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Rapporter et oversættelsesproblem
In all, I had fun with this one yet again, much better than the toned down (boring) version from before. Almost made me nostalgic for the original EfP I played like years ago, bunny hopping for dear life.
Basically I'm fine with the start and survival stuff on the planet, but it can be just a little harder, while the orbital stuff (once ur in space) can be much much harder, possibly up to the point that it's better to simply make a large base underground on the planet rather than to have defend an orbital station.
Hoping to see your work again, I'll be playing this one a few more times, but now, knowing the strategy it's easier each time again. (Maybe it's possible to randomize contents of POI's a little better ?)
Thank you and cya.
- Polaris Trade station has a recurring bug in it, I think it's a reference that's not present or in the object database, I think a sound. I avoid the bug by just not going back there. It is recoverable by clicking continue until ur out of view of the bug object.
- the original bike has a big fat error, while the new one that was added is way too costly, if you have enough resources for it, you can easily build a simple HV for the same. (doesn't bother me, I never use 'em, but still bug.)
-less orbitals, too easy, after I found a selling point the cash did the heavy lifting. HARD needs exhaustive dangerous mining, possibly a hint of POI hunting for the necessary materials.
- maybe the Zirax should start at hostile or unfriendly.
- POI's on planet a little less materials for building purposes and/or less POI's, but maybe a few more public core'd habitables, but a little more solar power to balance things, not abundance but like 45-60-ish PU for like 15 large solar panels.
- a few Zirax hostile patrols, sparingly, when not coupled with more public cores, but more when coupled with more public cores. Dodging enemies until you can get rid of them. Almost a requirement to victory.
- less foods/plants/resources from the predators (tree guys and golems), maybe just a single plant item or uncommon resource (anything other than iron, copper, silicon).
- just a tiny bit less anti-rad stuff (makes it harder at the start)
-points at scoreboard.
5-1 Heh heh heh.
I score thee 8.7 on the ZMacZ difficulty scale.
(1-(1/6))*10.
It's basically how many times I need to finish expressed in a grade from 0-10.
I don't actually go through the entire scenario, for me a survival win equates
plenty of resources, the ability to create a warp capable CV,
while having lots of oxygen and food, rad and cold protection.
I didn't also finish that yet, but with the coming of my space station, it'll be trivial,
since I found sellers that can sell bulk resources, while also having found buyers.
So pretty much finished, and nope, no taking chances.
I always seek hard stuff, and with that I mean HARD, not something that says "UltraHard" and subsequently is boring as paint needing to dry, in a pot. I've been a long time subscriber to ur scenarios, and I still play 'em. But this new improved version of Purgatory, the Alpha, yes, it's guud ! No breezing here, rush and build ur hiny off guud !
OTG 5, ZMacZ 0.
(You have created a monster !)
getting hamfist by treeguy, well, let's just say, my old fear has returned.
(there's no pint when you don't fear death in survival, even when it's just
a couple hours that you lose.). In any case, thanks for the new fewd.
I'll be enjoying this at least a week or so.
Nice. No more easy backpedal kills. (Yes, I only noticed during the hamfist.)
Play that with settings to Hard, optionals on (CPU,volume,etc), and use no missions,
while playing iron man style. Trust me you won't be disappointed.
OTG should make "Hard" really HARD again.
The crawl from the primordial ooze shouldn't be 1,2,3, but a count of pain to a thousand.
A few rads like 2.5 or such to keep it interesting.
Heat and cold and radiation waves. Better.
Difficult should be a walk in the park."
can boast doing UH's when it's actually real easy.
lots of grabbing to stay alive until you can grow protein.
I die by trying to skip whole steps, yes, but there's food, warmth, resources aplenty.
The Talon have set up shop, which it makes it easier still.
I can only perform when it's really hard.
There's a way to make it UH though, remove all protein and vegetables,
so people have to keep the start protein to create plants for protein.
That would be more interesting.
When I started I thought that was the case, and then there was food.
Quickly constructing an HV fridge not neccesary.
I guess it's back to searching for worse.
(yes, knowing exactly what to do makes it easier over time.)
Land, bike, POI, breathe for 5 seconds, start building crops, etc..
and should be about survival crafting first, building large vessels and bases second.
The trick is to design really hard planets where you can actually survive Iron Man style.
You excel.
Basically anyone can throw in a 100 rad planet where it's simply not possible or
such, barring enough facilities already present to shield from such.
Maybe you'll have some two planet systems soon, where the only objective is to
travel from one to the other by warp after a grueling desperate struggle for survival.
Make sure to throw in some mandatory Xirax POI raiding to get the warp drive,
or using the out of of atmo for only safe building and such.
I really don't need 100's of planets, or 100's of POI's, just a few rocks
and some carbon substrate near the crash site.
RepeatConditions
If set to 0 the chapter can be repeated infinite times. Did you start a new save game when the Scenario V7.X came out, or did you continue an older save game? Did that story mission complete and become playable again when you reached TemperaH Orbit?
NumRepeats: 0 (infinite times). 1 (only once). > 1 (fixed repeatable amount)
Delay: Number in minutes (when the mission activates again. Only available if NumRepeat is 0 or greater than 1)