RimWorld

RimWorld

[FSF] Complex Jobs
1,434 Comments
FrozenSnowFox  [author] 22 hours ago 
@Togie_
There's already a mod option for that. Also from the unstable patch notes that will be added to the base game.
Togie_ 22 hours ago 
Can hunting and fishing be separated?
I'm honestly surprised they weren't separated by Vanilla when fishing was introduced :(
Summer Aug 20 @ 7:52am 
it updated to 1.6 for me
Lemniscate_Mike Aug 19 @ 4:25pm 
@FrozenSnowFox , Fair enough! Thanks anyway!
FrozenSnowFox  [author] Aug 19 @ 4:12pm 
@Lemniscate_Mike
I don't know how to code I'm afraid you'll have to ask someone else.
Lemniscate_Mike Aug 19 @ 4:08pm 
Could you add support for Prison Labor?
The sub category for prisoners isn't showing. Just the main button.

And actually, do you think you could make the mech-work tab one of those too?
FrozenSnowFox  [author] Aug 18 @ 4:20am 
@CrunchyCronch
I left a comment for the dev on their workshop page. The problem is actually due to how the patch is made it should be using PatchOperationAdd instead of PatchOperationInsert. The current method is putting the new node in the wrong place thus causing the error.
CrunchyCronch Aug 18 @ 4:16am 
@FrozenSnowFox I see, I disabled the patch and it works normally now. Thanks!
FrozenSnowFox  [author] Aug 18 @ 4:08am 
@CrunchyCronch
It looks like the error is coming from the mod itself. It has a patch for Complex Jobs which is causing errors. I tried disabling the included patch and the error disappeared.
CrunchyCronch Aug 18 @ 3:54am 
Line 1474.
CrunchyCronch Aug 18 @ 3:53am 
FrozenSnowFox  [author] Aug 18 @ 3:45am 
@CrunchyCronch
Looking at the files it looks like its using the normal Biotech mechanoid system. So it should be fully compatible without any changes.
CrunchyCronch Aug 18 @ 3:41am 
Hello, could you add support for Chougou Mechs?
https://steamcommunity.com/sharedfiles/filedetails/?id=3531074246
cindersinned Aug 18 @ 3:17am 
@FrozenSnowFox Thanks for the quick response. I'll try the Git versions.
FrozenSnowFox  [author] Aug 18 @ 3:12am 
@cindersinned
That's due to a steam issue which has been ongoing for a while now causing it to download old mod files for some people. Sometimes it fixes itself after a while. However if it doesn't and you can't manage to get it to download properly by resubscribing or verifying the game integrity you can download a copy of my mods from the GitHub linked in the description.
cindersinned Aug 18 @ 3:11am 
Weird problem - Steam is downloading a version of this mod that isn't tagged for 1.6? Same thing is happening with Tweaks. They seem to work fine if I tag them for 1.6 manually, but I'm worried that something might be broken "under the hood" in my saves because of it. Unsubbing and resubbing to redownload doesn't work.
TillaSiren Aug 17 @ 10:13pm 
@TillaSiren
In case anyone else was curious as to what would occur when using cherry picker to try to cherry pick the job splits. I have tested it with harvesting to see if it would get merged back into grow. It appears that by disabling just harvesting I rendered pawns incapable of harvesting. it did not merge back into the grow. They are able to harvest on DEMAND when it is done through the harvest tool. But otherwise it treats it as if harvesting still exists.

Basically my conclusion is that if you think you want this mod so that you can split SOME of the jobs and not all of the splits that it does by default. This does not appear to be possible (no offense to the mod dev or what not I was simply curious as I did not quite want EVERY split. And was curious if this would work.)
FrozenSnowFox  [author] Aug 17 @ 8:15pm 
@Annabellee
Damnit, I just checked again and the patches are there. The problem is the mod requirement is tagged wrong so they aren't loading. Sorry about that, I missed it when I looked earlier. Thanks for reporting it.
Annabellee Aug 17 @ 7:57pm 
Sorry for bothering you about this. I'll just deal with it.
Annabellee Aug 17 @ 7:39pm 
So did some more testing, and it's not a Steam download bug. It is more so the actual job is picking up and removing from the processor job, not fermentation. I also tried moving this to the bottom of my mod list didn't work. screenshots the jobs Category maintenance https://steamcommunity.com/sharedfiles/filedetails/?id=3551190385 and producing https://steamcommunity.com/sharedfiles/filedetails/?id=3551190609 if that would help.
FrozenSnowFox  [author] Aug 17 @ 5:36pm 
@Annabellee
Anything using the VE Fermentation System uses the same tasks from the VE Framework. I just double checked and the processor tasks from VE Framework have patches to swap them to Production. More than likely your mod files are out of date which is why its shown in Maintenance for you.

