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The map that I test the mods on has all the mods installed to run scripts based on the "NPC Programming Extender".
More recently I have been using the "Whornet ASF" script, which worked very well until the last update.
That fighter you mentioned was just added this week and I still need to add the "NPC Programming Extender" mod as a requirement, as that fighter's AI script needs it to target grids and do some other small stuff (not that it always works like it should...)
I did some tests on other ships and the effect is the same.
It just stands still.
I think it should be the other way around, the player should be the last one to be sought.
This makes battles more interesting.