RimWorld
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Vanilla Expanded Framework
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
Ukuran File
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9.029 MB
15 Mar 2020 @ 10:43am
16 Jun @ 11:26am
422 Catatan Perubahan ( lihat )

Berlangganan untuk mengunduh
Vanilla Expanded Framework

Dalam koleksi 2 dari Oskar Potocki
Vanilla Expanded
Item 97
Vanilla Expanded - Empire playthrough
Item 148
Deskripsi


Vanilla Expanded Framework incorporates a multitude of functionalities for different mods in order for us to boost performance by not duplicating code across several mods. Examples of shared functionality include custom base generation code with an amazing building export tool, customisable sieges, faction-based pack animal textures, faction based apparel colouring system, Orion’s Faction Discovery revamped and improved, Item processor code, shields, and many, many others.

If you see a mod with a following banner in the description:

That means it requires this framework.

Orion's Faction Discovery?

Yes! We have negotiated a deal with Orion and included his Faction Discovery mod within Vanilla Expanded Framework. Now, if you decide to add a faction to an existing playthrough, upon loading up the save you will have an option to spawn it's settlements and define how many of them you would like to spawn, as well as how far away from the player.

Faction cap removal?

Yes! This mod removes the 12 faction cap introduced in 1.3. You can now have infinite amount of factions in your game!



Disabling Atlas Caching?

Yes! By default, this mod disabled Atlas caching from 1.3 onwards. This means that texture quality will significantly improve. If you notice any significant performance impact, this feature can be disabled in mod options!

Wiki: https://github.com/Vanilla-Expanded/VanillaExpandedFramework/wiki



Q: Is this mod necessary to run other Vanilla Expanded mods?
A: Yes. This mod contains all the code used with the other mods that are marked as requiring this framework. Running those mods without this framework will not allow you to play them.

Q: Which position in the mod loader should this mod take?
A: This mod should be loaded BEFORE other mods, as close to Core as possible.

Q: Is this mod compatible with other mods?
A: Yes, it’s a framework, and it is compatible with every other mod. For known issues please see the known issues section of this mod description before commenting.

Q: Can this mod's functionality be used in other mods?
A: Yes, and we are working hard on making a solid documentation. You are allowed to make your own mods based on this framework as long as you mark this framework as a required item.

Q: Can I take your code and put it in my mod?
A: No. The reason we made this framework is to avoid just that: if we were to use the same code in two different mods, it would cause performance issues that would cascade into errors.

Q: Is this mod compatible with Faction Control or Empire mod?
A: We made sure it is!

Q: Compatible with Combat Extended?
A: Yes.

Q: What does this mod actually do?
A: If you’re not running any other Vanilla Expanded mods, this mod serves as Faction Discovery mod as explained above.

Q: I pressed to ignore a specific faction but I want it to spawn after all. How?
A: You need to edit your save file, remove the "ignoredFactions" part.

Q: Where are the changelogs for this mod?
A: They are all in the commit descriptions on GitHub. We won't put them on Steam as this is a framework that updates A LOT, and many of the updates are technical and completely irrelevant to the average player.



Please make sure your RimWorld is updated. We will not be troubleshooting not-up-to-date RimWorld logs.

[forms.gle]



This mod was created by a variety of modders:












Brrainz created the Harmony Patch Library which has made this series of mods possible.

NotFood has kindly provided the community with PatchOperationLoadDefsOnDemand.

RimWorld is owned by Ludeon Studios.

This mod is licensed under an Attribution-NonCommercial-NoDerivatives 4.0 International Creative Commons Licence (CC BY-NC-ND 4.0) (the "Licence").

Vanilla Expanded loves streamers. For the purposes of Section 8(c) of the Licence, streamers on Twitch and YouTube are expressly permitted to publicly perform using this mod for commercial advantage or monetary compensation, provided all other terms of the Licence are met (the "Residual Commercial Right"). Should the Licence be terminated at any point accordance with Section 6(a), the Residual Commercial Right shall also cease.

We encourage all the modders to utilise our framework in their mods! For the purposes of Section 8(c) of the Licence, Modders that create mods that depend on this framework (through marking this mod as a dependency) are expressly permitted to create commissioned mods with commercial advantages or monetary compensation, as well as accept donations on their mods, provided all other terms of the Licence are met (the "Residual Commercial Right"). Should the Licence be terminated at any point accordance with Section 6(a), the Residual Commercial Right shall also cease.



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Diskusi Populer Lihat Semua (1)
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20 Des 2021 @ 11:28pm
DISEMATKAN: "Update broke something!" Previous versions here
Sarg Bjornson
3.857 Komentar
Oskar Potocki  [pembuat] 17 Jun @ 1:54pm 
I am removing bug reports from the comments. Use the forms.
Oskar Potocki  [pembuat] 17 Jun @ 1:42pm 
Report bugs properly using the google forms.
Mati_Lublin 17 Jun @ 10:22am 
Since today I experience odd situation where I can't buy anything from orbital traders; some settlements are also inaccessible. Given this mod was updated last and I didn't have such problems before (like yesterday) I gues this may cause an issue.
tanyfilina 17 Jun @ 12:56am 
Thanks for the last update, not only it fixed the DevMode bug, but also I'm now getting less red errors on the game start for some reason :)
leaople 17 Jun @ 12:55am 
leaople 17 Jun @ 12:42am 
After using this mod, I can't open the game. The game is either black screen or keeps loading.
tanyfilina 16 Jun @ 10:59am 
I've had a crash (once, will send a crash log if it would help). Also I cannot open actions in DevMode anymore, and here is an error: https://drive.google.com/file/d/15BcFVoCYBO-5iBI0T4iMI20sgfO0NElz/view?usp=sharing
Sarg Bjornson  [pembuat] 15 Jun @ 11:35pm 
Log is still there, even if the game crashes
NBThunderbolt 15 Jun @ 11:24pm 
New update had my game spiking in ram and crashing my system. I run task manager on a second screen, and upon loading save, the game spiked to 14 gigs of ram usage in about 10 seconds before the system crashed.

Wasn't able to pull a log from the game due to the speed of crash. Not sure if it's another mod causing interference, or this mod itself, but it's the only mod that's updated in the timeframe since last session.
RedMattis 14 Jun @ 2:01pm 
No, you need to set the class of the gene to that. <geneClass> or something like that. I can’t check right now, I’ve turn off the computer for the night.