If you can't get steam to download the mod files properly by resubscribing or verifying the game integrity you can download a copy of my mods from the GitHub linked in the description.
Annabellee Aug 17 @ 5:10pm 
ok, I just thought loading the kins would be under production, not maintenance. since it switched to the new ve fermentation system or whatever it calls.
FrozenSnowFox  [author] Aug 17 @ 4:21pm 
@Annabellee
Looking at it I don't see anything that needs changing for it to work. Looking into it the patch that existed for it is back in 1.4 which had a kiln workgiver which doesn't exist anymore.
Annabellee Aug 17 @ 2:22pm 
Can you add support for Ceramics (Continued) https://steamcommunity.com/sharedfiles/filedetails/?id=3537698767?
Sekh Aug 16 @ 4:35pm 
@FrozenSnowFox
Wow that was lightning quick reactions!
I've just downloaded the updated version of Complex Jobs, and I can confirm the error is gone!
Thanks a ton!
FrozenSnowFox  [author] Aug 16 @ 4:18pm 
@Sekh
Thanks for reporting it, I've uploaded a fix.
Sekh Aug 16 @ 4:01pm 
Hi FrozenSnowFox. Love your mods. I've just added this mod together with "Anima Obelisk" and I'm getting a red error on startup:

[[FSF] Complex Jobs - Start of stack trace]
Verse.PatchOperationReplace(xpath="/Defs/WorkGiverDef[defName = "AnimaObelisk_WorkGiverDef_FillPawn"]/priorityInType"): Failed to find a node with the given xpath
Verse.PatchOperationSequence: Error in the operation at position=2

followed by:
[[FSF] Complex Jobs] Patch operation Verse.PatchOperationSequence(count=2, lastFailedOperation=Verse.PatchOperationReplace(/Defs/WorkGiverDef[defName = "AnimaObelisk_WorkGiverDef_FillPawn"]/priorityInType)) failed

From comments made by Cybranian over on the Anima Obelisks mod page, it sounds like they changed some def names which might explain why the patch in Complex Jobs isn't finding the right def any more.

Just thought I'd pass the info along. Keep up the good work!
Caesar Aug 14 @ 5:45am 
great mod and a pretty fox pfp, much appreciated!
TillaSiren Aug 13 @ 11:28pm 
Does anyone know if its functional to use cherry picker to remove certain jobs? (for example if I removed deliver would it get re-added to hauling?) I can see that it is possible to disable the Def's but I haven't tried to see what would happen yet.
box_ Aug 9 @ 4:30am 
@FrozenSnowFox thanks bro,I will go to github to download your files
FrozenSnowFox  [author] Aug 9 @ 4:24am 
@box_
That's due to a steam issue which has been ongoing for a while now causing it to download old mod files for some people. Sometimes it fixes itself after a while. However if it doesn't and you can't manage to get it to download properly by resubscribing or verifying the game integrity you can download a copy of my mods from the GitHub linked in the description.
box_ Aug 9 @ 4:23am 
can anyone tell me why 1.6 show error saying that this mod is for 1.5...how can I fix it
FrozenSnowFox  [author] Aug 7 @ 3:57pm 
@Morgreth
It's early morning and I'm just reading before doing things. By the way if you use Allow Tool switch to Keyz' Allow Utilities. A lot of people have mentioned Allow Tool has issues. Meanwhile Keyz mod is being actively maintained and covers everything.
Morgreth Aug 7 @ 3:52pm 
Holy moly, that reply was lightning quick! <.<
Yeah, I'm switching to OG as well now. Just figured for future proofing that be something to look out for.
Thanks for your great work, I appreciate many of your mods. :)
FrozenSnowFox  [author] Aug 7 @ 3:50pm 
@Morgreth
Personally I had a lot of issues with the forks but the original works flawlessly. Adding support for the fork isn't difficult though.
Morgreth Aug 7 @ 3:48pm 
Got a bug/issue/thingy regarding the PUAH 1.6 fork: the "Stuff things in inventory and haul" job is sorted under Maintenance rather than Hauling.

