RimWorld

RimWorld

Vanilla Expanded Framework
4,557 Comments
Nighthawk 1 hour ago 
Ok, sorry for not detailing anything earlier, I was supposed to come back and get a better description and testing, but IRL stuff came up and I was unable to do so.
Tested again with only VE stuff loaded and the problem did not happen.
When I launched the game earlier today, it disabled all my mods and said that there was something incompatible. Trying to troubleshoot, I did a binary search removing the mods from my list, and found out that when I removed this one, the error did not happen. Even with no other VE mod, just this one, the error happened.
But now that I removed everything else and kept only Harmony and VE mods, nothing happened. It's likely that some sort of soft dependency in another mod caused the error. I removed the Framework and all mods that had a hard dependency on it from my list, and the game worked, but when added the Framwork it broke.
Will try to find the actual problem now.
Andreas 5 hours ago 
The change in namespace seems to have broken a ton of mods. Hopefully you won't have to do that again any time soon! Stellic Arsenal was recently updated to include the new namespace, and I really hope Integrated Implants won't be far behind.
Sarg Bjornson  [author] 9 hours ago 
Seems like no
Nighthawk 10 hours ago 
Seems like this is broken
Alu 23 hours ago 
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securednul Jul 4 @ 3:06pm 
How do i submit a bug report? I can't find the \steamapps\common\RimWorld\RimWorldWin64_Data\output_log.txt, I can copy the red text in game and paste it on pastebin to see if that helps. The bug i'm encountering persists with just this mod enabled and harmony.
Oskar Potocki  [author] Jul 4 @ 2:57am 
All of our mods will be updated to 1.6.
Alu Jul 3 @ 9:00pm 
its a beta
give them time
most mods will be updated as per the roadmap
a few will be remade
LifeIsAbxtch Jul 3 @ 6:49pm 
will any race mods get updated Oskar to 1.6? Love your work! :)
Sarg Bjornson  [author] Jul 1 @ 10:57am 
Yes, times are moving fast my son
StockSounds Jul 1 @ 10:44am 
Sarg that was like two days ago, wym grossly outdated?
Tommy高富帅 Jul 1 @ 10:38am 
Dear esteemed Jonni, could you please link the issue u raised at CE git? Can't find it, but would like to keep an eye on it. Don't think I will start playing again until those two start treating each other well again.
jonni_d_t Jul 1 @ 1:17am 
Combat Extended hasn't updated VFECore either. Notified them.
Sarg Bjornson  [author] Jun 30 @ 10:23pm 
+1 to your mod being grossly outdated
Wiggler310 Jun 30 @ 6:43pm 
+1 to this making all clothing invisible
Sarg Bjornson  [author] Jun 30 @ 9:58am 
Try without Gunplay
Cayin Jun 30 @ 9:47am 
Sarg Bjornson  [author] Jun 30 @ 7:00am 
That sounds like something you should report to Ludeon...
Sits Jun 30 @ 6:53am 
I can't figure out why but this mod is no longer playing nice with the Linux version of Ribaorld.
The game launches with all the UI strings having missing letters.
Sarg Bjornson  [author] Jun 30 @ 4:00am 
Cooool
jonni_d_t Jun 30 @ 3:39am 
Hurray for ripgrep making searching amongst millions of files with ease. <3
jonni_d_t Jun 30 @ 3:39am 
Found the mod that's using VFECore: https://steamcommunity.com/sharedfiles/filedetails/?id=3386164757

Reported it to the mod owner. I'm just relieved it wasn't my mods tbh. Thanks again for your help Sarg!
Sarg Bjornson  [author] Jun 29 @ 10:19pm 
No, it doesn't do that for me
Axodouble Jun 29 @ 8:07pm 
For some reason, this mode turns all pawn clothing invisible.
I tested this in 1.6.4503, only mod I have next to Harmony, all DLC except Odyssey.

Specific load order is this:
Harmony
Core
Royalty
Ideology
Biotech
Anomaly
Vanilla Expanded Framework

With this the pawn clothing seems to turn invisible, any ideas what may be causing this?
Tleno Jun 29 @ 4:57pm 
Wait... PlaceWorker_AttachedToWallMultiCell?? OnWater??

