Slay the Spire

Slay the Spire

566 voti
Koishi
2
6
2
   
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43.065 MB
17 ago 2019, ore 17:38
9 set 2021, ore 19:48
26 note di rilascio ( visualizza )
Descrizione
Adds Koishi from Touhou Project as a playable character.

Now with zhs support (big thanks to 云璇 and ShirasagiChisato242B for translating).

Now with Korean support (big thanks to lylusia for translating).

Now with rus support (thanks DERforer)

Archetypes
  • Fade away into the furthest reaches of the enemy's mind as you become more and more Intangible, a ghost that pounces at just the right time for the kill.

  • Strike Terror into the hearts of your enemy as you slowly render them helpless against your onslaught, rejuvenating yourself for each foe that succumbs.

  • Unleash the power of the subconscious to overwhelm your opponents; but beware for the Id is fickle and difficult to control.

  • Manipulate the minds of your enemies until they are naught but dolls on strings, dancing themselves to their doom.

Content
  • 75 cards

  • 8 Relics

  • A plethora of custom sprites and animations, courtesy of the Touhou fighting games.


If anyone would like to help translate the mod, feel free to contact me.




Discussioni più popolari Visualizza tutte (2)
33
19 set 2023, ore 14:27
Bugs
Darkglade
16
18 set 2023, ore 22:15
Feedback
Darkglade
95 commenti
weak 31 ott 2023, ore 0:23 
It's the best character mod I've ever seen. Many crazy but interesting designs. However, the Chinese translation is terrible. There are several misunderstanding descriptions and typographical error. If you're willing, I can help you with the translation work.
ミ★ Sucrelune ★彡 24 ott 2023, ore 12:18 
Art is incoherent, and pictures are compressed. Character animation is cool and the mod has good ideas. Uninstalled anyway.
Khashishi 18 set 2023, ore 20:59 
I found out that if you mind control someone and then temporary strength down them, they get a permanent strength down and you get a permanent strength up. Crazy.
anaertailin 15 lug 2023, ore 6:01 
Tarquin 11 lug 2023, ore 5:20 
The boss relic Colorfull Days is broken, when you pick it up, ephemeral still triggers at 15 stacks, but it doesnt take away ephemeral
Tarquin 21 mag 2023, ore 11:40 
Mods in stacktrace:
- Koishi (2.1.0)
Cause:
java.lang.NullPointerException
at Koishi.actions.ForceIntentAction.previewNewIntent(ForceIntentAction.java:70)
at Koishi.cards.AbstractIntentChangingCard.calculateCardDamage(AbstractIntentChangingCard.java:75)
at com.megacrit.cardcrawl.characters.AbstractPlayer.renderHand(AbstractPlayer.java:2269)
at com.megacrit.cardcrawl.core.OverlayMenu.render(OverlayMenu.java:175)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.render(AbstractDungeon.java:2701)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:441)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)


with coop mod running
liconiconi 22 set 2022, ore 9:07 
这个mod与幻想乡mod一起用有时会有bug,莫名闪退而且开debug也没用,作者有解决方法吗,还是说这个mod就是不适合和幻想乡mod一起用

When this mod is used with Gensokyo mod, sometimes there will be bugs, and it is useless to flash back and debug. Does the author have a solution, or does he say that this mod is not suitable for use with Gensokyo mod
Zu 17 feb 2022, ore 2:33 
Quaint spooby mod you made there. Nice n simple but respectably unique.

Of course, changing intents still causes weird things to happen like turn 3 hyper beam by automaton. It also seems like you hard coded immunity for some enemies like donu deca whereas others like sentries can be manipulated just fine. Not the most intuitive system but it's functional.

Otherwise I was pondering whether ephemeral's threshold might need to scale with the act you're in due to energy relics and setting up free id cards with 0-cost card draw. Just something to keep in mind.

Apropos, silent and restless would sometimes give me twice as much intangible and I can't figure out why. It looks like you gain double intangible if you have less than 7 ephemeral and the card produces more than 15.
Sleekie 22 gen 2022, ore 8:00 
I can't really agree with Lesserhealer. There's nothing wrong with Constricted since it doesn't degrade per turn. Also I just tried out a Terror deck and the damage was nuts. It's not easy to put together, though.
Lesserhealer 5 nov 2021, ore 3:10 
Think her damage is not very satisfactory. Constricted is not as good as poison and she lacks cards like Bouncing Flask or Catalyst to apply decent dot. (Why does Fidgety Snatcher cost 2 while Noxious Fumes costs only 1?). And attack damage depends too much on the two relevant rare cards. Besides, the amount of Terror is reasonably restricted since Terror provides hp recovery, but that makes Terror-amount-related cards like Heart-stopping Terror and Terrifying Spectre not as desirable as rare cards should do.