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there isnt much they can do regardless
hence the bug report form above
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2023507013\1.6\Patches\Ideology\Ideology_PrePatches.xml
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
[Vanilla Expanded Framework] Patch operation Verse.PatchOperationFindMod(Royalty) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2023507013\1.6\Patches\Royalty\Royalty_PrePatches.xml
System.NullReferenceException: Object reference not set to an instance of an object
[Ref B175FC52] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.Map:MapPreTick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch1 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()
It keeps giving me these 2 errors every tick. The only mods i have active is expanded framework, harmony and hugs lib. And the biotech dlc
Pathfinder current work queue is not empty, count: 3
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.PathFinder:ComputeWorkThisTick ()
Verse.PathFinder:PathFinderTick ()
Verse.Map:MapPreTick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch1 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()
Since RimWorld 1.6, one feature of KCSG no longer works: spawning world objects at world generation. Even if you try running the code verbatim from the wiki's example (Wiki_AncientEscapeShip), the WorldObject will not spawn. You can use the DevMode command "Spawn Site" to successfully spawn the SitePartDef, and that site part along with the custom structure generation is still perfect, but the WorldObject simply won't spawn at world gen as it used to in 1.5. I reported this in the Google Docs as well. I hope that this can be fixed sometime because it was an awesome feature.
Appreciate the answer!
Please do note that we don’t provide multiplayer support or multiplayer assistance.
I'm trying it with Multiplayer and whenever I start rim world it gives me some errors on startup.
Just trying to troubleshoot before asking for full on assistance.
and many others
so id check your list fully
Have you gotten any bug reports about Medieval Overhaul polearms breaking if you also have VE Framework?
I only post this here because in looking at the error screen (this is the aforementioned thing I really didn't want to have to do ..), I ran across this one that said "Error in static constructor of VEF.HarmonyPatches..." and that it threw an exception.
Error Screen [imgur.com]
No info was filed out and it was sent to several thousand mods
After some digging around, i discovered that this is the mod that lets you add factions to existing saves