RimWorld

RimWorld

Alpha Mythology
552 Comments
Naucetaaq May 26 @ 3:07pm 
Could you add the Thunderbird?
El lobo May 9 @ 9:08am 
@Traktor z Tesco I don't really find them too strong, at least with Combat Etended they drop really fast.
Traktor z Tesco May 9 @ 8:59am 
Hi, I am not sure if it was already raised but I find basilisks really strong when tamed. I got a few of them and they are like mobile turrets that I can use to hunt animals, end raids or kill infestations without colonist support. Just move animal zone and enable turret mode.
They could be nerfed by making their petrification attack to not drop meat (it could drop stone chunks) or limit ability human to control it to the cases when owner is drafted
LouIdZarcs May 9 @ 6:57am 
I think this mods' giddy-up patch needs an update , cause the patch PatchOperationFindMod is <Giddy-up! Battle Mounts> , which tracing to like version 1.2 or 1.3 :)
Tech-Priest Apr 26 @ 12:29pm 
How close to Colonsits due the Kitsune need to be to heal them? Love the Mod!
El lobo Apr 16 @ 11:20pm 
My first born was already sacrificed, I will be on my way to the CE devs then, demanding the compensation for my sacrifice.
FlareFluffsune Apr 16 @ 1:52pm 
No its not. Unfortunately to make it compatible you have to sacrifice your first born child then go ask the CE dev's instead.
El lobo Apr 16 @ 1:46pm 
Is this compatible with CE?
Nexus Mar 28 @ 12:18pm 
shoutout to the absolute legend of a goose i witnessed get hunted by a kitsune, died, but did enough damage to make said kitsune die of bloodloss soon after.
Realm Imp Feb 22 @ 10:08am 
can i make them pets?
Leenbow Feb 20 @ 10:49am 
Are Pegasi (and Unicorns?) useless without Giddy up? They seem to speed up caravans slightly more than horses, but then they don't carry any stuff which seems to make them pointless... (I don't want to install that mod, partially because it is incompatible with Multiplayer)

Also, it's just feels weird that on this page there is zero mention of Giddy up, yet it is advertised from the in-game
glenninjapan Feb 15 @ 1:46pm 
Getting this red error pop up when using this mod and Giddyup on game startup. Is it anything to worry about?
Giddy-Up] An error occured calling AllWildAnimals. This may happen if a mod has malformed PawnKindDef

https://gist.github.com/HugsLibRecordKeeper/44c681021fa1376e0723922abef05269
Sarg Bjornson  [author] Jan 13 @ 10:55pm 
Of course they have body part groups...
624932690 Jan 13 @ 10:41pm 
hi a quick bug report: Pegasus and some other animals don't have bodypartgroups, making them unable to benefit from animal armors. thanks for the mod!
Sean Jan 7 @ 12:24pm 
Yeah I don't think it's an error exactly, it's more the flame animation takes a lot of resources especially when it's a big raid (there were 40 or so of them). Come to think of it, I don't tend to use flame based weaponry in general (too much friendly fire and my stuff getting burnt to a crisp) but it might be a problem across the board, I dunno
Sarg Bjornson  [author] Jan 7 @ 12:11pm 
No log, no possible help
Sean Jan 7 @ 12:10pm 
Just had a chimera manhunter raid, and the flame breath is real bad for performance. It doesn't cause any log errors for me, but basically puts the frames at zero lmao
Once I kill them using character editor, everything goes back to normal
Target Dec 31, 2024 @ 6:46am 
Is it save to remove the "Open Wound" hediff with Cherry Picker?
Target Dec 31, 2024 @ 6:42am 
Is it normal that my FPS drops to 1 whenever i inspect the health tab of something that has 100+ bleeding "open wounds" caused by the Erymanthian Boar. I guess every bleed has its own tickrate or something and thats what causes the fps drop. However the drop is also happening while the game is paused. I'am using compact hediffs and removing it boosts the fps from 1 to 26, however thats still a drop of 74 fps, from 100 to 26.
Hubertdragon1 Dec 30, 2024 @ 3:39pm 
hey so the boar is capable of killing galatross with its passive in just few hits if you encircle him.
FlareFluffsune Dec 28, 2024 @ 5:08am 
Is there any chance for animals with multiple limbs like the Cerberus is it possible to number the organs? Like Head 1 Head 2 etc. I have come to learn that using multi-limbed animals as combat animals its hard to manage implants and fixing scars when there's 6 eyes and such because I can't figure out what is what or can you recommend a mod that helps with letting me select the specific injured parts to heal/implant?
Birdinmotion Dec 15, 2024 @ 9:06pm 
@624932690


