Space Engineers

Space Engineers

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NPC Defense Shields Provider
   
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Type: Mod
Mod category: NPC, Other
File Size
Posted
Updated
168.961 KB
Apr 1, 2020 @ 3:36am
May 5, 2023 @ 7:19pm
5 Change Notes ( view )

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NPC Defense Shields Provider

In 1 collection by Meridius_IX / Lucas
Modular Encounters Collection
20 items
Description
Meridius_IX has retired from modding. Click Here[gist.github.com] for more details.

Description

This mod adds Defense Shields to nearly all NPC Grids spawned through the Modular Encounters Spawner!


How it Works

The mod works by scanning each grid before it spawns, and if it contains at least 2 armor cube blocks, it will replace those blocks with a special Shield Emitter/Controller pair.


Limitations

This mod will not affect the following types of encounters:

- Static Grids: The emitter this mod used cannot extend a shield onto a station.
- Antenna Spawns: Any NPC Spawned from an Antenna (ie Cargo Ship Drones) will not spawn with shields. This is because those spawns do not route through the Modular Encounters Spawner.


Known Issues

- Being Able To Fly Through NPC Shields With Character: The reason this happens is because the Defense Shield mod allows any player that is considered Admin to be able to enter a shield bubble. This is not something I can correct from my end.

- Neutral Shields Damage Player Grids: Neutral grids still repel other grids as if they were hostile. This isn't something I can easily address, especially since reputation is governed at a 'Per Player' level (eg, one player in a faction could be friendly with an NPC while another in the same faction could be hostile with them). I'll likely add some sort of spawngroup blacklist or other measures sometime in the future.


Special Thanks

Huge thanks goes out to DarkStar and nukeguard for making the necessary changes to the Defense Shields mod that allows this mod to exist :D


Resources

Looking for Config / Admin Options? Having Issues with the Mod? Want to Find Resources for Making Your Own Encounter Mod? Click Here![github.com]

Join The Modular Encounters Collection Discord Server for News, Updates, and Support.[discord.gg]

Want to Support My Work? Check Out The Patreon Page![www.patreon.com]
Popular Discussions View All (2)
3
May 6, 2023 @ 8:57am
Invincible?
Zinogre Alpha
0
May 16, 2024 @ 5:31am
Server crash when attacking ship with shield.
Fandangos
229 Comments
Abisius Xarvenius Carbensius Feb 25 @ 12:06am 
@Stefan
for "npc wepaons upgrades" goes the same as for "npc defense shields provider":
the functions are nowadays integrated into mes itself and the mod is no longer needed you just need to tell mes to do it.
besides that the function of "npc wepaon upgrades" are there to give npc's weapons you can also have yourself.

cant say for sure that there is no mod in there that requires a wc incompatible weapon as from my own experience the worlds modlist only shows the mods you added yourself, though there is a known mod conflict in there:
"robot raider pods" requires "aienabled" which is due to how it uses the faction system to make the bots possible incompatible with "exploration enhancement mod" cause that one messes too deeply around with the faction system.

if you cant find the mod in your world that is wc incompatible on your own you can provide logs via the wc discord so that the whole modlist (including automatically downlaoded required mods) can be seen and sortet through.
Stefan Feb 24 @ 11:28pm 
I just realised my typing was herrendous on the phone client lmao, thanks for the replies :P

Also im using these mods (3 screenies) https://postimg.cc/gallery/2k5sMhk - The only one i can guess is meddling with weaponcore would be the "NPC WEAPON UPGRADE" mod. That one came along with the whole MES collection basically. Then again it supports modded weaponry, i dont know to what extend though.
Abisius Xarvenius Carbensius Feb 24 @ 11:02pm 
@Stefan
sounds as if you have a nonwc weaponmod or another mod that also alters vanilla weapons in the world.
wc has an internal basic replacer for the vanilla weapons and there are also more advanced replacers for them avaible in the workshop, but mods like io or ones that alter the vanilla ai ranges also modify the same weapons and thus they are no longer properly replaced and thus get incompatible.
that can also happen due to mods requiring other mods or the mods that re required by other mods requiring other mods.

as for the unsupportet mode of wc that lets wc incompatible stuff stay in the world is for ones that absolutly want to mix wc with nonwc stuff and the incompatible stuff will still have no working ai which is to my understanding due to se only beeing able to handle one weaponai system at a time.
Stefan Feb 24 @ 10:50pm 
Mainly the fact that weaponcore seems to complqin incompativle weapon mods every time ships pop up, while its vanilla weapons or weaponcore as only weapons i use, also not sure if i should use the inx9mpatible command it has, or look for a better option thanks to that. Dont want the game to brick.
@Stefan
first please read the comment directly before yours.

second if you had read the description of defense shields from which the shields used on the npc grids are you will find out that you need either weaponcore or another weaponframework made to work with ds for it to work properly (this is due to specific informations beeing needed which are not provided by the vanilla wepaonframework and most others), the only alternative known to me atm is anpal as it bridges between wc and vanilla.

and what do you mean with "...seems overkill &semi incompatible...."?
Stefan Feb 24 @ 12:23pm 
What wepaon mod would be good to have for this? As seemingly most weapons (vanilla) are just ignored by the shields, and AI can fight eachother for a thousand years before one dies as well. I tried weaponcore but that one seems overkill &semi incompatible..
@Endo
besides that this mod is nowadays an integrated option of mes i would say the best place for such a suggestion would be the mes discord.
Endo Jan 3 @ 4:50am 
Bassicly masive problem that that all NPCS have weak shields mine is 10mil shield can easy kill every npc so my suggestion is to make seperate mod that adds more stronger shields for npcs so there could be challange to kill them because now they are like tiny ants againts players ships

More power = more shield HP

mod: Adds more reactors batteries on Encounters to make their shields 10x more stronger
💕💗Yareli💗💕 Nov 9, 2024 @ 4:37am 
This is trash, not a mod.
Abisius Xarvenius Carbensius Oct 31, 2024 @ 10:41pm 
@DMMWolf
that is not fully correct.

defense shields has been wc requiring since we got railguns in vanilla and it was already in consideration to drop the vanilla support beforehand due to a bunch of problems originating from a amount of missing informations from the vanilla weaponframework for defense shields to work properly.

so even before ash like snow did take over form darkstar it has already been requiring weaponcore or another weaponmod made to work with defense shields (atm weaponcore is the only one known to me that is) since shortly after the warfare 2 update in february 2022.

ash like snow did only take over weaponcore and defense shields from darkstar in february 2024.