RimWorld
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Vanilla Textures Expanded
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Mod, 1.4, 1.5, 1.6
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49.737 MB
2020年3月7日 12時55分
7月20日 13時10分
55 項目の変更履歴 ( 表示 )

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Vanilla Textures Expanded

Oskar Potocki 作成の 2 件のコレクション
Vanilla Expanded
110 アイテム
Vanilla Expanded - Empire playthrough
148 アイテム
解説
[www.patreon.com]




1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother.
1.5.0 (11/10/2020): Added faction icons in HQ.
1.4.0 (04/09/2020): Added various new textures:
Snowmen, Flatscreen TV, Unfinished apparel, Unfinished Scultpure, Unfinished Armor, Unfinished Weapon, Unfinished instrument, Unfinished Health item, Boomrat, Boomalope, Capybara, Chokevine.
1.3.0 (11/07/2020): Added various new textures:
Fixed NeedleGun texture to appear ingame
Changed Steel to a more vanilla-like steel. Old steel is still in the files and you can manually change it by removing Old- prefix.
Fixed door and autodoor single pixel gap.
Fixed outline on: Pemmican, megascarab, megaspider.
New textures: Ambrosia, Billards table, Chicken, Deer (baby, female and male), Healroot, Hive, Joint, Poker table, Passive cooler, Power armor, Raccoon, Bamboo tree, Birch tree, Cecropia tree, Cocoa tree, Cypress tree, Drago tree, Maple tree, Oak tree, Palm tree, Poplar tree, Teak tree, Solar collector
1.2.0 (08/06/2020): Added several new retextures: AgaveFruit, Alocasia, Alpaca, Bear, Berries, Cow, Bull, Chinchilla, Corn, CornPlant, Haygrass, Hop, IbexRam, IbexDoe, Potatoes, PotatoPlant, PsychoidLeaves, Rat, RawFungus, Rice, SmokeleafLeaves, Thrumbo, TurkeyHen, TurkeyTom, Warg, Iguana.
1.1.0 (08/03/2020): Added an option in Mod Settings to allow you to change the menu buttons into just icons, icons and text, and just text. Fixed the animal variety patch for wolves.
1.0.0 (07/03/2020): Release. Includes 452 retextured objects.



Vanilla Textures Expanded is a full-scale overhaul of vanilla (unmodded) RimWorld textures, with its main aim being not only to fix less aesthetically pleasing textures, but also to bring vanilla aesthetic in-line with that of Vanilla Expanded mod series.

This texture pack includes over 450 textures remade in vector-based software (same method used for Vanilla Expanded mods), exported into 2x the size of vanilla textures. What used to be blurred before, now will be sharp and crisp, even if zoomed in fully using mods by the likes of Camera+.

When redrawing vanilla textures, our main focus was on keeping them consistent with what players are used to - don’t expect any drastic design changes - we have only changed the look of things that were really bad or ambiguous.

We plan to keep adding new textures in the future, so make sure to let us know what particular textures in vanilla game require changes!



Since this mod is a simple texture replacement, it will be compatible with everything. In case you’re running other texture replacement mods, make sure to place them AFTER this one in the mod load order in order to have them prioritised.

[forms.gle]















[forms.gle]



Q: Is this mod CE compatible?
A: Yes, it’s a simple texture pack.

Q: Is there a performance impact?
A: No. The biggest processing power the game utilises is to calculate bills, pawn movement etc. Inserting images into the game doesn't account for any FPS drops.

Q: Is this mod compatible with 1.0 and 1.1?
A: Yes, this mod will work with both game version and expansion if you have it. It will also work without it.

Q: Can I change the menu buttons to what they used to be?
A: Absolutely, the mod options menu allows you to change the look of the menu bar.

Q: I don’t like a particular retexture that you did. How can I turn it off?
A: Because textures are loaded on game restart, we were unable to create a mod options menu button that would work. If you don’t like a particular texture, you have to navigate to your workshop folder where the game downloads all the mods, and then simply locate the texture and <delete> it. This will stop it from overwriting vanilla textures.

Q: Can I request a retexture?
A: Yes, comment down below!

Q: Is this mod save game compatible?
A: Yes, you can add it and remove it whenever you like.

Q: is there a way with the menu bar icons to have them show both the icons and the text?
The system automatically detects how many tabs you have. By default, if you have 14 or less, it will have both icons and text. If it's over 14, there is no space for both icon and the text, hence only icon will show up.



Graphics created by: Oskar Potocki[www.oskarpotocki.myportfolio.com], Helixien, Erin, ISOREX.

Menu bar code created by XeoNovaDan.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]





[discord.gg]





人気スレッド 全て表示 (20)
2
8月3日 10時22分
"a simple texture pack" that overrides the menus
slimeform
5
2021年7月11日 4時01分
Winter trees in summer, not fixed
Scientiarum
6
2022年4月1日 11時38分
Remove certain Textures
SirScyther
1,084 件のコメント
Siddown 8月2日 21時49分 
Why is the column texture stretched vertically
Willaby_Neko 7月29日 0時57分 
Came back to RimWorld to try 1.6, but for some reason specifically the UI elements and the Faction icons are more blurry than usual only with this mod, which is weird when everything else in-game seems fine, even the textures themselves look fine.
eileandonan2006 7月25日 17時14分 
yallo! i was wondering if i can use your mod for template of my own retexture, if its ok with you.
chocoavena 7月25日 12時19分 
does this have a texture for baby clothes? i keep getting a red box with an X in it when babies are wearing onsies
tokara 7月25日 0時18分 
There’s no setting to keep the menu like vanilla, so I’m using the mod with the menu-related XML files removed. Having text appear on the small tabs at the end looks odd
-Dumi- 7月23日 18時06分 
Gett disk read error ONLY trying to download this mod. Is this normal or is there something I can do? Ive tried a lot already!
老陈皮 7月21日 23時17分 
thank you,this is very good!!!
vandalism 7月20日 20時49分 
Is the VEF requirement going to be reverted? I would like to use this mod without the VEF.
RutraNickers 7月19日 8時51分 
This mod is currently dependant on Vanilla Expanded Framework . Without it, it gives lots and lots of red errors.
Omega 7月14日 0時13分 
Why does this mod throw starting errors all of a sudden when not using vanilla expanded framework? I've always used it in lightly modded environments when not using the framework and it was fine.