Arma 3
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3CB Factions
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Data Type: Mod
Tags: Tag Review
File Size
Posted
Updated
21.478 GB
Mar 4, 2019 @ 2:01pm
Apr 8 @ 10:05am
18 Change Notes ( view )

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3CB Factions

In 1 collection by 3cb.mods
3CB mods
10 items
Description
Introduction
The primary purpose of this mod is to complement RHS mods to allow 3CB mission makers, and the wider community, to add extra units, vehicles, and weapons to their missions.
By 3 Commando Brigade[3commandobrigade.com]

Want to find out more about 3 Commando Brigade? Interested in joining us? Visit us on Discord [discord.gg]

Contents
This mod adds the following complete factions:

Blufor
Altis Armed Forces
Altis Police Department
African Desert Army
African Desert Army Paramilitarie
African Desert Civilians
African Desert Civilian Militia
African Desert Militia
African Desert Police
Afghan National Army
Afghan National Army - Commandos
Afghan National Army - Afghan Partnering Unit
Afghan Border Police
Afghan National Police
Afghan National Police - Quick Reaction Force
Afghan National Police - National Interdictional Unit
Ardistan Army
Chernarus Civilians
Chernarus Local Defence Militia
Chernarus Police Department
Chernarussian Movement of the Blue Star
Chernarussian Movement of the Blue Star - Winter
Cold War (Early) US Forces
Cold War (Late) US Forces
Grozovia Armed Forces
ION Services
Karzeghistan Royal Guard
Livonia Defence Force
Livonia Forest Rangers
Livonia Nationalist Militia
Livonia Separatist Militia
Malden Defence Force
Middle East Civilians
Middle East Insurgents
NAPA (The National Party)
NFA (Nogovan Freedom Alliance)
Nogova Police Department
Takistan Civilians
Takistan National Army
Takistan National Army - Special Forces
Takistan National Police
Takistan National Police - Quick Reaction Force
Takistan National Police - Counter Insurgency Bureau
Takistan Pro-Government Militia
United Nations

Indfor
Altis Armed Forces
Altis Police Department
African Desert Army
African Desert Army Paramilitarie
African Desert Civilians
African Desert Civilian Militia
African Desert Extremists
African Desert Militia
African Desert Police
Ardistan Army
Chernarus Civilians
Chernarus Nationalist Militia
Chernarus Police Department
Chernarussian Movement of the Green Star
Chernarussian Movement of the Green Star - Winter
Grozovia Armed Forces
ION Services
Karzeghistan Royal Guard
Livonia Defence Force
Livonia Forest Rangers
Livonia Nationalist Militia
Livonia Separatist Militia
Malden Defence Force
Middle East Civilians
Middle East Extremists
Middle East Insurgents
NAPA (The National Party)
NFA (Nogovan Freedom Alliance)
Nogova Police Department
Takistan Civilians
Takistan National Army
Takistan National Army - Special Forces
Takistan National Police
Takistan National Police - Quick Reaction Force
Takistan National Police - Counter Insurgency Bureau
Takistan Tribal Fighters
United Nations

Opfor
Altis Armed Forces
Altis Police Department
African Desert Army
African Desert Army Paramilitarie
African Desert Civilians
African Desert Civilian Militia
African Desert Extremists
African Desert Militia
African Desert Police
Ardistan Army
Chernarus Anti-Government Militia
Chernarus Civilians
Chernarus Police Department
Chernarussian Movement of the Red Star
Chernarussian Movement of the Red Star - Winter
Cold War (Early) Soviet Forces
Cold War (Late) Soviet Forces
Karzeghistan Royal Guard
Grozovia Armed Forces
ION Services
Livonia Defence Force
Livonia Forest Rangers
Livonia Nationalist Militia
Livonia Separatist Militia
Malden Defence Force
Middle East Civilians
Middle East Extremists
Middle East Insurgents
NAPA (The National Party)
NFA (Nogovan Freedom Alliance)
Nogova Police Department
Takistan Civilians
Takistan National Army
Takistan National Army - Special Forces
Takistan National Police
Takistan National Police - Quick Reaction Force
Takistan National Police - Counter Insurgency Bureau
Takistan Insurgents

Civilians
Chernarus Civilians
Takistan Civilians
African Desert Civilians
Middle East Civilians

This mod also adds extra vehicles or reskins to the following factions:

AAF
FIA
RHS CDF Regulars
RHS CDF National Guard
RHS HIDF
RHS US Army
Finnish Defence Force

In addition to a number of reskins of BI and RHS assets, this pack adds a huge list of vehicles and weapons, too numerous to list here.

For full details, including user and admin guides, please visit our website at https://3cbmod.wordpress.com/released-mods/3cb-factions/

License and Disclaimer
For details please visit our website at https://3cbmod.wordpress.com/released-mods/license-and-disclaimer

Support
For all support issues please visit us on the BIS forums at https://forums.bohemia.net/forums/topic/222180-3cb-factions/
Popular Discussions View All (72)
1
May 9 @ 5:21am
Question about ACE
deadorbit
5
Apr 15 @ 3:58am
Units switch to use pistols only and no other weapons
OT Bop
4
Apr 1 @ 6:52am
CSAT Tanks have issue where despite SPAWNING with 3 Crew Members, you can only put Two in if you are replacing them
Owl
1,778 Comments
KJW May 9 @ 9:35am 
@Evrik Mikeros
Evrik May 9 @ 5:19am 
@KJW: What tools were you using to obfuscate?
KJW May 9 @ 1:40am 
Not trying to be pushy Evrik, just giving you more info

Just tested our build of USP goggles with every facewear combination possible configured; only bloated load times by 20 seconds compared to normal.

When obfuscating, this was increased to 8 minutes.

I don't know the ins and outs of obfuscating and won't pretend to, but my recommendation to you if obfuscation is about protecting source files would be to simply move all of your configuration files to a different PBO that is unobfuscated. I (believe) that this would not require any file path changes for you.

I will also say we only ever use 1 config.cpp per pbo in USP; I've never used multiple config.cpps so cannot speak for the time taken for them but I doubt that is the problem here given the aforementioned times
white circle May 7 @ 5:31am 
SWEET NEPTUNE THATS 21 GIGS
KJW May 5 @ 4:19pm 
roger, thanks for keeping me updated.
Evrik May 5 @ 2:09pm 
@KJW: Thanks for continuing to check. I am busy speaking to the dev behind the obfuscation system to confirm if this is an issue with the tools.
KJW May 3 @ 3:01am 
Of course that's an entirely impractical solution as there is no way to point to a new config instead of yours. If you need to then just move your config files to an unobfuscated pbo with the src files in obfuscated pbos instead as I expect it's whatever you are using to obfuscate that is causing it.
KJW May 3 @ 3:00am 
Having extracted most of the config and rebuilding it (without any sources files beyond that as those are irrelevant) the game starts significantly faster when binarized. You are not binarizing your mod properly.
Brother Gideon Apr 25 @ 10:57pm 
infrantry units spawn only with one mag, i dont seem to be the only one with the issue: Is there any chance this could be fixed?
KJW Apr 23 @ 1:35pm 
@Evirk -- nope, im checking for existence of config.bin instead of config.cpp using fileExists command. This works for our obfuscated pbos in usp; you have no .bin files in there.