RimWorld

RimWorld

Vanilla Expanded Framework
4,906 Comments
iko Nov 1 @ 8:30pm 
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Lord_Viho Nov 1 @ 1:33pm 
Is it possible to have a designated landing spot for helicopters and planes? As it is, mine just land at the end of the map.
Alu Nov 1 @ 4:46am 
@puppies
ancients is being remade
not updated
GNO-SYS Nov 1 @ 4:11am 
The framework update broke certain refuelables, like VRE-Sanguophage draincaskets, which now have a zero-nutrition bug when connected to a nutrient paste network.
Puppies_Eat_Beans Nov 1 @ 2:59am 
Could you get ancients up to date pls, I would love to experiment with it's super powers
Sarg Bjornson  [author] Nov 1 @ 12:16am 
Because we make tens of changes a week, and 99% of them are not player facing
ZzZombo Oct 31 @ 9:53pm 
Why do you not put a changelog on an framework mod? So that the users of it could know what changed?
Soky Oct 31 @ 8:59am 
This mod had minor Multiplayer compatibility in 1.3, which was removed sometime in 1.4. The Multiplayer API was kept around until 1.5 (and removed in 1.6), but was not used at all.

The warning about outdated API is just a way to notify a mod developer to update it so they get new features. Using an older version shouldn't do anything at all, since updates were designed in a way to work with older API versions. And if a mod (like this one) doesn't use the API, despite including it - it literally won't have any effect on the game at all.
Alu Oct 30 @ 11:51pm 
it keeps referencing a api that apparently ve has when used with mp
i wonder where its getting added
Sarg Bjornson  [author] Oct 30 @ 11:46pm 
We don't do multiplayer
_SERINITY_ Oct 30 @ 4:12pm 
Hello developers, please advise how to fix this, as there are desynchronizations due to the old API.

Mod Vanilla Expanded Framework has MultiplayerAPI client (0.3)
Mod Vanilla Expanded Framework uses an older API version (mod: 0.3, current: 0.5)
Alu Oct 30 @ 1:46am 
dont think so yet

yell at your government to stop being pain
Little Dave Oct 30 @ 12:55am 
Are there alternative listing info for the contents of each mod that doesn't use Imgur? Them trying to avoid a fine in the UK means I can't see most of the details.
Sarg Bjornson  [author] Oct 27 @ 3:55am 
We mostly don't use it anymore, it's there for compatibility reasons for those modders who DO want to use it
Azzy Oct 27 @ 3:54am 
Can you reform MVCF or just stop using it? It always conflicts with other mod due to it doesn't using whitelist.
VyrV Oct 25 @ 2:04pm 
So I've been having a bug with gravships in odyssey. After launching once, that pawn can no longer launch a grav ship ever again. They just go stand in the pilot station and do nothing.

Zero idea what is causing this, but removing mods one by one seems to tie it to this framework specifically, even when none of its other dependant mods are active, only removing this baseline mod allows them to work.

I did not uninstall the dependant mods, merely deactivate, but I was quite sad that the whole reason I got odyssey doesn't work with my favorite suite of mods (basically blueprints, prep care, misc robots, pipelines, and archotech expanded. Have some other quality of life mods installed but deactivated
EnhancedTwilight Oct 25 @ 1:08am 
Is it possible to add aditional bases for a faction using this?
BlueMoon Oct 19 @ 2:24am 
for some reason i cant build pipes using this framework through corners (pipes and somilar from dubs and vanilla cables work). my colonists (and mechs) deliver items to these pipes but when it is time to build it says no path.
Большой Стэн Oct 17 @ 11:00am 
Still, the mention of gloves and boots was unnecessary, because they protect the fingers, which are not present if bionics are installed, so don't pay attention to the second part.
Большой Стэн Oct 17 @ 10:56am 
Hello, esteemed VE team. I discovered that your shield system, added by VE framework (or something similar), doesn't work with modified arms. Shields can be equipped on the "left arm," but only on Archo or Bionic arms (for implants); it doesn't work with the Biomass Tentacle. It also doesn't work with any other arm implant from any mod, I tested it with [FSF] Advanced Bionics Expansion, Cyberware 2077, WVC - Ultra Expansion II. maybe the problem is in my mods that I tested, but it doesn’t seem like that’s the case. Is there a solution or a patch that would automatically detect this?
P.S. At first, I wanted to use the VAE gloves as an example, as I thought they'd work with modded hands, but it turns out they have the same issue. So, the question about a patch or changes also applies to the glove and boot system.
Fighter452004 Oct 16 @ 11:41pm 
How does one make a bug report?
Sarg Bjornson  [author] Oct 12 @ 11:55am 
No proper bug reports, so no
sssheldo Oct 12 @ 11:07am 
I seem to have a similar problem as @Schizoidlist2. Has a solution been found?
Izea Oct 12 @ 10:39am 
Getting the same error

