RimWorld

RimWorld

Vanilla Expanded Framework
4,756 Comments
KKCG 4 hours ago 
get a same bug with RPG Style Inventory Revamped
alijons 11 hours ago 
Hello! The RPG Style Inventory Revamped updated today and it seems it became incompatible with VEF in some manner. This isn't exactly a bug, and I am not even sure if you handle such things, although I know there are some patches for other mods in the files. Either way, I figured it's an information and not something bug-report-worthy.
Poncho Aug 8 @ 5:48am 
For the mods processor framework, will there ever be a "do until x" option?
shramble Aug 6 @ 4:29pm 
Can i add this midgame and generate more factions to fight?
StockSounds Aug 6 @ 1:19am 
Is there anything in here that can be used to make apparel prevent a thought? I want to make a raincoat that prevents pawns from getting negative thoughts from wetness.
Sarg Bjornson  [author] Aug 5 @ 3:07pm 
*to
Sarg Bjornson  [author] Aug 5 @ 3:07pm 
As far as I know, we don't have any code here related the children
laurent.mialon Aug 5 @ 10:17am 
never mind it went to 0% sleep and started sleeping : not used to rimworld babies ; can t they sleep before they hit the 0% point ?
laurent.mialon Aug 5 @ 10:15am 
hello there were reports a few months ago about the framework preventing babies from sleeping : is it still the case ? getting apparently that issue
Oskar Potocki  [author] Aug 4 @ 7:27am 
That’ll be a no and a no, sorry.
Ronin Aug 4 @ 12:29am 
Is there a way to choose the location of a newly spawned faction in an on-going game? And is there an option to spawn a second instance of the same faction (but different e.g having two separate Civil Outlander Union factions) or can that only be chosen at the start of the game? Thanks
Sarg Bjornson  [author] Aug 3 @ 9:10pm 
There are four lights
[PR] HavenOnline Aug 3 @ 8:56pm 
There are no bugs.
Pleh Aug 3 @ 5:58pm 
Do you have a favourite bug?
Sarg Bjornson  [author] Aug 3 @ 4:29pm 
Oh no, there are hundreds of bugs.

And that's still less bugs than any other mod series for this game.
Grimmas Aug 3 @ 3:55pm 
VE mods have been rock solid for me, for the most part. There have been bugs sometimes. But it is more often some other mods that don't play nice.
Sarg Bjornson  [author] Aug 2 @ 4:21pm 
Right.

And you are not reporting your issues, why?

You are aware that the rest of us regularly play with a lot of these without any issues, right?
Diesel Aug 2 @ 12:46pm 
I love your modding work and your content, I think the stuff your team add to the games is brilliant and much of it should be in the main game, but I have more issues with your mods than any others. even just running the base game with Vanilla framework and 2 or 3 other vanilla expanded mods I get an unending amount of crashes and errors relating to verse.log, debug window opening, pawns not picking up and equipping items etc. I ended up using a C# decompiler and making a local edit to try and fix some of these issues and it worked for a while but I give up.
Sir Bruno Jul 30 @ 3:39pm 
Thank you for all your work VE Team! you guys are amazing! VE Mods are all must have for me now lol. God bless you all.
Kraz Jul 30 @ 8:35am 
Damn, just had to say thanks for all the VE teams work. I have only just got back into rimworld since pre alpha and too see the massive amount of content you guys are adding is crazy.

I've added a handful of VE mods so far but there is hours of content here. You guys are great, keep it up!
Xellzul Jul 29 @ 5:15pm 
Steam integrity check for Rimworld worked for me
Shinobi Kai Jul 29 @ 4:11pm 
Unsubbing and resubbing fixed it for me :)
Dealer Mangan Jul 29 @ 3:53pm 
Unsub resub doesn't fix the KCSG error for me. Made a bug report.
Darxim Jul 29 @ 6:08am 
Since the mod itself isn't broken, seeing as unsub/resub fixes it, I wonder what exactly the Rimworld patch broke.
I was confused by the error, but after resubscribing, it worked fine. I always use it with gratitude. Thank you for making such a great mod!
Coder Jul 29 @ 1:21am 
Thank you Iopy, unsubscribing and resubscribing resolved by TamenessCanDecay error for me. Only had harmony and VFE installed as a test and error kept popping up so wasn't a mod conflict. Appreciate your suggestion!
Vectrix Jul 28 @ 6:00pm 
Not sure if I should post it here or Discord the invisibility hediff causes a drastic TPS drop with three or more colonists with the effect on them
Cannis Jul 27 @ 7:43am 
Was the feature to assign equipment usable with shields removed? I saw a post about it being integrated into this mod about two years ago, but I can't find it in the mod options.
Sarg Bjornson  [author] Jul 26 @ 3:13pm 
If people don't report problems properly, I'm going to respond with a similarly useful answer :)
Good Old Jim Jul 26 @ 12:55pm 
Don't get me wrong Sarg I'm sure this framework isn't causing the game not to launch as well (I'm playing it now) but the whole "I'm having issues" , "No your not" made me chuckle
Iopy Jul 26 @ 6:01am 
Unsubbing and resubbing resolved the errors in my error log that I was getting for this mod. For those getting errors, try that as it may resolve it for you too.
Gerewoatle Jul 26 @ 2:51am 
@[NPT] Riggs Helldiver - That's probably because Adaptive Storage Framework contains instructions to load it before VEF.
[NPT] Riggs Helldiver Jul 25 @ 11:45pm 
i've been experiencing the same type of issue with rimpy aswell, interesting thing is, i've never seen VEF under any other mod but since the transition to 1.6, everything seems to put VEF below even adaptive storage framework mod, which has been causing alot of issues until i figure it out.

