RimWorld
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[FSF] Complex Jobs
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
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21/abr./2020 às 14:47
24 de mai. às 15:44
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[FSF] Complex Jobs

Em 1 coleção de FrozenSnowFox
[FSF] FrozenSnowFox Mods/Update Info 1.5
28 itens
Descrição
Known Issues

Changes to the work tab can cause save breaking issues for some people. This version of the mod will be updated whenever I please and may add or change things. This version of the mod may break saves for some people or in some cases mess up your work priorities requiring them to be reset. If you are a person who experiences save issues when the work tab changes or you just want to be safe please use the legacy version at the link below or make a manual backup to prevent further updates.

Complex Jobs (Legacy Version)


Biotech

There's an issue with the Biotech dlc where mechanoids in existing saves will not gain new work types added by new mods even if they are patched to do so. The only way currently to fix this problem is to reset the existing mechanoids. This can be done rather easily with the use of dev mode. First enable God Mode (Face Symbol) then click a mech and press the Make Feral button, then click Recruit, then click assign overseer.

Description

The original worktypes leaves a lot to be desired when it comes to prioritising jobs across a colony. This mod breaks down the existing worktypes into smaller worktypes allowing you to make things run smoother and more efficiently. It also reorganises the individual tasks in worktypes so they run more intelligently and efficiently.

A full list of worktypes and mod settings can be found here.

Mod Settings

The mod settings can be changed in the XML Extensions menu. It can be accessed via the plus icon next to the mod options in the main menu. All mod settings are off by default.

Compatibility

This mod should be loaded near the end of your load order after any mods that add new work types or work tasks. It should be compatible with other mods providing they don’t reconfigure jobs like this one does. It should work fine with Fluffy's Work Tab though.

If you'd like extra work priorities I suggest you use a mod like More Work Priorities or PriorityMaster as adding such a thing is beyond my ability.

Mod Support

You can find a list of mods that have been patched for better support or to fix issues here

If you are using a mod that requires a patch and isn't on the list, post a link to the mod in question in the discussion thread and I'll see about adding it.

Can you do X?

I don't intend to upload this mod in smaller pieces or offload everything to mod options. I don't really intend to do any major changes on how the work type setup is done but I am open to suggestions on improving it. If you have suggestions for improving the priority of tasks feel free to leave a comment.

Languages

I can't support other languages properly since I don't speak them. There's a few probably out of date translations included that have been provided over the years however anyone looking to do a translation should simply upload a translation patch of their own.

German Translation by sarcaustech
Simplified Chinese Translation by Lan
Spanish Translation by Azarashi (Esp)

Credits

Made by FrozenSnowFox
The mod icon is from Game icons[game-icons.net] and was modified by me. It is used under the CC BY 3.0 Licence[creativecommons.org]



If you enjoy my mods and want to give me a little tip check out the link below.

[ko-fi.com]
Discussões populares Ver todos (14)
18
24 de mai. às 17:00
AFIXADO: Bug Reports
FrozenSnowFox
64
6 de mai. às 12:25
AFIXADO: Mod Support
FrozenSnowFox
35
26 de abr. às 14:24
Suggestion Box
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994 comentário(s)
FrozenSnowFox  [autor(a)] há 14 horas 
@Xylene
I honestly forgot that was a thing. I'm too fatigued to think properly today.
Xylene há 14 horas 
Oh I just discovered the "prison care worktype" in the settings, that's pretty much exactly what I was looking for!
FrozenSnowFox  [autor(a)] há 20 horas 
@Xylene
At the moment I don't plan to add a new worktype for it. However I've been considering adding a setting to shift the care tasks in Warden to Nurse. That way you can have Nurses handle all feeding and care of everyone.
Xylene há 22 horas 
Could you split socializing with and feeding prisoners into separate jobs?
Love the mod, perfect otherwise
FrozenSnowFox  [autor(a)] 26 de mai. às 0:04 
@Kurotsubaki
There's two issues with mechanoids, if you add this mod mid save they won't get the new worktypes and for some reason on rare occasions possibly due to a mod update their worktypes might reset causing them to not have the new worktypes.

You can fix this with the use of dev mode. First enable God Mode (Face Symbol) then click a mech and press the Make Feral button, then click Recruit, then click assign overseer.
Kurotsubaki 26 de mai. às 0:02 
idk what happen but this made my hauler bot stop working and just go on wandering.
FrozenSnowFox  [autor(a)] 22 de mai. às 15:17 
@ntiem8r
As long as you aren't getting any noticeable issues you can probably ignore them. I find it unlikely that it's coming from the scenario though as I've used old scenarios myself and that kind of information shouldn't be saved in it anyway.
ntiem8r 22 de mai. às 7:11 
which means i can safely ignore these right? The game is new but scenario was taken or rather saved from 1.4 i think. . Thank you very much for taking your time to go through the logs.
FrozenSnowFox  [autor(a)] 22 de mai. às 4:27 
@ntiem8r
In v1.5 the worktype FSFRefueling no longer exists and the worktype FSFLoading was renamed to FSFTransport. The log isn't showing where these errors are coming from exactly. I can only assume its either coming from another mod referencing the old worktypes or its something to do with your savegame, which could maybe occur if you took a save from v1.4 and continued it in v1.5.
ntiem8r 22 de mai. às 4:19 
Hi FrozenSnowFox,

I'm getting this error popping out for quite sometime. Ive tried validating RimWOrld install files many many times, unsub and resub the mod multiple times and even did a full uninstall and clean install alas, the error remains.

Could not resolve cross-reference to Verse.WorkTypeDef named FSFRefueling (wanter=workTypes)
Could not resolve cross-reference to Verse.WorkTypeDef named FSFLoading (wanter=workTypes)
U
Could not load reference to Verse.WorkTypeDef named Rescuing
Null key while loading dictionary of Verse.WorkTypeDef and System.Int32. label=settings


Logs are at:
https://gist.github.com/HugsLibRecordKeeper/2b812c31384241a68205ef0fe764ab87