Source Filmmaker

Source Filmmaker

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Handsome Jack [Borderlands 3]
   
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Universe: Original IP
Model
Models: Character
Tags: SFM
File Size
Posted
Updated
175.311 MB
Dec 21, 2019 @ 6:32pm
Dec 21, 2019 @ 6:38pm
2 Change Notes ( view )

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Handsome Jack [Borderlands 3]

In 1 collection by MARK2580
Borderlands 3 characters [SFM]
21 items
Description


Handsome Jack character from the game Borderlands 3

Please do not ask me about other characters of the new DLC. I spent an entire hour but did not find them in the game’s resources. Most likely due to the fact that I do not own a DLC license, some resources did not download to me.


Special thanks to Gildor and its UE Viewer[www.gildor.org]


- Original skeleton
- 6 body groups
- 4K textures (DXT5 Had to compress them into DXT1/5 to weight was acceptable. Without compression addon weighs 360mb)
- Face pose - bones
- Eye pose - valve eyes

Download RIG[drive.google.com]

Support me
PATREON[www.patreon.com]
BOOSTY[boosty.to]

Includes:
mark2580\borderlands3\characters\handsomejack_bl3.mdl
20 Comments
MARK2580  [author] Feb 11, 2024 @ 10:25pm 
Therefore, you will have to do everything yourself.

To decompile the model - https://steamcommunity.com/groups/CrowbarTool
To import SMD models into Blender - https://steamcommunity.com/groups/BlenderSourceTools
To convert VTF textures - https://github.com/Sky-rym/VTFEdit-Reloaded
MARK2580  [author] Feb 11, 2024 @ 10:23pm 
I have a very bad experience with posting links to archives, I could just leave a link with ready-made fbx / tga, but perhaps one of the moderators will again consider it a virus and give me a community ban for a week, or maybe even block me forever.
Rotton sushi Feb 11, 2024 @ 9:39am 
I'm new to all of this and I want to use this as cosplay reference . how do you import this into blender or another model viewer?
TaloNO Jan 3, 2021 @ 3:51pm 
Ay I could tell! Lipsyncing the model went as smooth as butter 👌 👌 Cheers on ya!
MARK2580  [author] Jan 3, 2021 @ 3:31pm 
I was just too lazy to redo the skeleton, I left the original. All I was fixing was tying the bone of the mouth to all the others so that the mouth, and the jaw and lips, would open with it.
TaloNO Jan 3, 2021 @ 2:03pm 
Ah alright. I don't hold it against ya! I was wondering if it was a common issue with the model's rig. But thank you though!
MARK2580  [author] Jan 3, 2021 @ 9:19am 
I am almost complete "zero" in creating rig. I doubt it was done correctly)
TaloNO Jan 3, 2021 @ 12:59am 
One question and I want to know if it's just my end or I didn't install the rig correctly.
Whilst playing with the model, I've noticed that there's two ways of moving the head. There's the "FaceRoot", which moves the head around with the hair but sometimes the hair just "balds" off heh...
Then there's the main Head bone. Which is below the character for me. When I try to rotate it about, the actual model's head stretches out in relation to the pivot point on the floor. I've used "screen" tool in the animation tool hotbar to recorrect it's location directly inside the head, but when I then move his head-it rotates where I need it to, but the automatic keyframing makes it bounce around as if the new bone realignment wasn't ever set to begin with.

This probably sounds a little complex as I'm trying to animate, but I wonder if the head problem is on my end or not. Everything else about his model is amazing and works fluidly!
Dr.DnK Jul 6, 2020 @ 12:19am 
the model is outstanding, working on something special with it. (side question toooootally unrelated) Do you know any videos that have All of Handsome Jack's voice lines? I found 3 vids that have a good majority but I've played enough BL2 to know there are a few missing.
MARK2580  [author] Jan 28, 2020 @ 8:44am 
No idea, I didn’t change anything. Try to resubscribe.