Stellaris

Stellaris

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The Infinity Stones
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24.412 MB
Feb 15, 2019 @ 11:33pm
Jun 20, 2024 @ 11:24pm
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The Infinity Stones

Description
The Infinity Stones

Not compatible with 4.0 "Pheonix" or beyond

Compatible with 3.7 "Canis Minor", 3.8 "Gemini", 3.9 "Caelum", and 3.10 "Pyxis", 3.11 "Eridanus", and 3.12 "Andromeda"



Overview
This mod brings the Infinity Stones of the Marvel Cinematic Universe into the Stellaris Galaxy. Spawning either in random locations or under the control of a Fallen Empire, you will discover each stone as time goes on and get to investigate the stones' mysterious origins to unlock them. Once a Stone is unlocked, simply having it within your border grants you bonuses that would make the Stellaris development team cry.

As of Stellaris 3.7, this mod has been overhauled:
  • Archaeological projects to unlock each stone, giving a detailed backstory which adapts to how the galaxy was spawned
  • The ability to Requisition stones from systems that no one owns
  • Integrated the stones into the intelligence and espionage system
  • Galactic resolutions mandating members' control of their stones
in addition to improvements to existing features like:
  • Wars for Infinity Stones
  • Federal Laws
  • Relocating Stones within your borders
  • Situation Log information panel for each stone you have encountered (which has been significantly improved)
  • Empire buffs given by wielding each stone

For a comprehensive list and explanation of features, see the Discussion post about it.



Compatibility
Stellaris Version
3.7
3.8
3.9
3.10
3.11
3.12
Mod Compatibility

No Vanilla files are overwritten which means no conflict with/dependency on other mods!

Not currently true - I edit the event "crisis.7200", which is the handler for Cosmogenesis' Applied Infinity Theory tech. This is a temporary fix only, but will render the mod incompatible with other mods which edit the same event.



Bugs and Feedback

If you come across specific bugs, typos, or errors (something that needs to be FIXED) please report it in the Bug Reporting Discussion.

If you have general feedback on balance, features, or the AI (something that needs to be IMPROVED) please report it in the Feedback and Suggestions Discussion.

Known issues:




Plans
  • Non-military options for taking stones, through espionage or diplomacy (I have been working on the operation for a long time, it's a slow process, but it's coming)



Credits
Thunder and Effective.Power for their work on the original mod.

Camo-Flauge[www.deviantart.com], Saiol1000[www.deviantart.com] and the More Events Mod authors/contributors, for images used or adapted in this mod.

DayShine and the whole CWTools team for creating the tools that made this mod possible.

All the people on the Discord Modding channel who have been invaluable in getting me through development hell.
Popular Discussions View All (3)
188
Jun 20, 2024 @ 12:16am
PINNED: Bug Reporting
LysdexicsUntied
145
Jun 2, 2023 @ 12:30am
PINNED: Feature and Improvement Suggestions
LysdexicsUntied
853 Comments
Paradoxical Name May 25 @ 2:43pm 
Awesome! Thank you so much, and I'd appreciate it! I am also on the Stellaris modding den if anyone wants to chat.
LysdexicsUntied  [author] May 25 @ 7:20am 
@Paradoxical once I hear back from dalamma I can give you guys a run down, and you two can figure out where you want to go from there
LysdexicsUntied  [author] May 25 @ 7:18am 
Thanks @Tash :)
LysdexicsUntied  [author] May 25 @ 7:18am 
@Paradoxical Go for it, all the graphics are either from online artists or just my own minor edits to existing to Stellaris art, use as much as you'd like, no need for attribution (except for maybe the Camouflage link on DeviantArt, whoever they are made the original images used for the stones)
Tash May 23 @ 8:02pm 
LysdexicsUntied you are a true champion of the human race!
Paradoxical Name May 21 @ 4:48am 
Hey, so I have aspirations of making a Marvel Universe mod for 4.0.12. I really like the way this mod looks, sounds, and plays, so I wanted to ask: Do I have your permission to use the GFX and sound files included in this mod for mine? I can definitely attribute them to you

I am also down to work with you, dalamma!

I am a new Stellaris modder with limited time though, so might be a while lol I've only ever modded HOI4 before, but I'm willing to learn for this
LysdexicsUntied  [author] May 16 @ 11:29pm 
Sure thing, I'll private message you about it
dalamma May 16 @ 9:12pm 
I can take a crack at it, can you open source the github code / provide access to it?
LysdexicsUntied  [author] May 14 @ 5:19am 
Sorry guys, I've been keeping up with the 4.0 notes - it changed basically every aspect of the game that this mod interacts with, and fixing pretty much means overhauling the whole mod, top to bottom. Realistically (and tragically, I really enjoyed modding) I don't have that kind of time these days 😭

If anyone wanted to have a crack at it, I'd have no problem making them a co-author and answering the odd question about how it works, but other than that this mod may have reached retirement

@Beatmaster Unfortunately no, all the snap code was deleted under the idealistic dream that I would make a full Thanos crisis
yodellingllamas May 13 @ 9:36pm 
4.0 update soon?