RimWorld

RimWorld

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Vanilla Textures Expanded
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
49.737 MB
Mar 7, 2020 @ 12:55pm
Jul 20 @ 1:10pm
55 Change Notes ( view )

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Vanilla Textures Expanded

In 2 collections by Oskar Potocki
Vanilla Expanded
110 items
Vanilla Expanded - Empire playthrough
148 items
Description
[www.patreon.com]




1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother.
1.5.0 (11/10/2020): Added faction icons in HQ.
1.4.0 (04/09/2020): Added various new textures:
Snowmen, Flatscreen TV, Unfinished apparel, Unfinished Scultpure, Unfinished Armor, Unfinished Weapon, Unfinished instrument, Unfinished Health item, Boomrat, Boomalope, Capybara, Chokevine.
1.3.0 (11/07/2020): Added various new textures:
Fixed NeedleGun texture to appear ingame
Changed Steel to a more vanilla-like steel. Old steel is still in the files and you can manually change it by removing Old- prefix.
Fixed door and autodoor single pixel gap.
Fixed outline on: Pemmican, megascarab, megaspider.
New textures: Ambrosia, Billards table, Chicken, Deer (baby, female and male), Healroot, Hive, Joint, Poker table, Passive cooler, Power armor, Raccoon, Bamboo tree, Birch tree, Cecropia tree, Cocoa tree, Cypress tree, Drago tree, Maple tree, Oak tree, Palm tree, Poplar tree, Teak tree, Solar collector
1.2.0 (08/06/2020): Added several new retextures: AgaveFruit, Alocasia, Alpaca, Bear, Berries, Cow, Bull, Chinchilla, Corn, CornPlant, Haygrass, Hop, IbexRam, IbexDoe, Potatoes, PotatoPlant, PsychoidLeaves, Rat, RawFungus, Rice, SmokeleafLeaves, Thrumbo, TurkeyHen, TurkeyTom, Warg, Iguana.
1.1.0 (08/03/2020): Added an option in Mod Settings to allow you to change the menu buttons into just icons, icons and text, and just text. Fixed the animal variety patch for wolves.
1.0.0 (07/03/2020): Release. Includes 452 retextured objects.



Vanilla Textures Expanded is a full-scale overhaul of vanilla (unmodded) RimWorld textures, with its main aim being not only to fix less aesthetically pleasing textures, but also to bring vanilla aesthetic in-line with that of Vanilla Expanded mod series.

This texture pack includes over 450 textures remade in vector-based software (same method used for Vanilla Expanded mods), exported into 2x the size of vanilla textures. What used to be blurred before, now will be sharp and crisp, even if zoomed in fully using mods by the likes of Camera+.

When redrawing vanilla textures, our main focus was on keeping them consistent with what players are used to - don’t expect any drastic design changes - we have only changed the look of things that were really bad or ambiguous.

We plan to keep adding new textures in the future, so make sure to let us know what particular textures in vanilla game require changes!



Since this mod is a simple texture replacement, it will be compatible with everything. In case you’re running other texture replacement mods, make sure to place them AFTER this one in the mod load order in order to have them prioritised.

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Q: Is this mod CE compatible?
A: Yes, it’s a simple texture pack.

Q: Is there a performance impact?
A: No. The biggest processing power the game utilises is to calculate bills, pawn movement etc. Inserting images into the game doesn't account for any FPS drops.

Q: Is this mod compatible with 1.0 and 1.1?
A: Yes, this mod will work with both game version and expansion if you have it. It will also work without it.

Q: Can I change the menu buttons to what they used to be?
A: Absolutely, the mod options menu allows you to change the look of the menu bar.

Q: I don’t like a particular retexture that you did. How can I turn it off?
A: Because textures are loaded on game restart, we were unable to create a mod options menu button that would work. If you don’t like a particular texture, you have to navigate to your workshop folder where the game downloads all the mods, and then simply locate the texture and <delete> it. This will stop it from overwriting vanilla textures.

Q: Can I request a retexture?
A: Yes, comment down below!

Q: Is this mod save game compatible?
A: Yes, you can add it and remove it whenever you like.

Q: is there a way with the menu bar icons to have them show both the icons and the text?
The system automatically detects how many tabs you have. By default, if you have 14 or less, it will have both icons and text. If it's over 14, there is no space for both icon and the text, hence only icon will show up.



