Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
To decompile the model - https://steamcommunity.com/groups/CrowbarTool
To import SMD models into Blender - https://steamcommunity.com/groups/BlenderSourceTools
To convert VTF textures - https://github.com/Sky-rym/VTFEdit-Reloaded
Whilst playing with the model, I've noticed that there's two ways of moving the head. There's the "FaceRoot", which moves the head around with the hair but sometimes the hair just "balds" off heh...
Then there's the main Head bone. Which is below the character for me. When I try to rotate it about, the actual model's head stretches out in relation to the pivot point on the floor. I've used "screen" tool in the animation tool hotbar to recorrect it's location directly inside the head, but when I then move his head-it rotates where I need it to, but the automatic keyframing makes it bounce around as if the new bone realignment wasn't ever set to begin with.
This probably sounds a little complex as I'm trying to animate, but I wonder if the head problem is on my end or not. Everything else about his model is amazing and works fluidly!