RimWorld

RimWorld

[FSF] Complex Jobs
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Update: May 27 @ 2:56pm

- Changed the worktype of Do Bills At Automatroid Constructor from The Dead Man's Switch from Smithing to Mechanoids if the worktype is enabled.

Update: May 19 @ 2:58pm

- Added a mod setting to move the Teach Children task into its own Teach worktype.

Update: Apr 19 @ 7:29pm

- Changed the worktype of Do Bills At Primitive Loom from Primitive Workbenches from Tailoring to Crafting.

Update: Mar 14 @ 4:05pm

- Changed the worktype of Do Bills At Alchemy Table from Vanilla Factions Expanded Medieval 2 from Crafting to Drugs.
- Changed the worktype of Do Bills At Alchemy Table Electric from Vanilla Factions Expanded Medieval 2 from Crafting to Drugs.

Update: Mar 2 @ 11:46pm

- Changed the worktype of Harvest Flower Gardens from Vanilla Plants Expanded More Plants from Growing to Harvesting.

Update: Feb 25 @ 2:47pm

- Added the mod setting Anomaly Tasks In Dark Study. This option moves all the Anomaly related tasks from other worktypes into Dark Study and changes the worktype requirements to include Social.
- Increased the priority of the Calm Pawn task from Snap Out! and Anomaly related tasks so they sit above everything even in other worktypes.

Update: Feb 16 @ 1:30pm

- Fixed a bunch of errors caused by the new Medieval Overhaul update.
- Note: If you weren't getting errors before but are now steam is probably being stupid and not updating the mod. Try unsubscribing and resubscribing and verifying your game files. If neither of those work grab a copy from the github.
- Note 2: If you are still getting errors with the new Medieval Overhaul update post a log or error messages so I know what's wrong. Don't force me to start taking Sarg's approach to handling issues.

Update: Feb 8 @ 3:09am

- Changed the worktype of Do Bills at Advanced Deep Drill in Mining from GarlicSauce's Advanced Deep Drill (Continued) to Drilling.

Update: Jan 28 @ 8:28pm

- Increased the priority of Haul Food to Farms task in Maintenance from Rimsential Homebound: Continued to be below hauling to Biosculptors.

Update: Jan 26 @ 2:55pm

- Increased the priority of Refuel Fuelable Buildings task in Maintenance from Vanilla Quests Expanded The Generator to be above Core's Refuel Things. Note: These generators are delicate so they should be dealt with before all other refuelables.
- Changed the worktype of Fix Critically Broken Down Buildings in Construction from Vanilla Quests Expanded The Generator to Repair.
- Increased the priority of Fix Critically Broken Down Buildings in Repair from Vanilla Quests Expanded The Generator to be above Core's Fix Broken Down Buildings. Note: These generators are delicate so they should be dealt with before all other buildings. The priority is however below Dubs Rimkits since they return broken components when repairing.
- Changed the worktype of Maintain Arc in Construction from Vanilla Quests Expanded The Generator to Repair.
- Increased the priority of Study Arc in Research from Vanilla Quests Expanded The Generator to be below Core's Study Archotech. Note: This should ensure it gets done above any mod added research stuff.