i believe that there is a issue with the lists that they have on their hands or the change is normal that we are having some other form of issue.

but through my experimental trial and error method, i've found that moving VEF to the top, under odyssey or whichever dlc you have, solved my solution.
DARE Jul 25 @ 4:12pm 
Don't know if this'll be any use to anyone, but since the 1.6 update (At least for me) Both Rimworld's base sort & Rimsort's autosort feature haven't been placing this mod near the top as they should be, moment I manually moved it I experienced no more freezing on boot. I don't know the first thing about modding or xml files so I dunno whos end the issue's on (Not that it even matters) but I wager it'll probably fix a lot of the crashes people are getting with just this framework.
Sarg Bjornson  [author] Jul 25 @ 3:51pm 
You are mistaken. You have no issues, as you are not reporting them
OBS Jul 25 @ 3:47pm 
Having Same issue as KHades
Sarg Bjornson  [author] Jul 25 @ 3:26pm 
No
KHades Jul 25 @ 3:06pm 
The game won't load when subscribed to the mod. Won't load past loading screen.

1.6 w/ Odyssey
Dixie Flatline Jul 25 @ 5:21am 
This is my first encounter with vanilla expanded - though I've played Rimworld since the beginning iirc. NO idea where I've been all this time to only now discover this.

You guys are amazing. This is the best mod/series of mods I've ever seen in gaming, ever.

Holy. Cow. Cheers to you all.
Sarg Bjornson  [author] Jul 24 @ 7:39pm 
Only present on unstable, ignore
akuma Jul 24 @ 7:37pm 
@Alihon same here
Alihon Jul 24 @ 7:34pm 
I encountered the following error with only Harmony and the Vanilla Expanded Framework enabled:
[VEF] Failed running uncategorized patches:
HarmonyLib.HarmonyException: Ambiguous match for HarmonyMethod[
(class=RimWorld.TrainableUtility, methodname=TamenessCanDecay, type=Normal, args=undefined)
] ---> System.Reflection.AmbiguousMatchException: Ambiguous match found.
Squared Jul 24 @ 4:35pm 
My problems was with Rim Thunder - Core. Taking that out of my mods let me enable bother CE and VEF.
GroovyTaco Jul 24 @ 4:33pm 
For those experiencing the complete crash and are using CE. Go download the latest snapshot of CE and see if that resolves it. Worked for me
Squared Jul 24 @ 3:44pm 
I was having a conflict between CE and VEF. I disabled all of my mods except for CE and VEF and Harmony and I do not have a conflict. So it is another mod that is causing the conflict between CE and VEF. I'll let you know if I figure it out.
Tommy Jul 24 @ 6:57am 
@necromenta you are an absolute beast and I love you, let me birth your firstborn
LittleAmycat Jul 24 @ 2:57am 
@necromenta you saved me so much time and headache, I thought my playthrough was over XD
Necromenta Jul 24 @ 12:57am 
For anyone complaining about this causing a crash with Combat Extended Dev; On my side it was solved disabling vanilla weapons extended, it disabled all mods since it was a hard crash

Now I have this, a lot of vanilla expanded mods (even other vanilla expanded weapons as non lethal) and other 230 mods and it didn't crash, only that specific mod crashes.
Sarg Bjornson  [author] Jul 23 @ 6:52pm 
Then it ain't the same issue
Legendary G Jul 23 @ 6:42pm 
@Trotsky I'm having the same issue without having the CE Dev snapshot.