Arma 3
Drongos Artillery
807 Comments
Drongo  [author] Apr 21 @ 1:14pm 
Try this:
waitUntil{!(isNil"draAvailable")};
draAvailable=FALSE;

Then on the desired client use:
draAvailable=TRUE;
Sgt Shiun Apr 21 @ 12:44pm 
Thank you for the great MOD.
Is it possible to disable all tablet operation by setting or writing to init.sqf? In other words, I want to set it so that no one can use the tablet without having to use the module every time in a mission that is created assuming no artillery fire is used.(We use machine translation)
Drongo  [author] Apr 21 @ 8:20am 
Yes, you can set a key under CBA settings.
MYA-SAN Apr 21 @ 7:34am 
Is it possible to open it by key configuration instead of self-interacting?
My friend said that self-interacting is too oppressive and he doesn't like it.
Drongo  [author] Mar 25 @ 3:01am 
No, the server and all clients must have it.
NOmaidens? Mar 25 @ 2:06am 
is it possible to be clinet side?
Drongo  [author] Feb 28 @ 8:27pm 
It should be possible with suicide drones and cruise missiles. It might be possible for artillery shells if they are in range of an artillery radar.
Marki Feb 28 @ 4:48pm 
Is it possible to shoot down flying munitions with a jet?
Drongo  [author] Feb 2 @ 4:03am 
No, and I don't intend to mod for Arma 4.
FallOfTroops Feb 2 @ 1:00am 
Is Drongos making the switch to reforger
karlis.bumeisters Dec 30, 2024 @ 3:09pm 
hi, guys. has anyone, anyone(!) been able to get this enormously cool mod to work with steam MacOS? I Have tried and tried but woul ddesperately appreciate any tips. Don't think I can get mods to be downloades and implemented in the game.. :(
LEE O C Dec 21, 2024 @ 5:00pm 
ohh ok thank u
taimstarking10 Dec 20, 2024 @ 3:42pm 
does the work with antistasi ultimate?
Drongo  [author] Dec 20, 2024 @ 9:22am 
@LEE O C
Drop a grenade on the ground near a grenade drone, then use the action menu. The suicide drones explode on impact. There is more info in the readme in the mod folder.

@[MGE] Professor BBC
I'll take a look at this next update, I may have time over the Christmas break.

@KiLl3rZd3LUx3
My condolences on your future misfortune.
KiLl3rZd3LUx3 Dec 20, 2024 @ 7:43am 
I figured out how it will all end. My kids will unplug my life support to charge their phone.
Dark Dec 12, 2024 @ 5:53am 
AI harpy drones (at least the ones spawned by the zeus) are broken and never find their targets, infact, it appears all zeus spawned suicide drones simply dont work. They used to work before, not sure why its broken now. :/
LEE O C Dec 7, 2024 @ 7:20am 
how do i drop grenade from drone? and is the suicide one just crash n blow?
Mateusz_R Dec 6, 2024 @ 3:58am 
Much appreciated.
Drongo  [author] Dec 5, 2024 @ 7:49pm 
I'll take a look at it next time I update.
Mateusz_R Dec 5, 2024 @ 7:17pm 
@Drongo
my attempts to script feed information to the drone came up fruitless. Is it in the plan to restore autoseek functionality?
PrinceofPinoys Dec 3, 2024 @ 8:22pm 
Yeah the AI drone strike module
Drongo  [author] Dec 3, 2024 @ 11:00am 
@Mateusz_R
Not sure if autoseek is working, haven't tested it in ages. Note that the drone has to know about the target, maybe infoshare scripts can help.

@Eygon
It is compatible with vanilla ship systems.

@PrinceofPinoys
You mean when using the AI Drone Strikes module?
PrinceofPinoys Dec 3, 2024 @ 3:52am 
When using the Harpy Launcher, the first few ones that the AI launch don't seem to find any targets, but drift off to the edge of the map
Eygon Nov 19, 2024 @ 12:28pm 
Thanks for this mod,, been using it for almost from release. Any chance that you'll make this compatible with ships?
Mateusz_R Nov 19, 2024 @ 11:19am 
Lasing the target manually and pressing space works, but this is the Manual method, according to the ReadME file.

"To manually attack with them, use the drone's gunner position to lase and lock the desired target. Then press spacebar. The drone will automatically guide to the target. "

I am talking about the Automatic mode.