Graphics created by: Oskar Potocki[www.oskarpotocki.myportfolio.com], Helixien, Erin, ISOREX.

Menu bar code created by XeoNovaDan.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]





[discord.gg]





Popular Discussions View All (20)
2
Aug 3 @ 10:22am
"a simple texture pack" that overrides the menus
slimeform
5
Jul 11, 2021 @ 4:01am
Winter trees in summer, not fixed
Scientiarum
6
Apr 1, 2022 @ 11:38am
Remove certain Textures
SirScyther
1,116 Comments
Pholith 3 hours ago 
Yes I did and it replaces all my text with icons
Lokki 3 hours ago 
@Pholith Did you even look at the settings? You can change the menu icons to vanilla if you prefer it.
Pholith 18 hours ago 
It would be nice an option to disable the menu icons patch, I like the vanilla style and there is no option to keep icon where there were icons and text were there were text
Retro Soul Sep 18 @ 11:47am 
@VitaKaninen, yep! It worked like a charm. Thank you a lot for the help!
VitaKaninen Sep 18 @ 5:02am 
@Retro Soul, it looks like it depends on Vanilla Expanded Framework mod settings dll file in order to work.

I was able to get it to work without VEF loaded, by doing the following:

1. Subscribe to Vanilla Expanded Framework.

2. Open the VEF 1.6 assemblies folder located here: "C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2023507013\1.6\Assemblies"
and copy the 0ModSettingsFramework.dll file.

3. Then open the VTE 1.6 assemblies folder located here: "C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2016436324\1.6\Assemblies", and paste the 0ModSettingsFramework.dll file into that folder.

Then unsubscribe from VEF and start your game.

Like this: https://imgur.com/a/O1YfZG5
Retro Soul Sep 18 @ 4:28am 
@give me games on GoG , did all the mentioned steps, activated only Harmony and VTE - nothing changed. :steamsad:

https://pastebin.com/pMh9CXRa
give me games on GoG Sep 17 @ 1:23pm 
i can fix the new engine for you my friend , do as I say .
1.Unistall rimworld from steam
2.Go to C:\Program Files (x86)\Steam\steamapps\common and delete rimworld folder if its still there after the uninstall
3.Go to C:\Users\yourusername , once here enable "show hidden elements" then continue C:\Users\yourusername\AppData\LocalLow here delete the Ludeon Studios folder
4.empthy your pc trashbin
5.Defragment and optimize your ssd
6.Download Rimwold from steam .. your engine is fixed

if you dont do step 3 you do nothing your game will be still corrupted if u fked it already (happens when you swap a few mods rimworld is super easily corrupted but at the same time its 2 min reinstalll) 99% of all errors are due to missing step 3
Serotonin Slut Sep 17 @ 12:43pm 
Update Three! I am a fool and it has almost NOTHING to do with Vanilla Expanded Framework OR Textures OR even individual mods at all! Its a starsdamned engine issue! According to things I've found online with the same issue Rimworld got updated to a new version of Unity with the Odyssey update and mods, particularly mods that rely on Harmony as a framework have shader loading issues at *absolute random,* which is why the testing results for me seemed to change day to day with seemingly no rhyme or reason. The way I've found to fix this is to simply disable Rimworld from running shaders, which you do by going to launch options in steam properties and typing, without the quotes, "-disable-commute-shaders". Or, if you're using Rimpy or Rimsort as a mod manager going to File -> Settings -> Advanced and typing the quoted text in Edit Game Run Arguments. I am unsure what gameplay consequences doing this has but it at least allows the game to launch.
Serotonin Slut Sep 17 @ 10:01am 
Update Two! Can confirm @give me games on GoG findings, as I just tested a clean modlist save Vanilla Framework, Textures, and the Furniture Expanded series and with that combination of mods it seems to only crash when it loads *both* Vanilla Textures Expanded and Vanilla Furniture Expanded: Props and Decor, and thus I suspect that it's an interaction between Textures Expanded, Potentially* Vanilla Framework, and other mods in the Vanilla Expanded series.
give me games on GoG Sep 16 @ 1:28pm 
no errors from vanilla framework with vanilla textures expanded on clean rimworld , the problem is coming from somewhere else maybe combination beetween the framework and some other mod