RimWorld

RimWorld

Vanilla Expanded Framework
4,826 Comments
Sarg Bjornson  [author] Sep 18 @ 4:25am 
Seems like it might be a Linux issue
Alu Sep 18 @ 4:06am 
without a proper log and report
there isnt much they can do regardless
hence the bug report form above
Kn0wn1 Sep 18 @ 4:05am 
Yes, I get the same issue as g2.j2.
Sarg Bjornson  [author] Sep 17 @ 6:39am 
I'm not getting those
g2.j2 Sep 17 @ 6:04am 
Get these error messages every time game starts, tried removing vanilla expanded framework made it worse
g2.j2 Sep 17 @ 6:03am 
[Vanilla Expanded Framework] Patch operation Verse.PatchOperationFindMod(Ideology) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2023507013\1.6\Patches\Ideology\Ideology_PrePatches.xml
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)

[Vanilla Expanded Framework] Patch operation Verse.PatchOperationFindMod(Royalty) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2023507013\1.6\Patches\Royalty\Royalty_PrePatches.xml
Sarg Bjornson  [author] Sep 16 @ 10:56pm 
Sure, it also ate your homework and cheated on your mom
Sarg Bjornson  [author] Sep 16 @ 10:41am 
Thanks, will fix!
VKingr Sep 16 @ 9:52am 
After the update, if there are corpses of Fungoid or strigoi xenotypes on your map, and their hands were destroyed during combat, the game will attempt to add health diff to their corpses every time you load the save. This is likely because strigoi have the gene for claws, and Fungoid have the gene for infected claws. This also applies to Fungoid's infected jaw gene—if their jaw is destroyed, the game will report an error upon loading: "Tried to add health diff to missing part BodyPartRecord."
1_1max Sep 14 @ 10:19am 
Fixed it by reinstalling the game and all the mods
Sarg Bjornson  [author] Sep 13 @ 12:36pm 
Again, no issues here
1_1max Sep 13 @ 12:23pm 
There is another error it seems
System.NullReferenceException: Object reference not set to an instance of an object
[Ref B175FC52] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.Map:MapPreTick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch1 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()

It keeps giving me these 2 errors every tick. The only mods i have active is expanded framework, harmony and hugs lib. And the biotech dlc
Sarg Bjornson  [author] Sep 13 @ 9:45am 
No problems with Biotech here
1_1max Sep 13 @ 9:39am 
For some reason the mod does not work with biotech dlc. My pawns just dont move at all. I tried to reinstall the dlc, reinstall the mod and checked if the game fiels are ok. Nothing helped and in dev mode it gives thes error

Pathfinder current work queue is not empty, count: 3
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.PathFinder:ComputeWorkThisTick ()
Verse.PathFinder:PathFinderTick ()
Verse.Map:MapPreTick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch1 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()
Sarg Bjornson  [author] Sep 11 @ 1:25pm 
We can't help you, that is a Steam problem
Jackster25 Sep 11 @ 12:59pm 
This mod will not download for the life of me but every single other one will and im so fucking pissed off it the only one that i need and it wont work even when im subscribed to it can anyone help me please and thank you?
Baskerville Sep 7 @ 9:57am 
Okay, thanks for the quick reply.
Sarg Bjornson  [author] Sep 7 @ 9:52am 
We are aware, it's just a super low priority task. Bear in mind the coder behind KCSG is no longer modding
Baskerville Sep 7 @ 9:51am 
Hello,
Since RimWorld 1.6, one feature of KCSG no longer works: spawning world objects at world generation. Even if you try running the code verbatim from the wiki's example (Wiki_AncientEscapeShip), the WorldObject will not spawn. You can use the DevMode command "Spawn Site" to successfully spawn the SitePartDef, and that site part along with the custom structure generation is still perfect, but the WorldObject simply won't spawn at world gen as it used to in 1.5. I reported this in the Google Docs as well. I hope that this can be fixed sometime because it was an awesome feature.
Rukio Sep 5 @ 1:34pm 
Of course! Was just curious for where it should be by default.

Appreciate the answer!
Oskar Potocki  [author] Sep 5 @ 8:06am 
After all the DLCs.

Please do note that we don’t provide multiplayer support or multiplayer assistance.
Rukio Sep 4 @ 10:07pm 
When you say place it as close to core as possible. Do you mean after the DLC? Or in between core and the DLC?

I'm trying it with Multiplayer and whenever I start rim world it gives me some errors on startup.

Just trying to troubleshoot before asking for full on assistance.
Sarg Bjornson  [author] Sep 2 @ 11:00pm 
No warnings here
Philippe Sep 2 @ 3:39pm 
Does the mod work with any of the DLCs? I tried to install Ideology but I got a compatibility warning.
Alu Aug 31 @ 7:05pm 
works fine for me
and many others
so id check your list fully
SanDimas Aug 31 @ 6:52pm 
loved the mod but it does conflict with the many mods i have and ive tested them, i get 2 or 3 raids and then never again and the thing is i dont get errors, raids just wont appear normally
King of the Vici Aug 31 @ 5:33am 
I'm still getting the polearm error. Do i need to do something to update the mod? I reinstalled it
Voxzaco Aug 31 @ 2:32am 
Thanks for the quick fix! Polearms are working again :)
Totally Scoobed Out Aug 30 @ 12:18pm 
@Sarj Bjornson Thanks for checking it out and confirming the problem.
Sync Aug 30 @ 12:14pm 
Peak proformance. Thanks for checking it out.
Sarg Bjornson  [author] Aug 30 @ 12:09pm 
Got it, reproduced it and told Taranchuk to take a look at it
Sync Aug 30 @ 11:48am 
I submitted one using the Google doc.
Sarg Bjornson  [author] Aug 30 @ 11:45am 
Nope
gunns22 Aug 30 @ 11:24am 
@Sarg Bjornson

Have you gotten any bug reports about Medieval Overhaul polearms breaking if you also have VE Framework?
Quilava Aug 29 @ 9:06am 
After recent update, the language for exosuit tab become broken, it look like Alien word, but still readable, hope you can patch it up
Joof Aug 28 @ 11:07pm 
Any reason that VEF.Apparels.CompShieldBubble:CompTick seems to have such a high performance impact?
Luxordz Aug 28 @ 9:08pm 
So I could be mistaken as to exactly what's up but vfecore.pawn_drawtracker_patch:postfix does about 1300 calls per frame when holding right click (harmony patches section of performance analyser) and this is with absolutely nothing else enabled, with 200 mods this goes up a bit and seems to chunk about 60 fps off while holding rmb, I'm not sure what else to look at if it's not this. Any info that could help with this?
Vulkandrache Aug 25 @ 12:21pm 
How is 19 pawns a significant number in the lategame?
Pimp Internationalu' Aug 25 @ 12:17pm 
how does it make sense for a late game royalty "protecting aristocrats" quest to get the royal, 11 court allies AND 7 cataphracts to host? who would sacrifice their last 2 tps to get 12 honour? :D
Unit-01 Aug 23 @ 2:20pm 
Is there a place where I could make a suggestion for another mod? I think i got a great one i just dont know how to mod. Yall might be able to do something wiht it though.
Sarg Bjornson  [author] Aug 23 @ 1:28pm 
@Clairelenia: No
BRSaura Aug 23 @ 10:55am 
Why is MVCF.VerbManager:Tick hogging so much perfomance in WorldTick
Clairelenia Aug 23 @ 7:35am 
Hey Guys ... do you also get from time to time freezes and then the game hangs up? Many people said it could have to do with VFE :( it happens often when i click on pawns/plants or storage containers
ShadowDW Aug 22 @ 8:34am 
First, I work very long hours and do not have time for the "go here, do this, go there, do that" stuff; I just want to be able to play the game. All I know is something broke, I went to see if the community could help and I got crickets. So doing what I really didn't want to do, I looked through things to see if I could just spot something, hoping I could get some help, response, or at least pointed in a proper direction. I enjoy Rimworld and I really enjoy all the mod work you guys do; it makes the game 1,000% better so I sincerely do appreciate everything. Also, I am not placing blame on anyone, I am merely just trying to figure out what happened and bring it to attention.
ShadowDW Aug 22 @ 8:34am 
Here is the issue: ( Original Post Here, With Images and Mod List : There is some kind of weird RGB thing happening around the border of the game but does not seem to be affecting the general terrain of the playable map. Also, ALL pawns are invisible and not showing anything on them (i.e. weapons, hair, clothes/armor, etc.) The entire graphic is missing, to include from their profile windows at the top of the screen.

I only post this here because in looking at the error screen (this is the aforementioned thing I really didn't want to have to do ..), I ran across this one that said "Error in static constructor of VEF.HarmonyPatches..." and that it threw an exception.
Error Screen [imgur.com]
freackyfreac Aug 20 @ 4:34pm 
so i added kraltech to my game with the framework.but the faction joined the game hostile -100. with natural standing of 0. they offered peace talks with an outcome of +68 wich didnt change in the faction tab. sending gifts does nothing and even seting the relation via dev mode doesnt work. any idea what the issue could be?
Carlton BEaEnkEs, no E Aug 18 @ 6:28pm 
@Alu I know, just was concerned it would get taken down via shenanigans
Alu Aug 17 @ 10:24am 
@carlton the dmca was fake to start with
No info was filed out and it was sent to several thousand mods
On closer inspection, it just does this even when its vanilla factions, if i have a fresh save with it and have nothing more added then it works, but then if i add even a SINGLE faction with the mod options then it completely breaks everything
I'm getting a bug where adding new factions to my save causes the faction tab to show absolutely nothing and the factions added not showing up anywhere on the map

After some digging around, i discovered that this is the mod that lets you add factions to existing saves