RimWorld

RimWorld

Vanilla Expanded Framework
4,962 Comments
Litcube 5 hours ago 
Quick question. Did the latest update suppress any error log messages? Some error logging is firing with VEF, but no error is appearing in the log.
Oskar Potocki  [author] 17 hours ago 
Form submissions are for us only. The forms are not processed into some user-facing bug reports at any point, we just fix issues directly from google forms.
Reidlos 22 hours ago 
There is a bug atm, not sure how long, that may already be submitted in regards to "melee Range" functions from VE. not allowing the auto attack feature where in a pawn cant auto atack, but can reach a enemy, say behind someone melee blocking, when selecting manual, but wont unless you specifically make it do it. It worked in 1.5 fine. If its not yet atleast in the "known bug"or atleast in the assessment level ill submit but assume it is. Is there any thoughts on what might be happening and its fixability with the team? Thanks. (is there a way to SEE the bug report summary or what not instead of just the form? do they get migrated to git at somepoint?)
Sarg Bjornson  [author] Dec 11 @ 11:57pm 
It is always recommended to use Character Editor instead of PC
Locay Dec 11 @ 11:42pm 
Thank you. After doing a quick binary search compatibility with edB Prepare Carefully broke everything. Disabled it and it seems everything is fine.
Sarg Bjornson  [author] Dec 11 @ 11:01pm 
System.InvalidOperationException: DoBill on non-Billgiver

This is a mod doing something it shouldn't. The only way to pinpoint the offending mod is a binary search. Generally you start with the ones mentioned in the error: CommonSense and RunAndGun.
Sarg Bjornson  [author] Dec 11 @ 10:59pm 
Ah, you didn't use the bug tracker
Sarg Bjornson  [author] Dec 11 @ 10:59pm 
When was that? I can't find it
Locay Dec 11 @ 10:51pm 
Created issue on github with full log.
Sarg Bjornson  [author] Dec 11 @ 10:40pm 
How are we supposed to know? No errors on my side
Locay Dec 11 @ 10:04pm 
Hello, i am having trouble after the latest updates. Whenever i restart my game something different breaks be it jobgiver, harvest or construct finish. Restarting the game fixes it but breaks something else.

I did not add or change any mods but it started happening after the latest updates mid-save.

I already re-installed base-game/mods and deleted all configs. Any solutions or is it just related to other mods patches of Harmony waiting to catch up?
Abbot Dec 8 @ 10:20am 
great mods bro, awesome balls
Sarg Bjornson  [author] Dec 7 @ 7:09am 
Thanks to you for listening to me, I'm not used to it :DDD
bcb Dec 7 @ 7:06am 
@Sarg You were correct! I removed and reinstalled this mod (and reran the game/DLC installers for good measure) and the cooldown issue is resolved. I should have tried that first... it only took a few minutes. Sorry for wasting your time, and thanks for the mods!
Sarg Bjornson  [author] Dec 6 @ 10:54pm 
You have corrupted mod files, verify integrity
bcb Dec 6 @ 1:48pm 
@RamboTurkey and VE team:

I too have the issue where most ranged weapons have no cooldown. If I start a new game, draft a pawn, pick up a rifle, and shoot at a wall, it sprays out shots and obliterates the wall instantly.

The issue goes away if I disable this mod. The issue consistently occurs with this simple mod list: Harmony, Core, Ideology, Biotech, Vanilla Expanded Framework.

It also occurs with no DLCs, so just: Harmony, Core, Vanilla Expanded Framework.

I'm using game version 1.6.4633 rev1245 with the latest VE framework as of today.

The VE mods are excellent and I really don't want to disable them! Any suggestions?
Sarg Bjornson  [author] Nov 30 @ 2:07pm 
Do you get that with only this mod?
ore316 Nov 30 @ 1:51pm 
There is a bug that makes some furniture invisible for me. is there any way to fix this?
Sarg Bjornson  [author] Nov 29 @ 10:48pm 
Do you get that with only this mod?
奇怪的胖子 Nov 29 @ 2:54pm 
Hello, I'm encountering an issue in the game where colonists cannot right-click to equip weapons or clothing. This problem primarily affects weapons—when right-clicking a weapon on the ground, the only option available is to pick it up, and there's no option to equip it. Additionally, I'm unable to equip clothing for certain body parts, such as bulletproof pants.
Error in FloatMenuWorker FloatMenuOptionProvider_Equip: System.NullReferenceException
PREFIX/POSFIX OskarPotocki.VEF: VEF.Weapons/VEF.Apparels
Sarg Bjornson  [author] Nov 29 @ 9:42am 
Uh, so you are not using this mod?
NoOne_ReaVen Nov 29 @ 8:55am 
I have a general Problem with Rimworld, Im experiencing massive Memory leaks when Im launching the game, except I dont have mods, I cleaned out the config and everything, restarted my PC (Win11) and Defraged my Harddrive and ran a Virus Scan... nothing. Any advice?
Sarg Bjornson  [author] Nov 29 @ 3:31am 
*looks at the bug tracker*

Well, funny thing, that!
QwertynoipmahC Nov 28 @ 8:47am 
letsgo
sev619 Nov 28 @ 6:48am 
Crazy to think that many good mods would not be around if this mod and team was not here.
Sarg Bjornson  [author] Nov 27 @ 9:11am 
No such problems for me
Hountez Nov 27 @ 8:43am 
yes i have the same issue with the dev menu, wont open with the mod enabled
Anyone else having trouble opening up the dev menu?
RamboTurkey Nov 25 @ 2:21pm 
anyone else have issues with ranged weapons having no cooldown?
Zero Nov 25 @ 12:27pm 
I'm having an issue where I'm getting 54.500ms per frame at VEF.VanillaExpandedFramekwork_Tool_AdjustedCooldown_Patch.Postfix while inspecting in dub's analyzer, at two situation, one when a pawn is drafted (and has a ranged weapon), which the hud disappears and I can't manually undraft, causing massive lag, and when pawns engage in meele combat. I don't really know why it's pointing at VEF, I'm assuming other mods are messing with it, could you give me a hint of what that line is related to?
白金trigger Nov 20 @ 1:23am 
can you make mod setting "Faction Discovery" can be toggle enable and disable ? every time I need pass ten dialog window ,then I can enter my test map, this is not friend to mod developer.
doom587 Nov 19 @ 3:38am 
Well, with Vanilla Chemfuel Expanded. would it be possible to add a system to the refineries to do 'do until you have X' and 'Pause when satisfied'?

I realized that the refineries burn deep chem all the time and I figured it might be an interesting thought to put a check in the pipe system to make it pause once it's full and restart crafting when enough is gone?

I'm not entirely sure how the pipes check in the backend so it's just a thought.
Oskar Potocki  [author] Nov 19 @ 1:01am 
We generally have our hands full but leaving a comment and that mod ensures we take note of that suggestion
doom587 Nov 18 @ 10:26pm 
If someone has a suggestion for one of the vanilla expanded mods (Not for a mod but a feature for an existing mod). Do you all take suggestions and or where would be appropriate to suggest it at?
Jfluffy Nov 18 @ 3:37pm 
Appreciate you guys wading into the comment section and helping. I didn't know about RimSort's search feature, made it super easy to find the line in VQE:A β1 that was trying to use the removed "VEF_" stat.
Oskar Potocki  [author] Nov 18 @ 4:00am 
@Sentinel
At least now it will be working. This particular bit of code wasn't working at all, so if you were using it, it had no effect. The new one will work fine.

@Funtime
Yeah, no, the mod cannot delete save files.
Sarg Bjornson  [author] Nov 17 @ 11:13pm 
Everything is so easy and so clean when you are not the one who has to do it, huh?
ゆきんこ Nov 17 @ 9:46pm 
To delete without even notifying—that's impressive.
Funtime Nov 17 @ 5:38pm 
After this update, all my save files, including newly created ones, have disappeared along with the animal character textures, and continuous errors keep occurring.
Sentinel Nov 17 @ 11:23am 
Vro that change's causing me to have to update most of my mods </3
Loot Murlock Nov 17 @ 11:18am 
Do you all happen to have a Discord? I may need some help troubleshooting the issues I'm having with the stat defs.
Tagaris Nov 17 @ 10:22am 
I searched all *.xml files in my steam workshop folder via PowerShell and found only one that referenced it. This did not cause the error, though.

The mod that did cause the startup error for me was VPE - Originium. I will write a comment, there.
Sarg Bjornson  [author] Nov 17 @ 10:09am 
You can do a search for VEF_MeleeAttackSpeedFactor using RimSort, that should do the trick
Coral Nov 17 @ 10:06am 
I'd like to ask if there is a way to search my current mods for which ones are trying to access the old stat defs? Currently getting that error and can't seem to figure out which mods are attempting to access it.
Sarg Bjornson  [author] Nov 17 @ 9:40am 
We detected very, VERY few mods using it, most of them ours, and we tried to update them all. You can search GitHub to find them: https://github.com/search?q=VEF_RangeAttackSpeedFactor&type=code (for example=. Just ignore anything 1.5 or below
Tagaris Nov 17 @ 9:29am 
@Kanlay Same issue here. Did you figure out which mod is trying to access the old stat? Still debugging here (6 mods are mentioned in the stack trace for me which I'm now testing one by one). Starting RimWorld with changed mod list takes ages...

That's the first error I ever encountered that completely prevents play. :-/
Sarg Bjornson  [author] Nov 17 @ 9:04am 
Yeah, new stats are RangedCooldownFactor and MeleeCooldownFactor
Kanlay Nov 17 @ 8:40am 
i have an problem its mod compatibility issue with the Vanilla Expanded Framework.
The game is trying to access a stat definition called VEF_MeleeAttackSpeedFactor from the Vanilla Expanded Framework, but this stat no longer exists or has been renamed in the current version of VEF.
Alu Nov 15 @ 4:42pm 
Thats not a ve issue
Thats a harmony thing
Bottom up aslr needs to be default on

Been a thing since 1.5
We have an explanation for why on one of the discords but I cant remember the details
Tak Nov 15 @ 2:47pm 
also i figured out the issues, if users dont do this they will have a black screen if they are on windows 11 latest
Go to your App & Browser Control settings.

Scroll down to "Exploit protection settings".

Scroll until you see "Randomize Memory Allocation (Bottom-up ASLR), if disabled then you need to enable it.

Restart your PC

this has to be on , or else any mods with vanilla expanded gets infinite blackscreens