RimWorld

RimWorld

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Range Animal Framework
   
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
1.769 MB
May 7, 2020 @ 8:26am
Apr 20, 2024 @ 3:19pm
8 Change Notes ( view )

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Range Animal Framework

Description
Update of BrokenValkyrie's mod for RimWorld 1.1 - 1.5.
https://steamcommunity.com/sharedfiles/filedetails/?id=1588397113

This is a reupload of an existing mod, updated to a new version. I did not make this mod and I claim no ownership of it. If the original author wants it I wil take this version down. Original author can use this version to update their mod. I will try to implement changes if requested. If I don't update in the future, you can update this mod instead.

This mod itself has no in-game impact, but by taking advantage of this mod, you can let the animal make a ranged attack!


The user guide for modders is described in the thread.


Compatibility mods


Incompatibility mod
  • Vanilla Expanded Framework



List of Mods that use this mod

・kemomimihouse
・MMTankMOD
・MMPtankMOD
・Reshiram appeared!
・虫娘 Insect girls
・Mutants (Continued)

Thank you for using!
If I notice a mod that uses, I will add it to the list.
If you comment I'll be quicker to notice it.


==========Original Description==========

Version 1.2.1

This mods unlocks range attack for animals. Intended for modder and user.

Credit to fluffy for the original conception. I started off from their base code. https://ludeon.com/forums/index.php?topic=16091.0

Animals will not hunt using range attack.

Animals with range behavior acts differently. Manhunter animal will prioritize targets that are reachable. If it fails to find reachable pawn it will look for shootable target, this includes target hiding behind embrasure mod.

Tame animals will try to stick close to master to take shots. Tame animal with release trained will seek cover, whether they are released or not. Released animal behave similar to AI defending escorts. Tame animals aren't savvy about avoiding friendly fire, if you have a tame dragon and its about to breath fire, make way.

Supported Mod:

Dragon Mod https://steamcommunity.com/sharedfiles/filedetails/?id=1580356492

I plan to support more animals, this include mod animal support. Feel free to make request and suggestion.

Its very likely the mod will need tweaking, feedback will be welcome.

Plans:
Shiro, Spirit Wolf(cause okami reference)


Announcement

Given my current work schedule and lack of motivation I decided I am unable to continue to work on Rimworld mods and will be making an exit in the mod scene indefinetely.

I hereby will be allowing my work to be continued and published by other. I ask only for credit. This will apply to all my current workshop.
37 Comments
Mar 30 @ 12:13am 
When my insect girl and kemonomimi are performing ranged attacks, the TPS drops rapidly from 900 to 40. It's normal after removing this MOD. I'm not using VEF. It's likely a conflict with some MOD, but I can't see any red text. How should I proceed?
Hatena  [author] Nov 29, 2024 @ 5:26pm 
@FruityBooty
I think this is because this mod and Vanilla Expanded Framework achieve similar functionality with different approaches.
Since the design philosophy is also different, there is a high possibility that one of the functions will not work properly (probably on the Vanilla Expanded Framework side).
I designated it incompatible to avoid unnecessary trouble, but since it was the other side that designated it incompatible first, I don't know what exactly the problem is.
FruityBooty Nov 20, 2024 @ 6:48pm 
Hi Hatena, I know ProfZelonka already asked this, but do you know why the mod is incompatible with Vanilla Expanded Framework?
Hatena  [author] Jun 12, 2024 @ 11:51am 
@ArmoMan87
No, advanced animal framework and this has nothing to do with it.
ArmoMan87 Jun 11, 2024 @ 11:22am 
Is this the updated version to advanced animal framework?
Cosokabe Apr 20, 2024 @ 7:46pm 
@legodude17 thats kinda sad i guess my kemonomimihouse pets wont fight ranged then
(the mods crafting items (the wools) are broken enough to make the mod worthwhile and most of them have melee attacks too) so no big loss but i definetly would have wanted to see the dragon girls breath attack ^^
Hatena  [author] Apr 20, 2024 @ 3:20pm 
Updated to support v1.5.
- Improved animal behavior.
- Defs and Classes no longer needed due to RimWorld updates have been eliminated.
(Sorry if you have been using them, please change the description.)


I'll be putting together a thread on the detailed specifications shortly.
Tavius Dec 21, 2022 @ 3:03am 
Thank you!
Hatena  [author] Dec 18, 2022 @ 6:08pm 
@Tavius
Updated to use beam attacks as well.
Basically the same way as the others, but you need to write <verbClass> as AnimalRangeAttack.Verb_ShootBeam.
(If you make it with xml only)
Tavius Dec 18, 2022 @ 5:54am 
Does this work for beam weapons? If not, could support be added?