Arma 3
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Drongos Artillery
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Data Type: Mod
Mod Type: Mechanics, Weapon
File Size
Posted
Updated
10.738 MB
Mar 7, 2019 @ 5:12am
Nov 2, 2024 @ 4:08pm
43 Change Notes ( view )

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Drongos Artillery

Description
Drongo's Artillery (DRA) adds semi-realistic artillery, virtual artillery, cruise missiles, suicide drones/loitering munitions, grenade-dropping drones, orbital beam and railgun strikes, C-RAM, Counter Battery radar, Electronic Warfare and satellites to Arma 3. It is based on CoC Unified Artillery for OFP. It puts AI-controlled batteries, virtual batteries and orbital strikes under player control. A degree of skill is both required and rewarded by the system. Users can control sheaf type, sheaf size, round type, angle, fuze, etc. Multiple ammunition types can be used in a single barrage (eg. HE with smoke).

Discord for my mods[discord.gg]
My Air Support mod
My Active Protection System mod


DEFAULT KEY: HOME (rebind under Options>Controls>Configure Addons)

There is a readme in the mod folder with more information.

Download: Demo/testing mission

Features:
- On map artillery with user-controlled angle, sheaf, fuze, rounds, tubes to fire, etc
- 10, 8 and 6 digit grid references for any map
- Virtual artillery
- Cruise missiles
- Loitering munitions (Mini-Harpy and modified AR-2)
- Grenade-dropping drones
- Orbital beam and railgun strikes
- Surveillance satellites
- C-RAM
- Counter-battery radar (can target incoming for AD)
- EW against drones (and optionally aircraft)
- Blacklist modules
- Easily limit access via module
- Various voice sets (US English, CSAT, AAF, Yugoslav, Australian English, French)
- Compatible with artillery mods
- Easy customization with modules
- Integration with ACE menu

FUTURE PLANS
Long-range loitering munition based on the Ababil-3.
Airburst ability to modded artillery.
Completely fix Mini Harpy stability issues.
Uploading new waypoint sets to cruise missiles in flight.


CREDITS
CoC: Unified Artillery for OFP, the system this is based upon
YonV: Heaps of testing and very helpful input
Drongo: Development and scripting
Chops: Airburst/delay fuse code, MiniHarpy model and config, testing, design help
James: Testing, design help
Zodd: Testing
D.Smithy: Real-world artillery knowledge, testing
Rydygier: Box sheaf script
Kawa: Localization code, French localization
TheTimidShade: Beam strike scripts > Check out his other mods <
Viper1Zero: US voice set https://www.youtube.com/c/Viper1Zero/videos
Red Dog: Testing
gsg94490: Testing
Fuzzle: Audio mixing for the voice sets
VedKay: Yugoslav and Australian voice sets, testing, graphics, missions and a lot of other stuff
Nidroneb: French voice set
Mildly_Interested: A lot of testing and feedback
Rimmy: Australian voiceset

LICENSE
You must receive my permission to use any of the scripts, configs, concepts or designs of this addon in the development of other projects.
You may not distribute altered versions of this addon.
You may not use this addon or any derivatives thereof in any way for monetary gain.
You may not use this addon or any derivatives thereof as part of any submission to any contest of any kind.
You may not port this addon to any other game (it may ONLY be used with Arma 3).
You may not use this addon with VBS, VBS2, VBS3 or any similar product.
You may not re-upload to Steam.
This addon may not be used for any commercial purpose.
This addon may not be used for training purposes.
This addon may not be used as a tool by military, law enforcement or security groups/individuals.

If you need an exception, contact me.

THEFT OF MY WORK
My artillery mod was stolen, edited and re-released in violation of the license by BlackAlpha of tier1ops.eu. Here is a video showing my original work and his stolen edit:

https://www.youtube.com/watch?v=Oe7G6WwxQVU

Please share this video and let the community know that BlackAlpha and tier1ops.eu are thieves. Accept no inferior ripoffs. If you find someone using the copy, direct them to this mod.

CHANGELOG
v1.53
Added: Module to allow AI to call counter-battery missions
Added: Module so AI can use suicide drones (MiniHarpy, AR2X, RC40 from Reaction Forces CDLC)
Fixed: Invisible targets attached by artillery radar were sometimes destroying rockets
Fixed: INDFOR artillery radar was not working
Changed: Vanilla 155mm and MLRS systems will now be more effective against AFVs

Huge thanks to VedKay, Choppers, TheTimidShade, Fuzzle, Viper1Zero, Red Dog, gsg94490, Mildly_Interested, Nidroneb, Rimmy and all the other cool blokes who helped out with this update.
Popular Discussions View All (11)
5
Aug 25, 2024 @ 10:04am
The ammunition does not change.
chis2009diman
2
Jan 11, 2024 @ 4:34am
Hilux Artillery technicals
Komodo
3
Jun 22, 2021 @ 2:50pm
Mistakes
chis2009diman
807 Comments
Drongo  [author] Apr 21 @ 6:14am 
Try this:
waitUntil{!(isNil"draAvailable")};
draAvailable=FALSE;

Then on the desired client use:
draAvailable=TRUE;
Sgt Shiun Apr 21 @ 5:44am 
Thank you for the great MOD.
Is it possible to disable all tablet operation by setting or writing to init.sqf? In other words, I want to set it so that no one can use the tablet without having to use the module every time in a mission that is created assuming no artillery fire is used.(We use machine translation)
Drongo  [author] Apr 21 @ 1:20am 
Yes, you can set a key under CBA settings.
MYA-SAN Apr 21 @ 12:34am 
Is it possible to open it by key configuration instead of self-interacting?
My friend said that self-interacting is too oppressive and he doesn't like it.
Drongo  [author] Mar 24 @ 9:01pm 
No, the server and all clients must have it.
NOmaidens? Mar 24 @ 8:06pm 
is it possible to be clinet side?
Drongo  [author] Feb 28 @ 1:27pm 
It should be possible with suicide drones and cruise missiles. It might be possible for artillery shells if they are in range of an artillery radar.
Marki Feb 28 @ 9:48am 
Is it possible to shoot down flying munitions with a jet?
Drongo  [author] Feb 1 @ 9:03pm 
No, and I don't intend to mod for Arma 4.
FallOfTroops Feb 1 @ 6:00pm 
Is Drongos making the switch to reforger