Empyrion - Galactic Survival

Empyrion - Galactic Survival

156 ratings
Escape From Purgatory - Galaxy Edition V7.28
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Tags: Scenario
File Size
Posted
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440.400 MB
May 1, 2020 @ 5:01am
Sep 6, 2022 @ 3:18am
122 Change Notes ( view )

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Escape From Purgatory - Galaxy Edition V7.28

Description
Updated: September 6, 2022 @ 6:18AM.
Updated for Empyrion Galactic Survival V1.8.8

See also Reforged Galaxy Version:
Escape From Purgatory | Reforged Galaxy V7.18

Always be sure to exit and restart Steam before starting a new Game Save after any updates.

**As this is a work in progress, please provide feedback/comments/suggestions, rate up, and/or favorite if you enjoy it . Thank you. Enjoy!**

Requires Empyrion Galactic Survival V 1.8.x Stable Release.
This scenario will not run on the Experimental version or older releases. Please opt out of betas before playing this scenario.
Play Modes: Single Player PVE, Co Op PVE, Server PVE.
Author: Old Timers Gaming

[New!] Discord Channel[discord.gg]
https://discord.gg/K9skgXjKGF
Ask questions, get help, and leave feedback in the dedicated #escape_from_purgatory-galaxy_edition channel in the Empyrion Discord.


This scenario includes a starting solar system with 11 custom starter planets, 4 starter moons, and 33 other custom planets, ranging from Easy to Ultra Hard, as well as 50+ customized moons, plus multiple other custom solar systems, and thousands of other randomly generated Solar Systems with default and customized planets! Many planets in the starting Solar System have multiple moons (up to 4). The starting Solar System and the additional customized solar systems all include hundreds of highly customized, very challenging POIs!

Not only does it include all the custom scenario planets in the starting Solar System, but it also includes the Galaxy Menu allowing you to leave the starting Solar System and explore thousands of other, new, randomly generated Solar Systems and planets, plus includes all the latest Version 1.8x content!

Additional Customized Features:
Ability to place/use these on CVs:
  • Furnace
  • Deconstructor
  • ATM

Added CV WarpDriveT2:
  • RangeAU: 100
  • RangeLY: 75

Upgraded CV WarpDrive ["T1"]:
  • RangeAU: 60
  • RangeLY: 40

Added Customized Weapons:
  • Spec Ops Rifle
  • Assault Rifle T3
  • SubMachine Gun T1
  • SubMachine Gun T2
  • T3 Laser Rifle [Heavy Laser Rifle]
  • T3 Sniper [Extra-Heavy Sniper Rifle]
  • Epic Railgun Rifle

*Modified most player weapons:
  • Use Underwater: True
  • Increased Range by 10%
  • Increased Damage by 10%
  • Increased Rate of Fire - various
  • Increased Ammo Capacity - various
  • Decreased Reload Delay - various
  • Decreased Recoil - various
  • Modified Sounds

*Modified player handheld Drills [Survival Tool/Drill/DrillT2/DrillEpic]:
  • Increased Drilling Damage Slightly
  • Increased Drilling Radius Slightly


The Customized Starting Planets are:
  • Dead
  • Arid
  • Temperate Easy
  • Temperate Hard
  • Temperate Ultra Hard
  • Tropical
  • Ocean
  • Swamp
  • Snow
  • Alien

The Customized Starting Moons are:
348 Comments
Topazfinder Nov 12 @ 7:22pm 
@OldTimersGaming It has been nearly 2 years since last time you replied. I wonder if mod will be updated sooner or later if you are still around here.
Tialuna Rem-Iskalia Jun 11 @ 5:38am 
Mod still playable. I inject my own Lost-Config into this scenario and it works fine. The overall dificulty is greatly increased with my config. The POIs are far more difficult because the damage they deal is rised by factor 10. I love this mod and it would be nice if this one can be updated. Best regards, Tia
ZMacZ Furreh Mar 22 @ 12:50am 
Final score: 8.7 difficulty for Purgatory as is.

In all, I had fun with this one yet again, much better than the toned down (boring) version from before. Almost made me nostalgic for the original EfP I played like years ago, bunny hopping for dear life.

Basically I'm fine with the start and survival stuff on the planet, but it can be just a little harder, while the orbital stuff (once ur in space) can be much much harder, possibly up to the point that it's better to simply make a large base underground on the planet rather than to have defend an orbital station.

Hoping to see your work again, I'll be playing this one a few more times, but now, knowing the strategy it's easier each time again. (Maybe it's possible to randomize contents of POI's a little better ?)

Thank you and cya.
ZMacZ Furreh Mar 22 @ 12:48am 
Bugtips:

- Polaris Trade station has a recurring bug in it, I think it's a reference that's not present or in the object database, I think a sound. I avoid the bug by just not going back there. It is recoverable by clicking continue until ur out of view of the bug object.

- the original bike has a big fat error, while the new one that was added is way too costly, if you have enough resources for it, you can easily build a simple HV for the same. (doesn't bother me, I never use 'em, but still bug.)
ZMacZ Furreh Mar 22 @ 12:48am 
For future plans to make it more difficult:

-less orbitals, too easy, after I found a selling point the cash did the heavy lifting. HARD needs exhaustive dangerous mining, possibly a hint of POI hunting for the necessary materials.

- maybe the Zirax should start at hostile or unfriendly.

- POI's on planet a little less materials for building purposes and/or less POI's, but maybe a few more public core'd habitables, but a little more solar power to balance things, not abundance but like 45-60-ish PU for like 15 large solar panels.

- a few Zirax hostile patrols, sparingly, when not coupled with more public cores, but more when coupled with more public cores. Dodging enemies until you can get rid of them. Almost a requirement to victory.

- less foods/plants/resources from the predators (tree guys and golems), maybe just a single plant item or uncommon resource (anything other than iron, copper, silicon).

- just a tiny bit less anti-rad stuff (makes it harder at the start)
ZMacZ Furreh Mar 19 @ 11:59am 
@OldTimersGaming.

-points at scoreboard.
5-1 Heh heh heh.
I score thee 8.7 on the ZMacZ difficulty scale.
(1-(1/6))*10.
It's basically how many times I need to finish expressed in a grade from 0-10.
I don't actually go through the entire scenario, for me a survival win equates
plenty of resources, the ability to create a warp capable CV,
while having lots of oxygen and food, rad and cold protection.
I didn't also finish that yet, but with the coming of my space station, it'll be trivial,
since I found sellers that can sell bulk resources, while also having found buyers.
So pretty much finished, and nope, no taking chances.
ZMacZ Furreh Mar 15 @ 3:47pm 
@OldTimersGaming, But enough talk, let's go for round 6 ! I mean, I already lost 5 times in a row. I need to step up mah game.
ZMacZ Furreh Mar 15 @ 3:46pm 
@OldTimersGaming And I always play iron man style. One life, kill save on death.
ZMacZ Furreh Mar 15 @ 3:45pm 
@OldTimersGaming And yes, challenge = not knowing whether you'll live. If you start a game and you already know ur gonna win, that's SOOOO boring.
ZMacZ Furreh Mar 15 @ 3:44pm 
@OldTimersGaming, Umm, I kinda did not see ur comment.
I always seek hard stuff, and with that I mean HARD, not something that says "UltraHard" and subsequently is boring as paint needing to dry, in a pot. I've been a long time subscriber to ur scenarios, and I still play 'em. But this new improved version of Purgatory, the Alpha, yes, it's guud ! No breezing here, rush and build ur hiny off guud !