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there was an update that changed sth with background and how things going over the area are displayed, it first was the 1x1 default bg and then i made it a square that is transparent. the picture are obviously older and i did not take new ones. kinda why they are right and it was wrong...
overall not the best riddle, since most people look it up. this has an alternate route from the airvent to the left of the big door to skip the lever, but the vent is a bit hidden too.
thx for the feedback very much appreciate it. i updated the version here and submited an update to eleon, so this should be fixed in the next update hopefully.
- fixed the LCDs
- removed trader barking dialogue i put in wrongly
- named some switched+sensores, so might be easier to update in the future
But I had to come here to figure out core access. Even reading the hint, I don't get it. The LCDs seem all empty in my game (Empyrion 1.5.7 + RE 1.5)
- added an actual alternative route to the core (see spoiler 8)
- added barking dialogue stuff
- removed mechanoid from basement spawn, since i added barking for zirax on the same spawner and it had mechs+zirax as a possibility
- extended a motionsensor range (hidden air vent at the back). so if the player loots the box the trap door opens, which should make the secret a bit more acessable/obvious. otherwise it would just be a shooting at vent textures)
fixes should be in the next game update.
@the gunner through walls: it was i think the commaner in the core room, which for some reason could shoot through the blast doors. i replaced this with a spawn pad that only goes only on if you pull the lever / get the code. does not fix the bug, but works.
@code: i did make one letter normal/arabic (next to the elevator with best visibility, so if you turn around from the door it is in your sight. made the lcd writing red + border for the code, so it stand out from the deco consoles next to them and is more visible as a code line. added red blinking lights pointing below the lcds.
@text hints: i tried to stay away from written stuff on purpose on this one. i know most speak/understand englisch, but it was a decision to keep this riddle more universal. if possible i want to keep it this way. still waiting on some let's player on youtube doing a run, where i can watch and get some feedback too ;)
So, this would ensure the player that the password is really there and he has to look closer. It is pretty frustrating in a game to try and find something, and later on acknowledge that the feature is not yet implemented...
I hope these will be helpful.
I have seen some of your other poi creations (villages) and all are great looking. I am not visiting each page not to get a spoiler :D
Please do keep up the good work, cheers! (2/2)
I didn't kill the working one, because I wanted to loot it after I destroyed the core : )
Since the turret covering the main entrance was up, I did not kill any zirax soldiers there before going in (so, it is probably not a respawning issue, it's initial spawning) , and I am not 100% if it was a minigunner or not. I believe the sound I heard was some automatic gun hitting me, tho.
@code mechanic; I think, if player gets a hint in the main control room, maybe put one of the panels there, and make that number a real latin number. That would give enough clue. Or, you could divide that room and make a cell on one part of it (or somewhere else, like a brig). (1/2)