NullReferenceException → ReadingPolicyDatabase.GenerateStartingPolicies()
Sarg Bjornson  [author] Oct 12 @ 12:27am 
No problems here
cmt1801 Oct 11 @ 11:51pm 
I don't know if I am the only one, but when I try to start the game with this mod enabled it gets stuck loading and does not fully enter the game. Does anyone know if it's an issue with the mod, or something else?
PKVGaming Oct 9 @ 5:36pm 
There seem to be incompatible between this mod and pandora framework mod. The issue leads to map generation failures
Schizoidlist2 Oct 9 @ 1:24pm 
Hi. After the latest VEF Workshop update, world generation crashes with:

NullReferenceException → ReadingPolicyDatabase.GenerateStartingPolicies()

Setup worked fine yesterday with the same mod list (using Vanilla Books Expanded). Looks like a regression/compatibility issue after the update.
ZeroNoPocky Oct 8 @ 4:09am 
@hamed91211173
Hi, yes I got dynamic weapon cooldown, I'll see if removing it helps the issue
hamed91211173 Oct 8 @ 1:33am 
@ZeroNoPocky
you can use mods like Dynamic Shooting Cooldown or Melee Weapons: Speed and Damage
and if you use mods like them check the setting menu of those mods and make sure they not in reverse happen for me before
ZeroNoPocky Oct 7 @ 10:56pm 
Hi, I have a pawn with really high manipulation, but it makes their range attack speed factor to be low, is there any fix to that?
Alu Oct 7 @ 1:07am 
It doesnt create them right for vanilla built in dds support
If you need dds
You need to use rimsort or Todd's to make it
Alu Oct 7 @ 1:06am 
Nah rimpys dds os just broken
Has been since 1.6
Dart Oct 6 @ 11:25pm 
@Alu
Thanks, gonna test deleting dds in rimpy(maybe some old cache piled up)
Hovever, the problem worried me is only last repeating messages.
Related to killing last cosmic trade member on orbit platform, like smth didnt trigger as it should, maybe faction iterations or vehicles.
Posted here because VeF is in messages and updated recently, but now i think its not a cause.
Found a way to avoid problem(will test later with some mods off) and return to 600+tps, so i think no need to look further.
Alu Oct 6 @ 7:02pm 
@dart
random modders dont really do full troubleshooting for errors not related to their mods in the comments generally
theres discords and such for that
you also have many many texture issues that were likely caused by rimpy dds or modder made dds
then non player assault breaking things
then something breaking royalty

and im not skimming any further here
Dart Oct 6 @ 12:53pm 
thats why im asking help here
hamed91211173 Oct 6 @ 12:48pm 
@dart if you using rimpy or rimsort they have a tab that show you the latest updated mods you can faster identify the culprit that way
Dart Oct 6 @ 12:46pm 
most of them gray, and until yesterday it was 600 tps with 100fps(3year of gameplay), now its 60-90tps max with 10fps
anyway thx, i think it can be smth with being on orbital platform - on planet everything ok
Sarg Bjornson  [author] Oct 6 @ 12:28pm 
You have 300 mods and dozens of errors, what you need is holy water
Dart Oct 6 @ 12:12pm 
Sarg Bjornson  [author] Oct 6 @ 10:11am 
TowersBetterResearchTabs seems broken
sharkcrisp049 Oct 6 @ 10:09am 
https://gist.github.com/HugsLibRecordKeeper/04641b961a6d3ef03199a8473d39d248
errors flooding out when i tried to click any research project, im not sure what exactly happened but the log mentioned about VE pipeline and CE… sorry but is this CE compatible now…?
veoba Oct 6 @ 7:21am 
@Sarg Bjornson
and not a single patch from 28 august? Noooiicce, Tinan in a nutshel.
Sarg Bjornson  [author] Oct 4 @ 9:53am 
That's a base game error, completely unrelated to this mod
IronHack Oct 4 @ 9:33am 
Seems this mod does not allow the function to launch gravships to work.
Alu Oct 4 @ 4:05am 
pfffft Ha
hamed91211173 Oct 2 @ 11:29pm 
well Gibraltar must return to Spain
and many area that occupied by European and US must return to it's original people
and Hawaii must get back it's independence
Sarg Bjornson  [author] Oct 2 @ 11:10pm 
I love the sentence "England and its OCCUPIED lands".

Give us Gibraltar and we may consider changing image provider!
Alu Oct 2 @ 9:52pm 
yes
dont use outdated mods
Wolves Hero Oct 2 @ 6:04pm 
Vanilla Factions Expanded - Mechanoids was outdated & got lots of error they haven't updated 1.6 yet