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i believe that there is a issue with the lists that they have on their hands or the change is normal that we are having some other form of issue.
but through my experimental trial and error method, i've found that moving VEF to the top, under odyssey or whichever dlc you have, solved my solution.
1.6 w/ Odyssey
You guys are amazing. This is the best mod/series of mods I've ever seen in gaming, ever.
Holy. Cow. Cheers to you all.
[VEF] Failed running uncategorized patches:
HarmonyLib.HarmonyException: Ambiguous match for HarmonyMethod[
(class=RimWorld.TrainableUtility, methodname=TamenessCanDecay, type=Normal, args=undefined)
] ---> System.Reflection.AmbiguousMatchException: Ambiguous match found.
Now I have this, a lot of vanilla expanded mods (even other vanilla expanded weapons as non lethal) and other 230 mods and it didn't crash, only that specific mod crashes.
Here you go! Thanks for the help! Also I wouldn't say I wasted four hours. It wasn't all bad, and was sort of like a puzzle . . . though I wish I was playing rimworld instead lol! Thanks again!
All you need is to share a log. The Framework works fine. I have launched the game today more than 10 times and it is not breaking anything, much less on its own
*see comends of the mod*
Zamn...
https://gist.github.com/HugsLibRecordKeeper/0e7c7bf0edebde1b25d5b747dc8dbf57
I did fill out the Vanilla Expanded Bug Reporting google doc thing.
It should only affect shields in those three mods
Assuming that confirms it, of course.
Also can confirm it's not VE Armour, Archons or Pirates. It's some other mod causing the errors.