Arma 3
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Chernarus Apocalypse A3 Port - part three
   
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Data Type: Scenario
Scenario Gameplay: Multiplayer, Coop
Scenario Type: Infantry, Vehicles
Scenario Map: OtherMap
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
6.459 MB
Apr 26, 2020 @ 5:50am
Apr 26, 2020 @ 10:11am
6 Change Notes ( view )

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Chernarus Apocalypse A3 Port - part three

Description
--- THIS IS BETA RELEASE, BUGS ARE EXPECTED, PLEASE REPORT THEM IN COMMENTS ---

Original misison for ArmA 2 + ACR DLC was created by Celery ( https://forums.bohemia.net/forums/topic/119901-coop-10-chernarus-apocalypse-part-three-addon-free-zombie-horror/ )

Community where you can find people to play this mission:
http://steamcommunity.com/groups/CAA3C

Map: Chernarus

Players: 1-10

Story:
Yesterday morning, you escaped Berezino in an armored car after being abandoned by a group of survivors. You arrived in Polana, a relatively zombie-free village, and stayed there for a day.

Zombies have begun increasing in the area, so you need to move on. The map you got from the survivors a week ago has a marker over Black Forest. It could be a safehouse or munitions cache for all you know, so that's where you're going.

Description:
This is a zombie coop mission with specific objectives and one life per character. Equipment and munitions are scarce and the enemy is dangerous and numerous, which promotes tactics, teamwork and good shooting. The zombies are resistant to bullets, and only a headshot is a reliable way to kill them. This part tests your ability to stay calm and functional under anxiety-inducing conditions.

Features:
- Addon-free but convincing zombies
- Black Forest in all its blackness
- Several zombie behavior types
- Player characters have unique equipment and diaries
- Custom healing script with shareable bandages
- Zombies may drop bandages and magazines
- Pistols are accurate
- Selectable friendly fire damage rate
- Players have name tags
- JIP players start close to the group
- Character gear, bandages and damage are saved in case a player disconnects
- Spectator mode after death
- You can continue the game after dying by picking a new character slot

Credits:
ArmA 3 port: Muttley
Mission and scripts: Celery
Apocalypse series concept: Zipper5 and Celery
Noises and screams: Thief II: The Metal Age and freesound.org
3rd party music:
Thief: Deadly Shadows soundtrack composed by Eric Brosius
Antonio Cora - The Cellar
Shadow Sneaker - Dreams of Dead Thoughts
Shadow Sneaker - Midnight Whispered My Name

Requirements:
- Arma 3
- Community Upgrade Project: http://steamcommunity.com/workshop/filedetails/?id=583575232 - Babushka from ArmA 2: https://steamcommunity.com/sharedfiles/filedetails/?id=2074797205

Changelog:
v1.0
- ArmA 3 port of original v1.4 version
Popular Discussions View All (1)
3
May 9, 2020 @ 2:41am
Bug list (feel free to report bugs here)
Muttley
8 Comments
MightyMulligan Sep 22, 2021 @ 6:02pm 
Hey man, these old missions hold a special place in my heart back when my crew played Arma 2. You're doing an awesome job. Please keep up the passionate work!
Unknown_Choke Aug 6, 2021 @ 10:43am 
Enable Zeus so we could spawn ammo crates
Warden (Dead *******) Jan 22, 2021 @ 7:05pm 
Ever add the demon?
Panzer843 May 4, 2020 @ 2:47pm 
@Muttley Great job!
Creatical Apr 27, 2020 @ 1:28am 
Great! Looking forward to playing this in A3
Muttley  [author] Apr 26, 2020 @ 3:08pm 
I'm working on fixing that
Muttley  [author] Apr 26, 2020 @ 3:08pm 
Well mostly, problem is that its eyes do not appear, so you'll get killed by black mistl
Creatical Apr 26, 2020 @ 2:41pm 
Is the demon implemented? ;)