This isn't an issue when using the OG version of the mod but, as I understand it, the OG is on life support while the fork is going to get updated in the future.

Fork: https://steamcommunity.com/sharedfiles/filedetails/?id=3513718710
FrozenSnowFox  [author] Aug 5 @ 1:47pm 
@Bohusu
I've covered it before, the short of it is that it would be a lot of time and effort for not a lot of benefit and it would make XML Extensions a hard requirement. If you only want a single worktype there's usually a bunch of "adds x worktype" mods. There's also Personal Work Categories which I don't think has been updated for 1.6 yet.

@‡
What you provided missed any real useful information which is why a hugslib log would provide me more information and help identify the problem.
Salmon Aug 5 @ 1:43pm 
@GaylordButts

I've noticed if you download the mod with steamcmd it doesn't get the wrong version (at least for me)
Bohusu Aug 5 @ 11:42am 
can you make option to allows us disable certain jobs? I really only want drill job on separate and the rest is clutter for me
Aug 5 @ 6:08am 
good night either way
Aug 5 @ 6:06am 
the main issue is that its literally singular error in log :D
FrozenSnowFox  [author] Aug 5 @ 6:04am 
@‡
That error is pretty vague and doesn't really say enough for me to really know what's happening. Can you grab a hugslib log instead it'll tell me a lot more. Also lately steams file issues aren't always solved with verifying the game files. Which is why I suggested to grab a copy directly from the github as that is definitely an up to date version.

Below is a link to the standalone log publisher. It's very late now so I'm sorry to say I'll have to deal with this in the morning.

https://steamcommunity.com/sharedfiles/filedetails/?id=2873415404
Aug 5 @ 5:50am 
didnt help... and apparently pastebin deletes pastes with code now lol
https://rentry.org/87u43hgq
Aug 5 @ 5:34am 
well then my bad... lemme try verify rq and i'll report back with working pastebin :D
FrozenSnowFox  [author] Aug 5 @ 5:11am 
@‡
The pastebin link is giving a 404 saying its no longer available. As far as I'm aware there should be no issues with any mechanoid mods. There's a high chance your issue might be related to steam downloading old mod files. Try grabbing a copy from the github linked in the description.
Aug 5 @ 4:49am 
https://pastebin.com/R1HLPMkH
... very insightful, but i assume that its probably incompatible with some mechs mod? or just update broke something?
FrozenSnowFox  [author] Aug 4 @ 3:05pm 
@GaylordButts
Considering the issue appears on More Quests which has only updated once for 1.6 its completely unrelated to anything I've done. Maybe the issue occurred due to the workshop being overloaded at the time of upload. Anyway I got word that Ludeon has contacted Valve so hopefully something gets done to fix this issue.
GaylordButts Aug 4 @ 6:39am 
The various "fixes" don't always work because for some reason Steam lists multiple versions of the mod, which I've never seen from any other mod authors among my 400+ subscribed mods. I don't think it's something FSF has done intentionally, but I also don't know how it happens. I think they would need to get assistance from Steam support at this point since something appears to be weird on the backend of these workshop items.

You can see this for yourself if you open the properties for Rimworld on Steam and go to the Workshop tab, for some reason a bunch of FSF mods have a bunch of "latest version" buttons that you can't actually click on, but verifying files makes it switch to a different one. This appears to be what "fixes" it, and why it doesn't always work if it still gets the wrong one. Sometimes it's easy for RimSort to catch the wrong one is in use because some of these "latest versions" are missing the 1.6 folder. https://imgur.com/a/1vmZMGf
[+| CL rautamiekka Aug 3 @ 9:38am 
@FrozenSnowFox

My point exactly.
FrozenSnowFox  [author] Aug 3 @ 4:13am 
@[+| CL rautamiekka
It''s unfortunately a bit random. Some people can get it fixed by resubbing or verifying the game files or both. Others do a whole list of things and it still doesn't work. The two times I had it steam fixed the issue itself.