RimWorld

RimWorld

[FSF] Complex Jobs
Showing 1-10 of 152 entries
< 1  2  3 ... 16 >
Update: Jun 15 @ 2:41pm

- Removed the patch for [LTS] Ammunition - Framework to modify the tasks for the Ammo Bench as it no longer exists.

Update: Jun 12 @ 7:12pm

- Updated the Vanilla Expanded Framework patch in Research. The workgiver was previously VQE_StudyGenetron it's now VFE_StudyBuilding.
- Removed several Vanilla Expanded Framework patches in Production as the workgivers no longer exist. The workgivers were IP_RemoveProduct, IP_InsertFirstIngredient, IP_InsertSecondIngredient, IP_InsertThirdIngredient.

Update: Jun 11 @ 12:00pm

- Updated the mod for 1.6.
- Removed the patch for HunterHunt since it now lists a priority.
- Changed the worktype of Deconstruct For Blueprint from Core from Construction to Deconstruct.
- Changed the priority of Clean Pollution from Biotech DLC so its just below Clear Snow. Note: Its normally below filth but filth will never ever get done and even if it does people will run back and forth due to new filth generating.

Update: May 27 @ 2:56pm

- Changed the worktype of Do Bills At Automatroid Constructor from The Dead Man's Switch from Smithing to Mechanoids if the worktype is enabled.

Update: May 19 @ 2:58pm

- Added a mod setting to move the Teach Children task into its own Teach worktype.

Update: Apr 19 @ 7:29pm

- Changed the worktype of Do Bills At Primitive Loom from Primitive Workbenches from Tailoring to Crafting.

Update: Mar 14 @ 4:05pm

- Changed the worktype of Do Bills At Alchemy Table from Vanilla Factions Expanded Medieval 2 from Crafting to Drugs.
- Changed the worktype of Do Bills At Alchemy Table Electric from Vanilla Factions Expanded Medieval 2 from Crafting to Drugs.

Update: Mar 2 @ 11:46pm

- Changed the worktype of Harvest Flower Gardens from Vanilla Plants Expanded More Plants from Growing to Harvesting.

Update: Feb 25 @ 2:47pm

- Added the mod setting Anomaly Tasks In Dark Study. This option moves all the Anomaly related tasks from other worktypes into Dark Study and changes the worktype requirements to include Social.
- Increased the priority of the Calm Pawn task from Snap Out! and Anomaly related tasks so they sit above everything even in other worktypes.

Update: Feb 16 @ 1:30pm

- Fixed a bunch of errors caused by the new Medieval Overhaul update.
- Note: If you weren't getting errors before but are now steam is probably being stupid and not updating the mod. Try unsubscribing and resubscribing and verifying your game files. If neither of those work grab a copy from the github.
- Note 2: If you are still getting errors with the new Medieval Overhaul update post a log or error messages so I know what's wrong. Don't force me to start taking Sarg's approach to handling issues.