Big thank you, These will come extra handy!
Orangnus Jun 29 @ 2:27pm 
Oh, I wasn't asking for you guys to fix anything, just lamenting the fact that I can't use my favorite mods anymore. Sorry if it seemed like I was demanding you fix someone else's mod xD
moo Jun 29 @ 2:26pm 
Hi. Since we have so many mods for 1.6 coming out daily, can VEF be updated to log the mods that are not yet transitioned to your new namespaces?
Sarg Bjornson  [author] Jun 29 @ 2:00pm 
We don't do CE
Orangnus Jun 29 @ 1:56pm 
These are probably my favorite mods ever, but as of now, this breaks combat extended. No vanilla expanded for me :(
Deathblade Jun 29 @ 10:56am 
Good to know thank you
Sarg Bjornson  [author] Jun 29 @ 10:51am 
Not a public one, there is one for Patreon members
Deathblade Jun 29 @ 10:50am 
is there a discord server for vanilla expanded? can someone give me the link?
tanyfilina Jun 29 @ 10:42am 
Thank you!
Sarg Bjornson  [author] Jun 29 @ 10:19am 
I'm updating the wiki slowly, it's an insane amount of work :)

You can see the detailed changelist here: https://github.com/Vanilla-Expanded/VanillaExpandedFramework/wiki/16Changes

It's on VEF.Factions.FactionDefExtension now
tanyfilina Jun 29 @ 10:16am 
"any mod author using the Framework will need to read that 1.6 list and adapt their xml"
Which list?
My mod has a patch for VEF that deals with faction placement, of VFECore.FactionDefExtension Class. Is it so that I just have to change the name VFECore to the current mod name, or it is more complicated? The section "Factions" in the Wiki is not available.
Baskerville Jun 29 @ 9:26am 
Thanks
Sarg Bjornson  [author] Jun 29 @ 8:59am 
Please check out the wiki
Baskerville Jun 29 @ 8:43am 
Hello, thanks for maintaining this framework. I made a mod years ago which depends a lot on Item Processor. Assuming I didn't miss it (maybe I did since things are renamed and reorganized), will that system be making a return in the new 1.6 assembly, or was it discontinued?
Sarg Bjornson  [author] Jun 29 @ 8:21am 
@ThatsPrettyYeet: Yes

@jonni_d_t: It has always happened, though I think it's mostly to avoid the "1.6 plzzzz" hordes XD
jonni_d_t Jun 29 @ 8:05am 
Yeah, likewise Sarg. Goes to show very few did a lot of testing and pushed straight to 1.6
ThatsPrettyYeet Jun 29 @ 7:58am 
Can this be safely added to an existing save? I want to use the faction discovery tool since I just got Royalty but don't want to destroy the save I have
Sarg Bjornson  [author] Jun 29 @ 7:24am 
Yeah, any mod author using the Framework will need to read that 1.6 list and adapt their xml.

It baffles me that anyone would push their mods without first checking such an obvious flaw, but here we are XD
jonni_d_t Jun 29 @ 7:20am 
Thanks Sarg, if VFECore's namespace has been removed, safe bet it's a different mod calling it and it not being found?

At least that'd remove my mods from the race anyway, i'll keep digging. Thank you.
Adam Jun 29 @ 6:43am 
Hi mate! Ignore me! I think the problem was with Vehicle Map Framework, so I think the issue is resolved now :)
Sarg Bjornson  [author] Jun 29 @ 6:20am 
No, no, I mean... unless you can make a full report, we have no way of knowing. There have been no reports of such problems lately.

VFECore doesn't exist in 1.6, but we didn't touch 1.5 at all. It's the same files it had before the 1.6 beta
Adam Jun 29 @ 6:16am 
Apologies, it wasn't intended to be an accusation; My game was running fine last night, and now my pawn stops in place. I only assumed it was the update to 1.6 that may have caused it because the error mentions VFECore and I saw your comment about it no longer existing, but I'm not great at understanding red errors and what they mean fully, so apologies.

Error is too large to include but I've posted the first part. I suspect it's nothing to do with your mods, mate!

at VFECore.ReachabilityImmediate_CanReachImmediate_Patch.GetMeleeVerb (Verse.Pawn pawn) [0x00001] in <82c1933ddbb6444fa0385e61ac5568c5>:0
Sarg Bjornson  [author] Jun 29 @ 6:00am 
Unless you can prove it, no
Adam Jun 29 @ 6:00am 
Has this update for 1.6 broke it for 1.5?
jonni_d_t Jun 29 @ 3:23am 
I'm testing out my mods against a few that have been published for 1.6. I'm getting an error when shooting a Charge Rifle:

`Exception ticking Bullet_6x24mmCharged91090 (at (145, 0, 140)): System.TypeLoadException: Could not resolve type with token 010001e9 from typeref (expected class 'VFECore.CompShieldField' in assembly 'VFECore, Version=1.1.7.0, Culture=neutral, PublicKeyToken=null')`

I've submitted a bug report with the Google Form link with save file. It does ask for a player.log or hugslib log file, but HugsLib isn't available on 1.6 as of yet. Unless there's a beta I haven't been able to find? Happy to install it if I can be told where to find it.

Thanks VEF team for getting this 1.6 version out so quickly. Happy to provide any other info that could be helpful.