Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
1) Players are goal-oriented. Subtle hints are okay, but if it doesn't generate an item on the task list, it's probably not going to get done. "Dad, we did all the tasks on the list and killed everybody. If that's not enough, then screw it."
2) We were there to eliminate a cult, but there was never a sense that the cult was ever reacting to us. The enemies all seemed happy to just wait around for us to come kill them. Move to location, kill everybody, take their stuff. Wash, rinse, repeat.
Wouldn't a cult leader bent on world domination have some kind of QRF? Instead of cult members just waiting or wandering around aimlessly in the woods, I'd have a cult QRF come to every objective that was attacked, and a small pursuit force that would spawn and follow after the players to keep them on their toes. There should be a reason why those guys at the beginning didn't want to leave the base.
Every single thing placed on the map has to be rendered. Every single vertice, every texture, every movement. Lets face it, the ARMA engine is over 8 years old and just isn't that efficient at using resources. That's resources. But it's not just that. It's that the animals have nothing at all to do with the mission. It's dark. In most cases, you never even notice them. Remember "Chekhov's Gun"? https://en.wikipedia.org/wiki/Chekhov%27s_gun
I will see how much of a performance boost I can receive by removing the animals throughout the map. some are lore-wise and others are just for immersion.
Also I'm curious to know if the ending ever triggered for you if you completed the scenario again.
It sucks though that you didn't get to view the ending cutscene. and get the 'mission complete' screen. I will load this up in the editor within the next couple of days and see where it's broken. I really wanna people to experience the ending.
I will also look into your suggestion on intel to be referenced later
Again, thanks for playing it
The only other thing was, after we had finished all the objectives, we went to the exfil and nothing happened. Double checked and the list was clean. I'm guessing we got "ARMA-ed".