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-You must pick "Reveal Map - Explored".
-Don't choose for the "Lock Teams" to be "On" because Vespasian starts allied with everyone.
-Do not use any Teams. Leave the teams all as "-" because there is a network of alliances and using Teams overrides it.
The Player Civs are:
Judean Provisional Government under Joseph Ben Gurion (P1): Byzantines
Vespasian (P2): Italians
Roman Egypt (P3): Italians
Peasantry Class/Simon Bar Giora (P4): Turks
The Zealots (P5): Persians
Florus/ Roman Province of Judea (P6 Purple): Italians
Sicarii (P7): Saracens
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You gave a good explanation of how to use the Dataset Mod: you subscribe to it and then choose it in the Standard Game menu and choose a Random Map, and then you go back and start the Scenario from that same Standard Game menu.
You must pick "Reveal Map - Explored", and you don't choose for the "Lock Teams" to be "On" because Vespasian starts allied with everyone.
Right now the Victory Trigger does not work for Player 1, so anyone playing as Player 1 must beat all the other Players to win (in effect, a 1 v. 6 match). This is too unbalanced for a decent Multiplayer Match, because Vespasian begins allied with all Players. Ideally, the Scenario Designer (Aware Wolf) would correct the triggers so that Players 1 and 4, or Players 1, 2, and 4 could win together as intended.
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This Scenario should have more story to explain the teams. P1 is the Judean Provisional government. There was a historical period in the revolt where the Zealots claimed that the original rebel leaders in Jerusalem like Joseph Ben Gurion wanted to reconcile with Rome, and the Zealots in Jerusalem turned on the Provisional government. The Purple "Roman Province" is the local Roman rulership under Florus.
P2 is Vespasian, the Roman general. He begins allied with everyone. It is weird that one of his potential victory conditions is for Florus to die, since Vespasian and Florus were both on the Roman side and Vespasian did not try to kill Florus. It is also weird for him to be Allied with everyone because I think that he would not be allied with the Zealots or Sicari. The designer added in a trigger so that when Florus is defeated, the Jewish Players declare war on Rome, which I suppose means Vespasian.
To match history, you would want all the Roman Players (Red, Purple, and Orange) to be allied with each other, and you would want the Zealots and Sicarii (Teal and Grey) to be the opposing team. The "Provisional government" and the Yellow Peasantry Player could be allied with either of those two sides or it could even be neutral. Their alliances seem more flexible. The Designer tried to address this by having the Yellow Player declare war on Blue or Red (Vespasian), depending on whether Grey or Purple (Florus) were defeated.
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The Hints section talks about "the Jewish Player" paying taxes to Rome. This phrase, "the Jewish Player", actually refers to the Blue, Yellow, Aqua/Teal, and Grey Players, who all represent Jewish factions.
The Hints say that different towns pay taxes regularly. A Player is supposed to own or capture a town by converting or rebuilding an Outpost in the small area surrounded by torches in each town. The same is meant for the castles like Ashkelon with town names? You don't have to kill everything in the town to "conquer" it, you just need to own an outpost in the torch areas. You need to own an outpost in the town's torch area in order for that town's monastery to switch to you.