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- Koishi (2.1.0)
Cause:
java.lang.NullPointerException
at Koishi.actions.ForceIntentAction.previewNewIntent(ForceIntentAction.java:70)
at Koishi.cards.AbstractIntentChangingCard.calculateCardDamage(AbstractIntentChangingCard.java:75)
at com.megacrit.cardcrawl.characters.AbstractPlayer.renderHand(AbstractPlayer.java:2269)
at com.megacrit.cardcrawl.core.OverlayMenu.render(OverlayMenu.java:175)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.render(AbstractDungeon.java:2701)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:441)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
with coop mod running
When this mod is used with Gensokyo mod, sometimes there will be bugs, and it is useless to flash back and debug. Does the author have a solution, or does he say that this mod is not suitable for use with Gensokyo mod
Of course, changing intents still causes weird things to happen like turn 3 hyper beam by automaton. It also seems like you hard coded immunity for some enemies like donu deca whereas others like sentries can be manipulated just fine. Not the most intuitive system but it's functional.
Otherwise I was pondering whether ephemeral's threshold might need to scale with the act you're in due to energy relics and setting up free id cards with 0-cost card draw. Just something to keep in mind.
Apropos, silent and restless would sometimes give me twice as much intangible and I can't figure out why. It looks like you gain double intangible if you have less than 7 ephemeral and the card produces more than 15.
I prefer going for a Terror build, but I've been playing around with Id builds and my last run I ended up with a deck of mostly Id cards (including 4 copies of Release of the Id+) and it was hilarious watching Koishi go full auto-pilot and mindlessly annihilate everything in my path.
有些卡翻译的有点问题,就比如那个“陷入富贵之心”只对手牌里的攻击牌有效,玩的朋友们注意了
《记忆衰退》好像有点问题?真就全自动爬塔啊。特别是当有陀螺的时候,很容易达成自动无限循环,不能按回合结束,我挂了20min的机应该是结束不了233。
The Terror mechanic is overpowered though and honestly not the best idea--there's a reason the normal rule of thumb is "don't allow healing from sources that don't exhaust". Once a terror build gets going you can easily heal several times your max HP every combat, but only by stalling a lot.
Aside from that she seems like a fun character, though I need to play more with Id builds
She has great mechanics and very unique playstyles availables.(Id, terror, mind-control, intangible, thorns)
Beware though, she's on the strong side.
On my first run, Neow offered me Sakuya's card as a rare card reward starting buff. I grinded it throughout the first act, got the "double damage if intangible" power, and by the time I reached the last boss I had instant access to 8 turns of intangible/double damage.
Second run, I had both Satori and Yukari special card. Got a second Satori, both with retain. That's 4 turns of permanent mind-control on all enemies. Donuts&Deca as last boss, killed each other before I needed to do anything. Fun times? Yes. Broken AF? Hell yes.
TL;dr : very polished mod with a lot of great mechanics, but use it for fun and creativity, not for the challenge. Koishi's stupidly strong.