RimWorld

RimWorld

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Alpha Mythology
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Mod, 1.4, 1.5
File Size
Posted
Updated
11.496 MB
Aug 1, 2019 @ 12:40am
May 16 @ 11:53am
34 Change Notes ( view )

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Alpha Mythology

In 1 collection by Sarg Bjornson
Mods with Vanilla Achievements Expanded support
26 items
Description
[www.patreon.com]

Features

Adds 25 new creatures to the diverse biomes of your Rimworlds, all of them based on mythological and magical creatures from different ancient cultures and sources. Similar to Alpha Animals, the philosophy of this mod is that every new creature tries to bring some new mechanic into the game, whether it be fire breathing cattle, acid and poison spewing behemoth, or faster than average steed. Some of the mechanics are simple, others much more complex.

Animals will spawn with different rates in different biomes, and should appear at about half the rate as vanilla animals (wolves have been taken as a benchmark, not rats).

Bear in mind that spawn probabilities have been calculated with no other animal mods installed. If you have, for example, Vanilla Animals Expanded, less animals from this mod will appear, obviously.



Issues

There shouldn't be any. Balance is obviously always a concern, although it has been playtested. Feel free to tell me if you think something is too wacky.

Plans for the future

Obviously, more animals!

Incompatibility:

None detected

Compatibility
Compatible with Alpha Implants
Compatible with the implants from Vanilla Genetics Expanded and gene extraction
Compatible with Alpha Biomes
Compatible with Advanced Biomes
Compatible with Lords of the Rims - Elves (mallorn biome)
Compatible with A RimWorld of Magic (animals drop Raw Magicyte)

Translations

Chinese uploaded by 22点下

Credit
Preview pic by Oskar Potocki
Some sounds by Mike Koenig at http://soundbible.com
Some sounds by Stephan Schutze at http://soundbible.com
Fire sound by JaBa at http://soundbible.com/1902-Fire-Burning.html
https://www.freesoundeffects.com/
Horse sounds by soundslikewillem https://freesound.org/people/soundslikewillem/sounds/418428/
"Horse Whinny, Close, A.wav" by InspectorJ (www.jshaw.co.uk) of Freesound.org

Thanks to Oskar Potocki for his encouragement to start using vector based graphics

Changelog
Full changelog on GitHub

Use Alpha Implants to improve your animals!





Popular Discussions View All (1)
29
Jan 15 @ 4:51pm
PINNED: Bug Reports
Sarg Bjornson
516 Comments
Cynical Cannibal Jul 20 @ 4:42pm 
Alright, is that something I can change on my end then in one of the xml files?
Sarg Bjornson  [author] Jul 19 @ 11:28pm 
No, that's defined in XML
Cynical Cannibal Jul 19 @ 5:18pm 
If I am missing the option or mod somewhere please let me know. Is there anyway to make animals from alpha animals or Alpha Mythology pack animals? I have vanilla expanded animals which adds the ability to more animals but like unicorns can't be pack animals for example.
Mike Jul 12 @ 3:15am 
thank you sarg <3
Sarg Bjornson  [author] Jul 12 @ 2:52am 
It's all on my GitHub
Mike Jul 12 @ 2:50am 
does anyone have the 1.3 version?
Monad Jun 16 @ 12:58pm 
@TheBronzeWarrior im using it with MO, the griffins are different
TheBronzeWarrior Jun 13 @ 1:54pm 
is medieval overhaul compatible? since they add griffins
Sarg Bjornson  [author] May 21 @ 11:05pm 
Does Biome Caverns have a compatibility patch to include animals from this mod? I'll guess not
SCV就绪 May 21 @ 8:58pm 
Help! After I updated to version 1.5 and used this MOD again, I found that it was difficult to refresh mythical creatures in the original map. It was useless to increase the refresh rate in the settings. I only installed Biomes! Caverns in the creature module.
I'm Chinese and don't speak English, so I use Google Translate to translate. Sorry.