Empyrion - Galactic Survival

Empyrion - Galactic Survival

Escape From Purgatory - Galaxy Edition V7.28
347 Comments
Tialuna Rem-Iskalia Jun 11 @ 5:38am 
Mod still playable. I inject my own Lost-Config into this scenario and it works fine. The overall dificulty is greatly increased with my config. The POIs are far more difficult because the damage they deal is rised by factor 10. I love this mod and it would be nice if this one can be updated. Best regards, Tia
ZMacZ Furreh Mar 22 @ 12:50am 
Final score: 8.7 difficulty for Purgatory as is.

In all, I had fun with this one yet again, much better than the toned down (boring) version from before. Almost made me nostalgic for the original EfP I played like years ago, bunny hopping for dear life.

Basically I'm fine with the start and survival stuff on the planet, but it can be just a little harder, while the orbital stuff (once ur in space) can be much much harder, possibly up to the point that it's better to simply make a large base underground on the planet rather than to have defend an orbital station.

Hoping to see your work again, I'll be playing this one a few more times, but now, knowing the strategy it's easier each time again. (Maybe it's possible to randomize contents of POI's a little better ?)

Thank you and cya.
ZMacZ Furreh Mar 22 @ 12:48am 
Bugtips:

- Polaris Trade station has a recurring bug in it, I think it's a reference that's not present or in the object database, I think a sound. I avoid the bug by just not going back there. It is recoverable by clicking continue until ur out of view of the bug object.

- the original bike has a big fat error, while the new one that was added is way too costly, if you have enough resources for it, you can easily build a simple HV for the same. (doesn't bother me, I never use 'em, but still bug.)
ZMacZ Furreh Mar 22 @ 12:48am 
For future plans to make it more difficult:

-less orbitals, too easy, after I found a selling point the cash did the heavy lifting. HARD needs exhaustive dangerous mining, possibly a hint of POI hunting for the necessary materials.

- maybe the Zirax should start at hostile or unfriendly.

- POI's on planet a little less materials for building purposes and/or less POI's, but maybe a few more public core'd habitables, but a little more solar power to balance things, not abundance but like 45-60-ish PU for like 15 large solar panels.

- a few Zirax hostile patrols, sparingly, when not coupled with more public cores, but more when coupled with more public cores. Dodging enemies until you can get rid of them. Almost a requirement to victory.

- less foods/plants/resources from the predators (tree guys and golems), maybe just a single plant item or uncommon resource (anything other than iron, copper, silicon).

- just a tiny bit less anti-rad stuff (makes it harder at the start)
ZMacZ Furreh Mar 19 @ 11:59am 
@OldTimersGaming.

-points at scoreboard.
5-1 Heh heh heh.
I score thee 8.7 on the ZMacZ difficulty scale.
(1-(1/6))*10.
It's basically how many times I need to finish expressed in a grade from 0-10.
I don't actually go through the entire scenario, for me a survival win equates
plenty of resources, the ability to create a warp capable CV,
while having lots of oxygen and food, rad and cold protection.
I didn't also finish that yet, but with the coming of my space station, it'll be trivial,
since I found sellers that can sell bulk resources, while also having found buyers.
So pretty much finished, and nope, no taking chances.
ZMacZ Furreh Mar 15 @ 3:47pm 
@OldTimersGaming, But enough talk, let's go for round 6 ! I mean, I already lost 5 times in a row. I need to step up mah game.
ZMacZ Furreh Mar 15 @ 3:46pm 
@OldTimersGaming And I always play iron man style. One life, kill save on death.
ZMacZ Furreh Mar 15 @ 3:45pm 
@OldTimersGaming And yes, challenge = not knowing whether you'll live. If you start a game and you already know ur gonna win, that's SOOOO boring.
ZMacZ Furreh Mar 15 @ 3:44pm 
@OldTimersGaming, Umm, I kinda did not see ur comment.
I always seek hard stuff, and with that I mean HARD, not something that says "UltraHard" and subsequently is boring as paint needing to dry, in a pot. I've been a long time subscriber to ur scenarios, and I still play 'em. But this new improved version of Purgatory, the Alpha, yes, it's guud ! No breezing here, rush and build ur hiny off guud !
ZMacZ Furreh Mar 15 @ 3:33pm 
Starting to hate dying again. That's guud.
OTG 5, ZMacZ 0.

(You have created a monster !)
ZMacZ Furreh Mar 15 @ 2:26pm 
Once again, Purgatory ish guud ! I Just gotta crank the difficulty up to max, with all the trimmings.. It's like X-mas come early.
ZMacZ Furreh Mar 15 @ 2:18pm 
Hmm, score so far. 3 to 0, in favor of OTG. The last time I got the base up and running, airtight 'n all, but looking for plants, yup the treeguy got me. It's fun again.
ZMacZ Furreh Mar 15 @ 2:11pm 
It's still quite easy with respawn, but iron man play, the first hour or two,
getting hamfist by treeguy, well, let's just say, my old fear has returned.
(there's no pint when you don't fear death in survival, even when it's just
a couple hours that you lose.). In any case, thanks for the new fewd.
I'll be enjoying this at least a week or so.
ZMacZ Furreh Mar 15 @ 2:07pm 
And I do mean spicy ! You made the mobs faster too.
Nice. No more easy backpedal kills. (Yes, I only noticed during the hamfist.)
ZMacZ Furreh Mar 15 @ 11:37am 
KEWL !!! You made hard HARD again. Thanx.
Tialuna Rem-Iskalia Jan 11, 2024 @ 3:31am 
I love this mod so much. I played it today once more, started on temperate easy to avoid the boring vanilla game plot. with the starter base given its a pleasure to play with. Now I'm on a tropical bioluminiscence planet and the look of this is amazing. One of the best mods I played so far, after quitting RE.
OldTimersGaming  [author] Dec 13, 2023 @ 3:16am 
@Topazfinder Mostly the 2nd and 3rd reasons. I may combine both of my scenarios into 1 in new one in the future. I am considering updating this to make it compatible too, but am not sure yet. Thank you.
Catequil Oct 9, 2023 @ 6:46pm 
I'm also doing the ultra hard swamp and there are no npc anywhere.
Catequil Oct 9, 2023 @ 4:00pm 
This is crashing when the hover bike from 1.10 is used and also when you pick up a resource that you have not picked up before(ie token from 1.9) the mission y0ou have selected restarts.
ZMacZ Furreh May 25, 2023 @ 3:28am 
I mean, it's hard, but not that hard just yet, like the OTG Purgatory's from old.
ZMacZ Furreh May 25, 2023 @ 3:28am 
Check the RE Unbalanced Purgatory for an indication.

Play that with settings to Hard, optionals on (CPU,volume,etc), and use no missions,
while playing iron man style. Trust me you won't be disappointed.

OTG should make "Hard" really HARD again.
ZMacZ Furreh May 25, 2023 @ 3:25am 
There's few things better in gaming than a decent hard gameplay escaping Purgatory.

The crawl from the primordial ooze shouldn't be 1,2,3, but a count of pain to a thousand.
Hagar du Nord Apr 21, 2023 @ 5:50am 
Old Timer Gaming we're worried we haven't heard from you ?
Catequil Feb 23, 2023 @ 7:33pm 
This going to be updated to 1.9?
Hagar du Nord Jan 20, 2023 @ 2:04am 
Look at EFP Reforge Galaxy .
Topazfinder Jan 15, 2023 @ 6:54am 
This hasn't been updated since September, 2022. Has it been forgotten?
Kronic Offender Jan 10, 2023 @ 4:11pm 
does this work in 1.9?
OldTimersGaming  [author] Nov 19, 2022 @ 4:44pm 
@ZMacZ Furreh Thank you for the comments and suggestions. Some good tips and ideas! Have you tried the Dead Starter (Purgatory-Alpha)? That's pretty hard, especially on hard settings. And have you tried the Reforged Galaxy version of EFP yet (much harder)?
ZMacZ Furreh Nov 16, 2022 @ 3:06am 
Have some large carriers patrolling and drones.
A few rads like 2.5 or such to keep it interesting.
Heat and cold and radiation waves. Better.
ZMacZ Furreh Nov 16, 2022 @ 3:05am 
"This is not mission difficult, this is mission impossible.
Difficult should be a walk in the park."
ZMacZ Furreh Nov 16, 2022 @ 3:03am 
I guess you made this one so other players
can boast doing UH's when it's actually real easy.
ZMacZ Furreh Nov 16, 2022 @ 3:02am 
Less resources too, even on hard.
ZMacZ Furreh Nov 16, 2022 @ 3:02am 
Keep the other plants. They can have 5 food in them which then requires
lots of grabbing to stay alive until you can grow protein.
ZMacZ Furreh Nov 16, 2022 @ 2:58am 
BTW, TemperateUH is way too easy.
I die by trying to skip whole steps, yes, but there's food, warmth, resources aplenty.
The Talon have set up shop, which it makes it easier still.
I can only perform when it's really hard.
There's a way to make it UH though, remove all protein and vegetables,
so people have to keep the start protein to create plants for protein.
That would be more interesting.
When I started I thought that was the case, and then there was food.
Quickly constructing an HV fridge not neccesary.

I guess it's back to searching for worse.
ZMacZ Furreh Nov 16, 2022 @ 1:00am 
I played the A12 Escape version a lot, until it became easy.
(yes, knowing exactly what to do makes it easier over time.)
Land, bike, POI, breathe for 5 seconds, start building crops, etc..
ZMacZ Furreh Nov 16, 2022 @ 12:57am 
Survival games should always have Iron Man play style mode,
and should be about survival crafting first, building large vessels and bases second.
ZMacZ Furreh Nov 16, 2022 @ 12:55am 
- <3's ur content. (for the hard planets)

The trick is to design really hard planets where you can actually survive Iron Man style.
You excel.
Basically anyone can throw in a 100 rad planet where it's simply not possible or
such, barring enough facilities already present to shield from such.

Maybe you'll have some two planet systems soon, where the only objective is to
travel from one to the other by warp after a grueling desperate struggle for survival.

Make sure to throw in some mandatory Xirax POI raiding to get the warp drive,
or using the out of of atmo for only safe building and such.

I really don't need 100's of planets, or 100's of POI's, just a few rocks
and some carbon substrate near the crash site.
OldTimersGaming  [author] Sep 18, 2022 @ 4:16am 
@Celatain Sorry, I don't have windows 11, so I don't know for sure. But I have not had any reports yet of issues with windows 11.
Celatain Sep 15, 2022 @ 5:12pm 
Is this playable using windows 11? We've been having a lot of issues with mods and not being able to play because of windows 11.
OldTimersGaming  [author] Sep 5, 2022 @ 4:23am 
@ŁōãŦ Yes, this has a mixture of both custom and vanilla planets (and moons).
ŁōãF Sep 4, 2022 @ 1:16pm 
Does this add custom planets?
OldTimersGaming  [author] Aug 27, 2022 @ 6:09pm 
@BiGDaDdY Okay, just as I had suggested with the RG version, please try exiting Steam, restarting your PC, then restart Steam and try again. It's possible you subscribed, and never restarted Steam (required). Also, have you tried a single player game to verify if that starts okay on your system? After the restart, if you still get a COQ, please try starting a single player game to see if it loads or you still get a COQ.
BiGDaDdY Aug 25, 2022 @ 4:28pm 
I launch co op click on this mod hit start and a launcher server screen pops up then it goes to the loading screen with the wheel on the top left and the loading wheel then I get internal error and i i can choose to continue or continue and mail and the load wheel just spins and spins and never stops
OldTimersGaming  [author] Jul 23, 2022 @ 7:56am 
@Topazfinder Thank you for the additional info. The 7/16 start should have had the same result as the 7/17 start, but there are still some known issues in the games PDA and there were new options added in 1.8 that may be contributing to the varied result. As for the blocks issue, that is due to how I programmed it, and will need to figure a better way in a future update - the good news is you can also manually complete those steps if they get stuck, or do as you did. I do appreciate the comments, feedback and suggestions!
Topazfinder Jul 22, 2022 @ 9:40pm 
I like to clarify. Craft 50 CV blocks objective and Added 50 CV blocks objective acts same if craft only until Craft 50 CV blocks 50/50 objective is completed while added 50 CV blocks 49/50 objective stuck there until I did few more times added block, but no completed, so I crafted one more time, and it finally completed. Didn't make sense to me.
Topazfinder Jul 22, 2022 @ 9:34pm 
I started new game today and used console command to fast forward until last mission to escape from Purgatory, and this time, no more loop replay storyline mission anymore, so I checked my old saved data and it was created on July 16, and you updated your scenario on July 17, so maybe it caused new issues even though both of them are same v1.7x for Empyrion 1.8. That tells me to start over every time you updated perhap. For me, I don't know for sure. Anyway, about mission part to add blocks to CV, that objectives are weird. Crafting and adding are same time from crafting only, and if craft too fast, it can't update fast enough, so i had to craft one block at a time. After crafting are done, adding blocks to CV stuck at 49, so I added like 50 to 60 blocks, then craft one more block, and added block to CV objective finally completed. Can you find out what's going on and try to fix it? Thanks.
Topazfinder Jul 22, 2022 @ 6:35am 
Yes, I did start new game when V7.X came out, and it happened when I reached to TemperaH Orbit. Have you checked files to make sure before updating your scenario just in case? I don't change any file settings to this scenario at all.
OldTimersGaming  [author] Jul 22, 2022 @ 2:58am 
@Topazfinder Thank you for your feedback. Okay, understood about armor. There is Epic Light Armor, but you have to find it and currently cannot craft it. I have considered allowing crafting it and the other armors, and may add that in a future update. As for the EFP Mission 1, yes it should not be repeatable. Repeat condition is set to 1, which should mean you can only play it once.
RepeatConditions
If set to 0 the chapter can be repeated infinite times. Did you start a new save game when the Scenario V7.X came out, or did you continue an older save game? Did that story mission complete and become playable again when you reached TemperaH Orbit?

NumRepeats: 0 (infinite times). 1 (only once). > 1 (fixed repeatable amount)
Delay: Number in minutes (when the mission activates again. Only available if NumRepeat is 0 or greater than 1)
Topazfinder Jul 20, 2022 @ 11:14am 
Ok, but I see only 1 light armor that is crafting. Need more armors for crafting. Thanks. Oh, that reminds me. I completed Escape from Purgatory storyline, and suddenly repeat back to beginning loop. I had to deactivate it to get it out of my view. Shouldn't it be non-replayable story missions?
OldTimersGaming  [author] Jul 20, 2022 @ 3:18am 
@Tialuna Rem-Iskalia Thank you for your comments and feedback. Yes, there are many very challenging, but very rewarding POIs in this scenario. Enjoy!