Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem






This is a mod doing something it shouldn't. The only way to pinpoint the offending mod is a binary search. Generally you start with the ones mentioned in the error: CommonSense and RunAndGun.
I did not add or change any mods but it started happening after the latest updates mid-save.
I already re-installed base-game/mods and deleted all configs. Any solutions or is it just related to other mods patches of Harmony waiting to catch up?
I too have the issue where most ranged weapons have no cooldown. If I start a new game, draft a pawn, pick up a rifle, and shoot at a wall, it sprays out shots and obliterates the wall instantly.
The issue goes away if I disable this mod. The issue consistently occurs with this simple mod list: Harmony, Core, Ideology, Biotech, Vanilla Expanded Framework.
It also occurs with no DLCs, so just: Harmony, Core, Vanilla Expanded Framework.
I'm using game version 1.6.4633 rev1245 with the latest VE framework as of today.
The VE mods are excellent and I really don't want to disable them! Any suggestions?
Error in FloatMenuWorker FloatMenuOptionProvider_Equip: System.NullReferenceException
PREFIX/POSFIX OskarPotocki.VEF: VEF.Weapons/VEF.Apparels
Well, funny thing, that!
I realized that the refineries burn deep chem all the time and I figured it might be an interesting thought to put a check in the pipe system to make it pause once it's full and restart crafting when enough is gone?
I'm not entirely sure how the pipes check in the backend so it's just a thought.
At least now it will be working. This particular bit of code wasn't working at all, so if you were using it, it had no effect. The new one will work fine.
@Funtime
Yeah, no, the mod cannot delete save files.
The mod that did cause the startup error for me was VPE - Originium. I will write a comment, there.
That's the first error I ever encountered that completely prevents play. :-/
The game is trying to access a stat definition called VEF_MeleeAttackSpeedFactor from the Vanilla Expanded Framework, but this stat no longer exists or has been renamed in the current version of VEF.
Thats a harmony thing
Bottom up aslr needs to be default on
Been a thing since 1.5
We have an explanation for why on one of the discords but I cant remember the details
Go to your App & Browser Control settings.
Scroll down to "Exploit protection settings".
Scroll until you see "Randomize Memory Allocation (Bottom-up ASLR), if disabled then you need to enable it.
Restart your PC
this has to be on , or else any mods with vanilla expanded gets infinite blackscreens