Space Engineers

Space Engineers

Gnessali NPCs
9 Comments
Aggelus Jul 1, 2020 @ 3:52pm 
I know the Meridius script well and I use it in some of my Mods, I just find it very limited for maneuvers.
The map that I test the mods on has all the mods installed to run scripts based on the "NPC Programming Extender".
More recently I have been using the "Whornet ASF" script, which worked very well until the last update.
Yakobe The Derpy  [author] Jul 1, 2020 @ 3:47pm 
Ah, I see! You'd probably be best using a different one if you want something more consistent, complex, and precise.

That fighter you mentioned was just added this week and I still need to add the "NPC Programming Extender" mod as a requirement, as that fighter's AI script needs it to target grids and do some other small stuff (not that it always works like it should...)
Aggelus Jul 1, 2020 @ 3:44pm 
I am not a programmer anymore, I believe that the instructions that track the grids are missing.
Aggelus Jul 1, 2020 @ 3:42pm 
I am always looking for scripts for my MODs and I was interested in yours.
Aggelus Jul 1, 2020 @ 3:42pm 
I took a look at your Script 7.1, it's on the "(PAF-04B) Scissor-B Type Fighter" ship.
I did some tests on other ships and the effect is the same.
Yakobe The Derpy  [author] Jul 1, 2020 @ 3:39pm 
@Aggelus Well, mainly a lack of coding experience with C#, though if you don't mind me asking, what made someone with actually good npc mods bother to come check this one out? Just curious XD
Yakobe The Derpy  [author] Jul 1, 2020 @ 3:36pm 
Which npc(s) are you referring to? The scripts on some of them are a bit quirky atm due to my lack of coding experience, while others require the NPC programming extender to function properly (which I need to add as a requirement, derp me XD)
Aggelus Jul 1, 2020 @ 1:58pm 
I disabled the option to locate the player, but the NPC does not seek the big ones to attack.
It just stands still.
Aggelus Jul 1, 2020 @ 1:02pm 
Hello, I found your script very interesting, it seems more that it pays more attention to the Gps of the Player than to the Gps of the ships.
I think it should be the other way around, the player should be the last one to be sought.
This makes battles more interesting.