Cities: Skylines

Cities: Skylines

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Sandy Grey Modular Rocks 1K
   
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Assets: Building
File Size
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73.658 MB
Jan 14, 2020 @ 1:02pm
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Sandy Grey Modular Rocks 1K

In 1 collection by Greyflame
Water Friendly Rocks
68 items
Description


Introduction

This is a pack of 26 unique rock models. These are huge assets suitable for covering mountains and creating cliff faces.

These were originally modeled by IceKazim. I licensed them through CGTrader, reduced the tri count on most of them, created even smaller LODs, and recolored the textures to match existing rock assets. I put a ton of work into optimizing and configuring these for modern Skylines standards.

Having done several maps for this game, rocks have always been my biggest creative bottleneck. This project is an attempt to address my landscaping needs once and for all. Hopefully, they'll address yours as well :)

Sandy Grey

The Sandy Grey set is intended to roughly match Avanya's "default" cliffs. It's a soft, low-contrast grey with a bit of tan mixed in.

Features

- Most of these rocks don't conform to terrain, so they can be raised and lowered with Move It to reside within or above the terrain as you wish. This allows you to ignore slopes entirely and build completely vertical or overhanging cliff faces.

- Most of these rocks have rendered bottoms, meaning you can hang them in the air. This increases their tri count, but provides a lot of flexibility. You can even build rendered caves!

- Every one of these is water friendly. No water glitching.

- I've balanced the LODs to look good from a distance without being unreasonably heavy.

Use

- You'll need some sort of anarchy to place these on dry land. I recommend using Fine Road Anarchy 2 with anarchy active (CTRL A), which allows you to place these anywhere you want.

- I *think* you can find these in your road menu, because they're configured as road pillars for ... reasons. I'm bad at Mod Tools, okay? Just use Find It to pull them up.

- These require a bit more patience to use than traditional, terrain snapping rock assets, since by default they float in the air. Use Move It to nudge them into place.

- If you want to push the illusion even further, load them into the asset editor and place your choice of trees and bushes on top of them. Overhanging trees! In theory, this might work with the tree snapping mod as well, but I've never gotten that mod to work for me so I can't confirm.

Technical

- Main model tri counts: 360 - 7860

- LOD tri counts: 180 - 1178

- LOD texture size: 256 px

1K Textures

This version uses 1K textures for most of the models (and 2K textures for the 4 terrain conforming models). These will look a bit blurry close up, but should look fine as background pieces. If you have the RAM to spare and you're looking for something a bit sharper, there's a 2K version in the collection above.
19 Comments
Sint Holo Jul 5, 2022 @ 3:34am 
Why do these show up under the garbage tab in the roads menu? They're also the only things there...
Greyflame  [author] Apr 20, 2021 @ 10:22pm 
meehigh82 - I can't think of any reason it wouldn't work in theory. I probably won't get around to it myself soon because my to-do list is so long already, but if you wanted to take a crack at it, it should be as simple as using mod tools to extract the models and then re-importing them using a non-conforming asset as a template.
meehigh82 Apr 13, 2021 @ 4:41am 
These are awesome for detailing. I've been using them to make slopes more interesting. Is there maybe a possibility to create vanilla rocksthat don't conform to terrain? I've been looking for non-conforming rocks that are smaller than these but haven't found any yet.
slace Apr 28, 2020 @ 8:33am 
Love the rocks! Thanks!
eugen_karate17 Apr 24, 2020 @ 2:02pm 
Thanks for hard work
Crispy Duck Feb 24, 2020 @ 5:43am 
@Greyflame Just seen your reply! Thanks for the explanation. Makes sense, will check it out.
Greyflame  [author] Feb 21, 2020 @ 4:55pm 
@Crispy Duck This is typically a result of a sneaky Move It setting being active. In the mod settings, there's a toggle for "select pylons and pillars by holding Alt only", which makes road pillars (including my modular rocks) invisible to normal Move It selects.
Crispy Duck Feb 21, 2020 @ 3:39pm 
I had a strange problem with these. Once they were placed I couldn't delete them with Move It. Couldn't even select them to move.
Greyflame  [author] Jan 16, 2020 @ 2:26pm 
Thank you Ayki, Skeletor, LuisAC_8071 :D

@Ayki: The theme is Seychelles, yeah. I made the "mossy" version of these to match the Seychelles grass as closely as I could.
Sir 5w30 Jan 16, 2020 @ 2:09pm 
Perfect! just what i need. Thank you very much for these. Btw, the theme in the screenshots is Seychelles?