • Mind Over Matter: Whenever this soldier takes damage, the cooldowns of their Psionic abilities are reduced by 1.
  • Spirit Thief: Killing a psionic enemy increases Psi Offense by 15 and damage dealt with offensive Psionic abilities by 50% for 2 turns.
  • Open Mind:Increases Psi Offense by 25 but reduces Will by 10.
All values can be adjusted in the configuration files of Bstar's Perk Pack.

To prevent situations where you have Psi-related Starting Abilities on soldiers without Psi-related specializations, I highly recommend picking an appropriate combination of SWO.

Compatibility
This mod is incompatible / will not work correctly with:

This mod makes the following mods obsolete and you can and should remove/uninstall them:

This mod should work correctly with and I recommend the following mods:

The Starting Abilities added by this mod should work with abilities added by:

Known issues
  • There may be some mod-added Psionic abilities that don't work with the Starting Abilities added by this mod. If you find any, please report it in the appropriate thread.

Thanks and Credits
Ash for making the original Psionic Specializations plugin which this mod is based on.
Musashi for making RPG Overhaul.
Mitzruti for porting the Chimera Squad icons, parts of which I used for the custom icons in this mod.
Mr. Nice for letting me bribe him to do 99% of the work on the Mind Burst ability.
shiremct for helping me and letting me use some code to get AbilityAvailabilityCodes to work correctly.
The CX & X2 Modding communities, especially Iridar, Mr. Nice, Musashi and robojumper for basically solving every single one of my modding problems.
Popular Discussions View All (2)
1
Apr 20 @ 1:04pm
PINNED: Bug Reports
bstar
75 Comments
Paddon Apr 11 @ 3:09am 
Weirdly my soldier who has psionic atrophy just took some psionic damage 🤔 Hit by the same weapon that he was immune to a turn ago
TrooperCoon Jun 30, 2023 @ 12:43pm 
Does this mod work with priamry shard gauntlet or does it only work with psionic melee?
HaziTru Nov 20, 2022 @ 5:06pm 
I have the same question as @Broham. So no point building the Psi lab now huh ?
Broham Sep 26, 2022 @ 7:27pm 
I'm probably overlooking it - but, how does PSI Lab facility work with this mod? Does this mod just make that facility irrelevant and a waste of facility slot space? Guessing so but wouldn't mind a yea or nay from someone who knows for sure already.
Gaia Sep 16, 2022 @ 1:59am 
The psy specializations doesn't appear (after promoting a swaddie). All the other class are ok. I have the same problem with the mod "Psionics Specializations" but I cannot understant what could interferes with the "psy" specializations. Any clue will be much appreciated !
Aurean Aug 21, 2022 @ 4:56pm 
@Nerfchris Bstar is correct, there are A LOT of psionic mods that each want to either buff or debuff the psi amps and shard gauntlets. Some are also in the XComGameData_WeaponData.ini files but many are not and may be located in a custom (named after mod) file, just check any psionic or weapon mods you may have.
bstar  [author] Aug 10, 2022 @ 3:28am 
Hi Nerfchris, sorry for the late response - I am not really modding or playing XCOM 2 anymore. My best guess is that another mod of yours modifies the same config entry and that that mod's configurations are loaded last, thereby overwriting this mod's adjustments. You could check that by searching all "XComGameCore.ini" files in your mod folder for the entries "PSIAMP_CV_STATBONUS", "PSIAMP_MG_STATBONUS" and "PSIAMP_BM_STATBONUS". If another modifies those, you would need to delete/comment our their entries.
Nerfchris Aug 10, 2022 @ 3:21am 
I worked around it by giving the soldier the missing +50 psi offense by using console commands from [WOTC] Additional Soldier Console Commands
Nerfchris Aug 5, 2022 @ 1:38pm 
Hello,
I have encountered a problem either because it is a bug or because I am stupid,
Psi amps don't seem to actually add the +50 psi offense. They make the stat visible but it's just zero. It's not a visual thing because on a mission I actually have only the base 50% when trying to land insanity for example. I have checked in the ini configs and everything looks fine. My wild uneducated guess could be that it's incompatible with covert infiltration for whatever reason.
ToXxy May 30, 2022 @ 11:35pm 
A helpful fellow on the Discord put this quote forth, unfortunately I'm not smart enough to know what to do with that, assuming he's correct.

"this is possibly something to do with LWOTC internal renaming of Solace to Solace_LW ... the RPGO spec and the PSE plugin is possibly hardcoded for the older name or for the WOTC-LW2-Perks&Classes mod (which also uses different names to the now released LWOTC)"