https://github.com/juanosarg/AlphaMythology

generally you can find github mods by just pasting the name of the mod into a search
624932690 Nov 1, 2024 @ 1:09am 
Is there a GitHub link? I am hoping to contribute a new compatch for Giddy 2.
Sarg Bjornson  [author] Oct 23, 2024 @ 3:17am 
Yes, though it only affects wild spawns
beoxy Oct 23, 2024 @ 3:13am 
Hello, is there an option which animals can appear from the mod? So a selection that you click on and appears during the game?
Luke TasRook Oct 21, 2024 @ 12:27pm 
@Disgusting Incel Freak
Thanks. I was about to ask
Sarg Bjornson  [author] Oct 21, 2024 @ 8:22am 
WE WEREN'T
DisgustingIncelPervertFreak Oct 21, 2024 @ 7:55am 
minotaurs work with rimjobworld in case anyone was wondering
theothersteve7 Sep 21, 2024 @ 8:41pm 
I'd just like to share that I had a really cool situation playing as a bunch of wild men in VFE Tribals. A basilisk wandered in, and started wiping out large portions of the wild plants I depended on for food. I banded together the tribe with a bunch of makeshift weapons and managed to take it out after a long fight. Very cool!
Sarg Bjornson  [author] Sep 20, 2024 @ 6:13am 
No, depends on the animal. For example stymphalian birds give avian genomes
CTH2004 Sep 20, 2024 @ 6:11am 
"Compatible with the implants from Vanilla Genetics Expanded and gene extraction"
what gene does it give? does it just give the Alpha Genome? that would make sense, but a mythical genome could be neat...
Decoherent Aug 10, 2024 @ 2:27pm 
Butbutbut...OK, how about glitter? It would even have a hediff of -1, "I will never get all of this out of my clothes"
Sarg Bjornson  [author] Aug 10, 2024 @ 12:59am 
No, unicorns don't sparkle, those are vampires!
Decoherent Aug 9, 2024 @ 9:33pm 
Sarg. This is very important to me. Can we get a sparkle effect around the unicorns? Because Sparkles are Magic, or something like that.
Sarg Bjornson  [author] Aug 1, 2024 @ 1:43am 
That is all vanilla mechanics. There is no code in the Kitsune that causes that
Average Angry Marine Jul 31, 2024 @ 8:00pm 
is there a way to stop the kitsune's from eating their newborn children even though theres 3 fresh livestock corpses within 15 tiles from them, atleast while they are wild, ive been keeping a small group of them in a pen to tame and i have a mod that causes wild animals to breed rarely but im getting tired of needing to knockout the adults everyday until the pups growup,
Cynical Cannibal Jul 20, 2024 @ 4:42pm 
Alright, is that something I can change on my end then in one of the xml files?
Sarg Bjornson  [author] Jul 19, 2024 @ 11:28pm 
No, that's defined in XML
Cynical Cannibal Jul 19, 2024 @ 5:18pm 
If I am missing the option or mod somewhere please let me know. Is there anyway to make animals from alpha animals or Alpha Mythology pack animals? I have vanilla expanded animals which adds the ability to more animals but like unicorns can't be pack animals for example.
DreadfulDarkDreams Jul 12, 2024 @ 3:15am 
thank you sarg <3
Sarg Bjornson  [author] Jul 12, 2024 @ 2:52am 
It's all on my GitHub
DreadfulDarkDreams Jul 12, 2024 @ 2:50am 
does anyone have the 1.3 version?
Monad Jun 16, 2024 @ 12:58pm 
@TheBronzeWarrior im using it with MO, the griffins are different
TheBronzeWarrior Jun 13, 2024 @ 1:54pm 
is medieval overhaul compatible? since they add griffins
Sarg Bjornson  [author] May 21, 2024 @ 11:05pm 
Does Biome Caverns have a compatibility patch to include animals from this mod? I'll guess not
SCV就绪 May 21, 2024 @ 8:58pm 
Help! After I updated to version 1.5 and used this MOD again, I found that it was difficult to refresh mythical creatures in the original map. It was useless to increase the refresh rate in the settings. I only installed Biomes! Caverns in the creature module.
I'm Chinese and don't speak English, so I use Google Translate to translate. Sorry.
Sarg Bjornson  [author] May 16, 2024 @ 11:54am 
v5.03:

Removed ADS patch as it was popping up errors
Sarg Bjornson  [author] May 16, 2024 @ 11:51am 
It may be the ADS patch. Removing it
Sarg Bjornson  [author] May 16, 2024 @ 10:31am 
No, sorry. Works fine here
TheShadowKnives May 16, 2024 @ 10:21am 
has anyone else experienced issues with this mod breaking the debug Spawn Thing menu option? I am sure it's a conflict with another mod and I am doing some investigation, but asking here in case anyone else has run into it and knows of the possible conflict (I run far too many mods so the investigation is going to take a while lol).