Stellaris

Stellaris

The Infinity Stones
 This topic has been pinned, so it's probably important
LysdexicsUntied  [developer] Feb 27, 2019 @ 3:19am
Bug Reporting
Please feel free to report any issues you may find, it helps immensely
Last edited by LysdexicsUntied; May 15, 2019 @ 1:13am
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Showing 1-15 of 188 comments
I'm having some trouble with Seizing Infinity Stones from other empries. Whenever I do, the stone gets duplicated (one comes to my empire, but the original remains at the original place). This didn't happen when changing location, btw. :)
Also, there are some text issues with one of the stones and with the "all stones" effect on your empire screen.
https://imgur.com/a/Df3hQp0
LysdexicsUntied  [developer] Mar 1, 2019 @ 8:19pm 
The text thing is strange, are the actual effects working in-game? EG, are megastructures 65% cheaper to build?

As for the winning a war issue, could I get a few more details?
1) Which stones is it happening to?
2) Did the enemy have any allies in their war?
3) How many stones did you take from them?
LysdexicsUntied  [developer] Mar 1, 2019 @ 9:17pm 
I'm updating now, the wargoal issue is fixed (a result of me overhauling things a few weeks ago, and forgetting to update the wargoal system), and to retroactively fix the issue, I've added a yearly event to remove duplicate stones. Unfortunately, thanks to how it was before, the stone that will get deleted is most likely actually your one, and your opponent's will still remain, so you'll have to go to war for them again.

To make up for it, I'm temporarily lowering the difficulty of the Seize wargoal for a few days, so it should be easier to retake them
@Author
Sorry for the delay in the answer. I read you fixed it already, but anyway, to your questions! :)
1) It happened to all stones I took via Seize. Which where all but space.
2) In the first war (Soul, Power and Reality, *lucky empire*), there were no allies.
3) I took all three, all of them went to the same planet in my territory, but remained in possession of the other empire aswell.

Regarding the text, yes it is working. It just reads weird. :)

Thanks for the attention!
You have a very cool and amazing mod! :)
LysdexicsUntied  [developer] Mar 2, 2019 @ 6:44am 
Yeah, your first message made me look at my wargoal code, which I haven't touched since I first started reworking the mod - and as such, was super outdated. Easy fix was just making it use the same events as the Stone transfers use, which fixes the issue and streamlines it all at once. But, unfortunately,it should revert ownership to the guy you took it from, hopefully not too much of an inconvenience to win it back.

As for the text, from what I can tell that's actually a Vanilla issue - they haven't created the English text for those modifiers, so its defaulting to its name in the coding. Its annoying, but shouldn't affect functionality

And lastly, thanks! Pretty glad you brought this up, I've missed it for about 3 weeks so the feedback was invaluable
Snugglequine Apr 18, 2019 @ 10:04am 
Currently playing as a machine empire, all planets are habitable. I'm unable to transfer the stones to an uninhabitable planet as a result. Could a work-around please be implemented?

Edit: Maybe the ability to terraform a world to an "Infinity world" with a massive habitability debuff?
Last edited by Snugglequine; Apr 18, 2019 @ 10:07am
Zoe, the Bad Wolf Apr 18, 2019 @ 6:35pm 
@Snugglequine, can't you transfer them to an asteroid, for instance?
LysdexicsUntied  [developer] Apr 18, 2019 @ 7:10pm 
@Snugglequine I'm assuming you use a mod that enables habitation of normally uninhabitable planet classes? Because normally I don't think Machines can inhabit barren/molten/etc planets.If so, which mod is it? And as Zoe said, perhaps try an asteroid until I resolve it?
Snugglequine Apr 20, 2019 @ 9:45am 
Yea, sorry, I derped. I have no mod that enables habitation of asteroids and such, I just didn't think of them at all. I though "Uninhabitable" meant the 'red' worlds.
LysdexicsUntied  [developer] Apr 20, 2019 @ 8:26pm 
Ah right, no worries
LysdexicsUntied  [developer] May 15, 2019 @ 1:10am 
@Zoe If the issue crops again (which the eternal pessimist within me says it will), I can't actually give you a "fix". As I mentioned in the comments, its an infuriating glitch which has no discernible cause. To answer your question, no using GPM is not an issue, I wholeheartedly recommend it in fact (the next update features GPM-exclusive content just for kicks) but the bug does seem to only occur if that mod is used - although the issue itself is very rare.

If it does happen and it annoys you during gameplay, just use the console commands to move the stones to different planets and see if it works. Some planets will, others won't. Your best bet is moving it to a planet that already has a stone on it, and which works fine.

Sorry I can't be more definitive, it's just that there literally is no identifiable cause
LysdexicsUntied  [developer] May 15, 2019 @ 1:12am 
@GrandAdmiral It is true that Stone deposits may get overwritten, since as far as the game is aware there's nothing special about them. But my mod automatically corrects this on a yearly basis (or at least is should) so if the stones don't respawn automatically within a year or 2 (there'll be a notification event, or else check with the command "event idebug.5") definitely report it back to me
Zoe, the Bad Wolf May 15, 2019 @ 5:11am 
@Author
What would be the command to move them?
LysdexicsUntied  [developer] May 15, 2019 @ 5:30am 
@Zoe Select the planet you want it on, and depending on what stone you want use:
Soul - "event inf_transfer.0"
Reality - "event inf_transfer.1"
Time - "event inf_transfer.2"
Space - "event inf_transfer.3"
Power - "event inf_transfer.4"
Mind - "event inf_transfer.5"
All of them together - "event inf_transfer.6"
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