"Alternatively, the drone can be set to Automatic. It will attack the first target it locates that matches the selected criteria. "

If one has to select the target oneself, what is the purpose of choosing the target type and the button AUTO? Or does the Automatic mode just not work at the moment?
Drongo  [author] Nov 19, 2024 @ 8:34am 
Lock the target, lase it, press space.
Mateusz_R Nov 18, 2024 @ 11:52pm 
I can't figure out how to use AR-2X in the autonomous mode. I select a drone in F2 tab, click ALL (or VEHICLE, or anything really), click AUTO, then click MOVE and click on the map to make it move there. It moves there and just.. hovers. Right above 3 enemy tanks and 2 apcs.
Drongo  [author] Nov 13, 2024 @ 10:33am 
Make sure you have a radio, test in a military vehicle.
Hawk Nov 13, 2024 @ 9:48am 
The menu doesnt open for me
Drongo  [author] Nov 12, 2024 @ 8:20pm 
That's a separate mod, either my AI Fire Support (check my workshop) or use Rimmy's Light AI Fire Support (has a lot more options).
dims123 Nov 12, 2024 @ 4:38pm 
How do I get the bots to call the artillery?
LEE O C Nov 5, 2024 @ 2:47pm 
yeh mate, i commented on the air ops mod. heli and plane cas keeps laser targeting friendlies and/ or empties like sandbags n ammo crates. ive been using CUP assets
Cynicus Nihilisticus Paradoxus Nov 3, 2024 @ 1:05pm 
@Drongo Awesome! however NO stress man, you're already a god in my eyes considering the amount of work you have put into your mods.
Drongo  [author] Nov 3, 2024 @ 11:26am 
No, that is Air Ops. I am not aware of this problem.
LEE O C Nov 3, 2024 @ 11:24am 
will this update fix CAS LGBing freindlys too? i'll test it now
Drongo  [author] Nov 3, 2024 @ 11:14am 
There are suicide drones in this mod and the AI can use them both.
Thompsen Nov 3, 2024 @ 10:32am 
Are there any plans for FPV drones? Like incomming suicidedrones after spottet by AI.
Sheliz Nov 3, 2024 @ 2:27am 
There should be an easier way to correct the point of impact
Drongo  [author] Nov 2, 2024 @ 10:11pm 
Small update fixing the invisible target error, let me know if there are any further problems, I haven't had time to do much testing.

@Cynicus Nihilisticus Paradoxus
I'll think about adding that as an option next update.
Cynicus Nihilisticus Paradoxus Oct 23, 2024 @ 1:44pm 
Is there any way to change the targeting for drones. For example to have the Darter suicide drones target infantry as well as vehicles?
Drongo  [author] Oct 23, 2024 @ 9:54am 
Thanks for the report and sorry for the late reply. It will be fixed in the next few days.
Mike Oct 11, 2024 @ 8:54pm 
Bug Report: CBA updated to 3.18 and whenever I try and call artillery today I get:

Bad Version 75 in p3d file 'x\cba\addons\ai\invisibletarget.p3d'

3.17 still works fine. 18 seems to have broken other mods too, such as the Community Factions Projects mortars crashing with a similar error.
Drongo  [author] Oct 7, 2024 @ 9:38am 
There's an explanation in the readme in the mod folder.
Bateman Oct 6, 2024 @ 6:26am 
@Drongo looking to use your whitelist function, how do I go about it?
Volske Oct 2, 2024 @ 11:47pm 
@Drongo

From what I've seen it's just the RHS howitzers that are affected. I've tried Mortars and MLRS, Self propelled arty such as 2S1,etc. and those seem to work fine. It's not a huge deal, just thought I'd mention it.
Drongo  [author] Oct 2, 2024 @ 10:25am 
The beam strike uses a script by TheTimidShade, you can find it here:

https://steamcommunity.com/sharedfiles/filedetails/?id=2373483475

The railgun is a slight modification of his code.
CovidDoctor Oct 2, 2024 @ 10:22am 
How were orbital and beam strikes added? Which mods were used for it?
Drongo  [author] Oct 1, 2024 @ 10:27am 
Yeah, thought I had a scripted fix, must not be working.
Volske Oct 1, 2024 @ 6:52am 
In your comment previously mentioning problems with static RHS artillery, is one of them no shell spread? Came here after noticing my howitzer was hitting every shell in the exact same spot each shot
kiba3x Sep 22, 2024 @ 12:39am 
Tremendously good mod, thank you! :steamthumbsup: :ISSmask: