RimWorld

RimWorld

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Vanilla Textures Expanded
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
49.756 MB
Mar 7, 2020 @ 12:55pm
Jun 29 @ 9:46am
54 Change Notes ( view )

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Vanilla Textures Expanded

In 2 collections by Oskar Potocki
Vanilla Expanded
109 items
Vanilla Expanded - Empire playthrough
148 items
Description
[www.patreon.com]




1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother.
1.5.0 (11/10/2020): Added faction icons in HQ.
1.4.0 (04/09/2020): Added various new textures:
Snowmen, Flatscreen TV, Unfinished apparel, Unfinished Scultpure, Unfinished Armor, Unfinished Weapon, Unfinished instrument, Unfinished Health item, Boomrat, Boomalope, Capybara, Chokevine.
1.3.0 (11/07/2020): Added various new textures:
Fixed NeedleGun texture to appear ingame
Changed Steel to a more vanilla-like steel. Old steel is still in the files and you can manually change it by removing Old- prefix.
Fixed door and autodoor single pixel gap.
Fixed outline on: Pemmican, megascarab, megaspider.
New textures: Ambrosia, Billards table, Chicken, Deer (baby, female and male), Healroot, Hive, Joint, Poker table, Passive cooler, Power armor, Raccoon, Bamboo tree, Birch tree, Cecropia tree, Cocoa tree, Cypress tree, Drago tree, Maple tree, Oak tree, Palm tree, Poplar tree, Teak tree, Solar collector
1.2.0 (08/06/2020): Added several new retextures: AgaveFruit, Alocasia, Alpaca, Bear, Berries, Cow, Bull, Chinchilla, Corn, CornPlant, Haygrass, Hop, IbexRam, IbexDoe, Potatoes, PotatoPlant, PsychoidLeaves, Rat, RawFungus, Rice, SmokeleafLeaves, Thrumbo, TurkeyHen, TurkeyTom, Warg, Iguana.
1.1.0 (08/03/2020): Added an option in Mod Settings to allow you to change the menu buttons into just icons, icons and text, and just text. Fixed the animal variety patch for wolves.
1.0.0 (07/03/2020): Release. Includes 452 retextured objects.



Vanilla Textures Expanded is a full-scale overhaul of vanilla (unmodded) RimWorld textures, with its main aim being not only to fix less aesthetically pleasing textures, but also to bring vanilla aesthetic in-line with that of Vanilla Expanded mod series.

This texture pack includes over 450 textures remade in vector-based software (same method used for Vanilla Expanded mods), exported into 2x the size of vanilla textures. What used to be blurred before, now will be sharp and crisp, even if zoomed in fully using mods by the likes of Camera+.

When redrawing vanilla textures, our main focus was on keeping them consistent with what players are used to - don’t expect any drastic design changes - we have only changed the look of things that were really bad or ambiguous.

We plan to keep adding new textures in the future, so make sure to let us know what particular textures in vanilla game require changes!



Since this mod is a simple texture replacement, it will be compatible with everything. In case you’re running other texture replacement mods, make sure to place them AFTER this one in the mod load order in order to have them prioritised.

[forms.gle]















[forms.gle]



Q: Is this mod CE compatible?
A: Yes, it’s a simple texture pack.

Q: Is there a performance impact?
A: No. The biggest processing power the game utilises is to calculate bills, pawn movement etc. Inserting images into the game doesn't account for any FPS drops.

Q: Is this mod compatible with 1.0 and 1.1?
A: Yes, this mod will work with both game version and expansion if you have it. It will also work without it.

Q: Can I change the menu buttons to what they used to be?
A: Absolutely, the mod options menu allows you to change the look of the menu bar.

Q: I don’t like a particular retexture that you did. How can I turn it off?
A: Because textures are loaded on game restart, we were unable to create a mod options menu button that would work. If you don’t like a particular texture, you have to navigate to your workshop folder where the game downloads all the mods, and then simply locate the texture and <delete> it. This will stop it from overwriting vanilla textures.

Q: Can I request a retexture?
A: Yes, comment down below!

Q: Is this mod save game compatible?
A: Yes, you can add it and remove it whenever you like.

Q: is there a way with the menu bar icons to have them show both the icons and the text?
The system automatically detects how many tabs you have. By default, if you have 14 or less, it will have both icons and text. If it's over 14, there is no space for both icon and the text, hence only icon will show up.



Graphics created by: Oskar Potocki[www.oskarpotocki.myportfolio.com], Helixien, Erin, ISOREX.

Menu bar code created by XeoNovaDan.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]





[discord.gg]





Popular Discussions View All (20)
5
Jul 11, 2021 @ 4:01am
Winter trees in summer, not fixed
Scientiarum
6
Apr 1, 2022 @ 11:38am
Remove certain Textures
SirScyther
1
Sep 28, 2024 @ 6:14am
"a simple texture pack" that overrides the menus
slimeform
1,070 Comments
Jurain Jul 10 @ 12:24pm 
Why is the monkey retexture identical to the monkey in game?
Oskar Potocki  [author] Jul 10 @ 1:23am 
It never included .dds support.
loklan Jul 9 @ 10:53pm 
Does this mod include .dds support or do we still need Graphics Settings for that?
Jack of All Worlds Jul 5 @ 1:06pm 
Not sure if this is a VTE bug, but after I added this to an active 1.6 game yesterday, my colonists starting appearing naked and (sometimes) with no heads. If you look at their gear, they have it, but it doesn't show when they are walking around or on their headshots at the top. Nothing else appears to be affected. HugsLib isn't updated, so not sure how to upload a log.
TheLoneCenturion Jul 5 @ 9:18am 
@mr.melnikov The fact that you think that a lot of players download a texture pack to use it to make their own is wild.

And no way would you have forgotten to save them elsewhere in your own folder to avoid a data overwrite if you made your own mods.

What the heck are you on about XD

"Now, everything that I and other players have created based on your mod has been destroyed."

Sounds like its just a you problem bud.
mr.melnikov Jul 5 @ 12:16am 
Thank you, I now understand that I was wrong. But you explained very well how file updates work! Thank you for that!
JoeOwnage Jul 4 @ 1:00pm 
This comment is awaiting analysis by our automated content check system. It will be temporarily hidden until we verify that it does not contain harmful content (e.g. links to websites that attempt to steal information).
Zisi Jul 1 @ 1:30pm 
The mod throws an error if the vanilla expanded framework is not in the list. However it also doesn't indicate it's dependency on this.
Oskar Potocki  [author] Jul 1 @ 12:21pm 
That's just how Steam does it. If you didn't make a local copy of the mod, anytime I update the mod on steam it will automatically check if you have all the correct files (you don't, since you edited them), and then it will redownload any missing files (all the ones you edited).

So sorry, but the fault was on you for not making a local copy of the mod.

You can check our github that texture files were not 'reuploaded' or anything like that.
mr.melnikov Jul 1 @ 3:28am 
With the 1.6 update, you reloaded the entire texture folder. Why? Most mod authors do not reload textures, and their folder is created separately. Players often download your mod to create their own textures based on it. This is not intended for commercial use or distribution, but for personal enjoyment. Now, everything that I and other players have created based on your mod has been destroyed. I do not believe that this was necessary for the 1.6 update.