Space Engineers

Space Engineers

42 ratings
Star Jumper Multirole Frigate Mk.1
   
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Type: Blueprint
Mod category: Exploration
File Size
Posted
Updated
12.740 MB
Feb 1, 2020 @ 9:41am
Feb 4, 2020 @ 1:29pm
2 Change Notes ( view )
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Star Jumper Multirole Frigate Mk.1

Description
A small frigate I built for various uses in survival. Star Trek-ish.

I added 2 custom small grid turrets to make up for the lack of firepower. You can swap those out for your own design if you like.

Mods/Scripts:

- Defense Shields, Mod by DarkStar
https://steamcommunity.com/sharedfiles/filedetails/?id=1365616918

- Automatic LCDs 2, script by MMaster
https://steamcommunity.com/sharedfiles/filedetails/?id=822950976
- Whip's Turret AI Slaving Script, by Whiplash141
https://steamcommunity.com/sharedfiles/filedetails/?id=672678005
- Floor Plan Script Mk1, by Alysius
https://steamcommunity.com/sharedfiles/filedetails/?id=716048498
- Camera long range scanner, script by DerLaCroix
https://steamcommunity.com/sharedfiles/filedetails/?id=819939500

Features:
- 5 Rocket launchers, 5 gatling turrets, 14 interior turrets (external), 2 custom turrets
- Refinery, 2 assemblers, 6 O2/H2 generators, 4 oxygen tanks (+2 for the hangars), large cargo container
- 10 Jump drives, 6958 km jump distance unladen
- Large reactor, 102 batteries, 12 solar panels
- 2 Pressurized hangars, small craft landing pad
- Aft and ventral attachment points

Stats:
- 2,210 blocks, 29,805 PCU
- 3,592,535 kg dry mass
- Ion propulsion, hydrogen boosters (forward thrust only)
- ‭1,524‬ MW max power output (reactor & batteries)
- 306 MWh power storage (batteries)
- 4 sub-grids


Notes:
- Not built for atmo or lunar flight; enter natural gravity at your own risk
- Use the Open/Close timers for the hangars if you don't want to lose oxygen
- Depending on the size and shape of the attachment, you may need to remove the ventral custom turret for room if you want to attach something to the ventral attachment point
- To use the hydrogen boosters the O2/H2 generators must be turned on, as there's no hydrogen tank on this ship
- For scanning, use the ventral fwd camera; one of the displays on the bridge will have the readout
7 Comments
Balhaze May 24, 2020 @ 8:36am 
good thing it isn't the Miranda that thing would get blown up in a heartbeat
SineSight  [author] Apr 2, 2020 @ 6:01pm 
@Slimez Thank you very much! I really appreciate the feedback. I'm not sure I'll make a atmo capable version though (or at least not anytime soon), it took quite a while just to build this version. As for the thrusters by the hangars, I suppose you could enter/exit a hangar without damage while the ship is flying straight, but yah, I usually only do so when the ship is stationary too.
Slimez Apr 1, 2020 @ 12:32pm 
This ship is honestly the best ship I have ever set eyes upon. It is that perfect design where you look at the image with one eye and you cant tell if it is large or small grid, or the scale, because it is compact and yet wonderfully detailed. I do hope an atmospheric capable version might be made, I did a decentish job of it myself, but imo I messed up the look. Also thought the thrusters by hangar doors would be a problem given I have thruster damage on, but usually people wait until a ship is stationary to enter/exit with smallcraft.
SineSight  [author] Feb 10, 2020 @ 7:57pm 
@clerenyvald I'm glad you like it!

@Firebird_528 Awesome, thanks! I'm glad it's recognizable as Star Trek inspired

@WedgedMouse Thanks, though I think I still got a ways to go for interiors; I'm not too good at coloring yet

WedgedMouse05 Feb 10, 2020 @ 4:05pm 
your now my role model on how to build a ship interior
Firebird_528 Feb 9, 2020 @ 12:44am 
I have never seen such a great fusion of Space Engineers and Star Trek. :selike:
Clerenyvald Feb 4, 2020 @ 12:40am 
It's like two great franchise's made a baby, and named it Orville. Thank you for this.