RimWorld

RimWorld

3,903 ratings
Vanilla Factions Expanded - Settlers
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Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
11.505 MB
Apr 8, 2020 @ 4:58am
Apr 25 @ 8:54am
37 Change Notes ( view )

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Vanilla Factions Expanded - Settlers

In 2 collections by Oskar Potocki
Vanilla Expanded
108 items
Vanilla Expanded - Empire playthrough
148 items
Description


[www.patreon.com]




1.2.0 (28/04/2021): Caravan raid size now capped at half wealth value of your colony.
1.1.8 (02/10/2020): - Chemlamp can now be properly placed on top of table, dresser...
- Protection fee request now take into account colony wealth
- Saloon doors now open quicker than normal doors
- Caravan raid is now using the quest system. The number of guards now scale with player wealth
- When using Vanilla Weapons Expanded, settlers and bandits can spawn with whip
- Bandana no longer hide hairs



After the success of our Vanilla Factions Expanded - Medieval, which was a faction mod closing the gap between tribal faction and outlander faction, we have begun work on another faction mod - this time adding frontier settlers, inspired by western films. The scope of this mod is quite similar to our Medieval mod, so you can expect it to be a well fitting mini-expansion.

Thanks to Vanilla Factions Expanded - Settlers, you can experience the harsh reality of being a gang of bandits on the rimworld frontier. Settlements of this faction are built in the same way they were in frontier America - with a main road separating a town into two parts. Thanks to new outfits and headgear, as well as several new weapons, your colonists will be able to blend in perfectly alongside all those thugs and prospectors shooting each other on the streets and drinking chemshine - a new, highly volatile chemfuel distilled alcohol. A large amount of new chemfuel-themed structures allow you to witness the power of combustible fuel, making your bases look just like the wild west settlements! A new starting scenario allows you to play bandits, a faction hostile to every other civilisation on the planet, and with new, fully revamped world quests you can become a bounty hunter or a caravan raider! Sorry, no stagecoach robbery included!

A new storyteller, Diego Dire, would like to tell you a story that begins with the blaze of glory. Not only will he provide you with more western-style events than regular, vanilla events, he will also scale backwards - meaning the beginning will be difficult, but it will slowly become more and more friendly. That is, of course, until Diego decides to start the cycle all over again, throwing the worst of the worst at you. Can you handle the challenge?

With a native support for the other Vanilla Expanded mods, settlers will come equipped with Vanilla Apparel Expanded clothing, whilst thanks to Vanilla Weapons Expanded, bandits will start using lever action rifles and sawed-off shotguns!

And watch out for drunk muffalos. Those beasts love chemshine!



This mod requires a Vanilla Factions Expanded - Core to run.































[forms.gle]



Authors:

Oskar Potocki, an artist and a designer, responsible for all the artwork and visual imagery.

Trunken, a programmer responsible for the XML code of weapons and apparel.

LimeTreeSnake, a programmer responsible for the C# and XML code of the mod.

Kikohi, a programmer who helped with finalising the mod for release.

Storyteller art by Vitalii.

Rimworld is owned by Tynan Sylvester.

Thank you:

Vanilla Expanded team for constant support.

Beta testers, including Chowder and Logger, for finding pesky bugs.

(CC BY-NC-SA 4.0)[creativecommons.org]



Q: Why did you re-release the mod?
A: The 1.1 version depends on our re-released 1.1 Vanilla Factions Expanded - Core. If I didn’t re-release the mod, I would have to add two dependencies to one mod, which would cause confusion.

Q: Can I suggest a feature?
A: Absolutely, leave a comment down below!

Q: Will you keep updating the mod with new content?
A: Possibly, but we will much rather focus on developing new modules for the faction mod.

Q: Do I need the base module for it to work?
A: Yes, the base module is required as it contains all the functionality of the mod.

Q: Is this mod compatibile with Combat Extended?
A: Yes.

Q: Is this mod save game compatible?
A: Yes, you can add it and remove it whenever you like, however you do need a mod like Orion’s Faction Discovery for the settlers faction to actually spawn.

Q: Is it compatible with Go Explore?
A: It is compatible with majority, if not all, mods. In case you encounter errors, please refer to Known Issues section.

Q: Is it compatible with Westerado?
A: Yes it is!

Q: Are the mod features active without having Diego Dire as your storyteller?
A: Absolutely! You just get more Caravan raid and Bounty Hunt events with him!

Q: Can I grow chemroot in hydroponics?
A: Yes. It requires 120% fertility - hydroponics provide 280%, which means chemroot will grow just fine. It will also grow in fertile soil. It will NOT grow in regular soil.



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Popular Discussions View All (17)
2
Mar 15 @ 4:49am
Bounty Target not spawning
General_Degenerate
2
Sep 2, 2024 @ 6:57am
Caravan ambushes not spawning
Sulya Sparrow
5
Apr 19, 2022 @ 12:18pm
Reporting bug with gog version
The Old One
1,282 Comments
Big Cheese May 12 @ 1:14pm 
someone make a patch that makes the empire an early industrial faction like this
01ax May 9 @ 4:46am 
👇 Somehow fixed in the v2 update of furniture - yipee!!
01ax May 7 @ 5:03pm 
The icon for the chemboiler looks disgusting compared with the rest of the assets, its a total eyesore
Brumes Wolf May 1 @ 12:33am 
What makes it even more annoying is that there is no link to the git repo on the page (Unless I missed it) and they are very inconsistent about changelogs, with some being in the description, some in the steam changelogs, and many just stopping at some point (like this one in the description stopping in 2021).
I'd prefer that if they arent going to have steam changelogs that they just scrub all changelog stuff out of the descriptions and add an item to each mod that says "changelog on github: -link to github releases page-"
Leutian Kane Apr 27 @ 3:49am 
the answer will always be " its on the github" dont understand myself but its how the VE team does stuff apparently its too much of a hassle to copy/paste the changelog from github to steam each update.
tanyfilina Apr 25 @ 8:48pm 
Why do you never write anything in a ChangeLog?
Lobanych Apr 12 @ 1:23am 
Umm why Gatling Gun costs 325 steel and 4 comps to build? Why so much?
vincent_renevot Mar 18 @ 6:14am 
This mod is amazing and it has only one issue to correct to be multiplayer compatible.
Chocolate Dust Mar 11 @ 4:04am 
saloon doors have the rain effect on them while under roof
Scryie Mar 6 @ 1:38am 
Silly idea: persona versions of the weapons added by this mod