RimWorld

RimWorld

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Vanilla Furniture Expanded - Props and Decor
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Mod, 1.4, 1.5, 1.6
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24.689 MB
May 19, 2020 @ 9:45am
Aug 16 @ 11:40am
27 Change Notes ( view )

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Vanilla Furniture Expanded - Props and Decor

In 2 collections by Oskar Potocki
Vanilla Expanded
110 items
Vanilla Expanded - Empire playthrough
148 items
Description
[www.patreon.com]





2.0.0 (12/15/2023): Massive update changing how props are placed. Research projects have been removed. Props have been removed from the Architect menu. Instead, a new Props Pallette menu can be opened via the Build Props button in the Furniture tab. Props are placed instantly and cost silver instead of other resources. Many new props have been added, including effect spawners.
1.0.0 (19/05/2020): Release



This module is a part of Vanilla Furniture Expanded which can be downloaded below.



Vanilla Furniture Expanded - Props and Decor is a major mod release that has been in production for almost 8 months. The main aim is to provide much needed customizability to your bases and cities, a way to add some detail to your rooms and buildings, and to generally allow you to place more of “you” inside the game.

This mod adds almost 350 hand drawn, vanilla-like props, spread across several categories, from place-able filth to space ships. All these props have no functionality in the game - a sink prop doesn’t use Dubs Bad Hygiene, a shelf prop isn’t an actual shelf, and it doesn’t need Deep Storage to work. All these props are simply decorations, and should only be used if you want to get a bit more creative with the building.

Props do allow you to cheese the game in a variety of ways if you choose to do it. You can use prop containers to block in enemy raiders. We will not be fixing that - if you want to use creative tools to win the game, you might as well play with the god mode on.

Why didn’t we add functionality to these props? Because of the sheer amount of them - I wouldn’t forgive myself if I didn’t add function to ALL of them. I wouldn’t be satisfied with just 30 props with functions while the rest would just be props. I have then decided all of those should be simply props, as the name of the mod suggests.

Well don’t wait any longer, download this mod, use the new props to decorate your base and make sure to tell your friends about it too! Everyone wants to place a puddle of vomit in their hospitals!



Designator shapes makes some of the props, such as borders, unable to be rotated.

[forms.gle]



Authors:

Oskar Potocki, an artist and a designer, responsible for all the artwork and visual imagery.

Sarg Bjornson, responsible for the new props system and many new props.

Screenshots provided by the community. Some of them contain objects from other mods, which is the property of their respective authors. These objects are NOT a part of this mod.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



[discord.gg]
































































Q: Is this mod CE compatible?
A: Yes

Q: Is X prop flammable? Does it provide cover? Can it be walked through?
A: Generally by the rule of thumb, if something should be flammable/provide cover/block movement, it does.

Q: Is this mod compatible with Rimatomics, Rimfeller, Dubs Bad Hygiene, Deep Storage or Vehicle framework or anything else?
A: It’s compatible, but it doesn’t use these mods to add functionality. These props don’t do anything, they only look cool.

Q: How do I unlock the props?
A: All props are unlocked by default, accessible via the props menu.

Q: Can I add it to an ongoing save?
A: Yes you can.

Q: Can I suggest a feature?
A: Absolutely, leave a comment down below! We are open to all sort of props suggestions. I can’t promise we will add them, but whenever I have a spare minute I can draw things.

Q: Will you keep updating the mod with new props?
A: Yes

Q: Does it fill the whole Architect tab?
A: No, it all appears in a separate UI.

Q: Do props cost resources to make?
A: No, they only cost silver. You can enable god mode and that will make all props free.

Q: These don't work with the blueprints mod anymore!
A: Use Izk's updated version, which fixes the bugs from the currently unsupported version: Get the forked blueprints mod here: https://steamcommunity.com/workshop/filedetails/?id=3150588521
Popular Discussions View All (1)
20
Sep 2 @ 12:07am
PINNED: Suggestions
Sarg Bjornson
612 Comments
jeffg10-TheDanceMaster 21 hours ago 
Thanks Sarg!
Sarg Bjornson  [author] 22 hours ago 
All those are planned, I just need the time.

We also don't have Odyssey achievements yet. Or Aspirations
V∆ŁĶẎŘĒΞ Sep 15 @ 5:25pm 
Good day sir, could you add the decorations from the mod "Vanilla Quests Expanded - Deadlife"
I also want to inform you that the wall heater from the Vanilla mod temperature Expanded is displayed on the opposite side of the wall (heats side A is on side B)
and the last wish, please return the double-barreled shotgun to the vanilla mod weapon Expanded and the leather hood to the vanilla mod apparel Expanded
jeffg10-TheDanceMaster Sep 15 @ 2:53pm 
Can you add props from:
VQE Deadlife
VQE Cryptoforge
and or
VQE The Generator?

I'd also like to see props from VE ancients and other discontinued mods if possible.

I've been talking to others in the Rimworld discord and it seems these kinds of things spawned in with dev mode (and the props mod in general) are very popular for making bases feel more alive and lived in as well as adding tons of extra detail.
Sarg Bjornson  [author] Sep 12 @ 6:48am 
Yes... the base game colouring system...
securednul Aug 13 @ 3:31pm 
Hi there, I downloaded this mod back when it first came out and have kept it updated. I was told recently that the research requirements were removed from it, i haven't used it until recently because of the huge amount of research required, nearly 15,000 for all of the props. is this true? My game still requires the research for some reason.
Darth Rinvey Aug 5 @ 11:17pm 
:GhostLoveEyes:
Sarg Bjornson  [author] Aug 5 @ 1:34am 
Probably, yeah!
Darth Rinvey Aug 4 @ 11:55pm 
Any chance to see that incredible shuttles, skip, deserteers shuttles, dropships and etc. as playable vehicle, maybe with vehicle expansion framework? :GhostLoveEyes:
Troubleshooter Jul 27 @ 1:41pm 
Enjoy your holidays!