RimWorld

RimWorld

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[RF] Rational Romance (Continued)
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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1.101 MB
Mar 3, 2020 @ 11:26am
Jul 3 @ 10:08am
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[RF] Rational Romance (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
925 items
Description

Update of Rainbeau Flambe mod
https://steamcommunity.com/sharedfiles/filedetails/?id=1543164506

- Added patches for Polyamorous-trait, thanks to Meltup!
- Updated the patches to use the vanilla traits when possible instead of overwriting them
- Added support for [SYR] Trait Value
- Added french translation, thanks qux!
- Better support for polyamorous pawns, thanks Value客服!
- Better support for Royalty and Ideology, thanks onewhostays!

Please use the comments for bug-reports about the mod, not your opinion of it.



[dsc.gg]
[github.com]



"Rational Romance" overhauls RimWorld's romance system, fixing some problems and adding some new options. Think of it as a "spiritual successor" to SeveralPuffins' popular but sadly abandoned a17 mod, "Romance Diversified."

- Rainbeau Flambe (dburgdorf)


What It Does:

(1) Adds Orientations. All pawns will now have a trait indicating their sexual orientation, either asexual, bisexual, gay or straight. (Don't worry; the mod doesn't "waste" a trait slot on this, as orientation traits are assigned only *after* regular trait assignment is complete.)

By default, pawns have a 50% chance to be bisexual, a 20% chance to be gay, a 20% chance to be straight, and a 10% chance to be asexual. I set the percentages this way because biological, sociological and historical evidence strongly suggest that, in the absence of cultural imperatives to the contrary, bisexuality is actually the "default" status for most humans. However, the percentages are all configurable in the mod's "options" menu, so you can set things up however you prefer for your own games.

(2) Adds New Traits. The mod adds two new traits, "Faithful" and "Philanderer," which influence how likely a pawn is to cheat.

(3) Adds New Activities. The mod adds long walks as a date option for couples, allowing them to socialize and improve their relationships. It also adds casual hookups as a joy activity for single pawns.

(4) Improves Romantic Behavior in General. Pawns will no longer make romance attempts if they've been recently rebuffed, and won't target pawns for such attempts who are currently in mental break or with whom they already have a romantic relationship. Pawns will neither initiate nor receive romance attempts if they have a high opinion of their current lover. And pawns who are gay or straight will be more likely to rebuff romance attempts by pawns of the "wrong" gender, will be more likely to breakup with partners of the "wrong" gender, and will never accept marriage proposals from pawns of the "wrong" gender. Finally, the impact of the Ugly trait on romantic attraction is lessened for pawns who have that trait themselves.

(5) Makes Culture Matter. There is now a cultural component to pawns' romantic interactions, with female pawns from tribal and imperial backgrounds more forward (more likely to initiate romantic encounters or to propose marriage) than males from those cultures, and male pawns from medieval and urbworld backgrounds more forward than females from those cultures.

(6) Adds Support for Polyamory. Polyamorous pawns prefer relationships involving multiple partners to simple monogamous relationships. You can decide in the mod's "options" menu how likely pawns are to be polyamorous. Like the orientation traits, Polyamorous is an "extra" trait assigned after normal trait assignment is complete, so allowing pawns to be polyamorous won't in any way limit their access to other traits. The default chance for polyamory is 0%, as the system isn't yet fully tested, and even if it all works as intended, it may still complicate colony management in unexpected ways.

(7) Adjusts Romance-Related Mood Penalties. Penalties and/or stack limits for rebuffs and other romantic failures have been reduced. You should no longer see pawns hitting on someone a few times, getting rejected, and then going on a murder spree as a result.

(8) Fixes Some Problems in the Game's Romance-Related Code. Female pawns will now be just as likely as male pawns to initiate romance attempts or to propose marriage, subject to the cultural variations mentioned above. Gay pawns will be no less likely than straight pawns to be parents. And male and female pawns will both now prefer partners near their own age but potentially accept either younger or older partners, unlike in vanilla, where men have a strong preference for younger women and women for older men.

Compatibility:

"Rational Romance" can safely be added to a game in progress. (Pawns without orientation traits will be assigned them as they enter into social interactions for which orientation is relevant.) The mod cannot, however, be removed from a game in progress.

This mod is NOT compatible with "Psychology." "Rational Romance" isn't likely to be compatible with any other mods altering RimWorld's romance systems, either.

Credits:

The mod utilizes Pardeike's "Harmony Patch Library." (No additional download is required, as the library is included with the mod.)

Obviously, "Rational Romance" owes a great deal to SeveralPuffins' "Romance Diversified." In particular, the code for the new social activities comes directly from that mod. Other mods from which I borrowed code bits and/or ideas include "Less Stupid Romance Attempt" by Dazz Aephiex (for improvements to romantic behavior), "Grim Reality" by SheiFoxy (for alterations to mood penalties), and "Everyone is Queer" by Suzi (for general problem fixes).

Some of the code related to polyamory is borrowed from Linq/Word-Mule's "Psychology" mod.

License:

If you're a modpack maker and want to include "Rational Romance" in your pack, or if you're a modder and want to use it as the basis of a derivative mod, please feel free to do so. I ask only that you let me know about it.

The Ludeon forums discussion thread for my mods can be found here[ludeon.com].

If you have any (helpful) suggestions for improvement, please let me know!

  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: orientation, traits
382 Comments
Mlie  [author] Jul 6 @ 6:56am 
@Plaguelord Please see the Reporting Issues section described above
Plaguelord Jul 6 @ 3:55am 
Getting a red error spam in 1.6 from this mod, log below:
https://gist.github.com/HugsLibRecordKeeper/7dcf05c4acfbee8fce6281e9abf1863d
Mlie  [author] Jun 24 @ 1:00am 
@dmitrii88 Updating all my mods, see discord for progress
dmitrii88 Jun 24 @ 12:37am 
Update 1.6 please
WarKittyKat Apr 9 @ 5:31pm 
Yeah I came here because I'm having similar issues. Pawns asking for a date for recreation can grab drafted pawns, pawns that are scheduled to work only, etc. It's very annoying when you have, say, some harvesters that you really need to get to work but another pawn is bored and keeps dragging them off.
Skeleton Man Mar 6 @ 12:50pm 
I have a small issue I keep seeing crop up, but nothing gamebreaking. Pawns asking for a date as a form of recreation can yank drafted pawns away from what they're doing to go on a date (which admittedly is funny). It also seems like dating does not respect allowed areas and pawns on a date can wander outside their currently allowed area. It might be worthwhile to check when a date succeeds if one of the pawns involved is drafted and cancel the thing all together.
Mlie  [author] Jan 28 @ 9:37am 
@NekoRain_ Sorry, I dont understand the question
NekoRain_ Jan 28 @ 8:18am 
Sorry, it’s a translation
Is Faithful invalid? pawn confesses when he/she has a partner
Mlie  [author] Jan 18 @ 2:32pm 
@[AN] Mad Scientist It has support for poly relations but it does not add it.
[AN] Mad Scientist Jan 18 @ 2:20pm 
does this allow for a poly relationship between pawns with no dlc?