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I am also down to work with you, dalamma!
I am a new Stellaris modder with limited time though, so might be a while lol I've only ever modded HOI4 before, but I'm willing to learn for this
If anyone wanted to have a crack at it, I'd have no problem making them a co-author and answering the odd question about how it works, but other than that this mod may have reached retirement
@Beatmaster Unfortunately no, all the snap code was deleted under the idealistic dream that I would make a full Thanos crisis
In terms of the spying update, it's pretty unlikely now I did actually do a lot of work on the operation side of things. I stopped because realistically the espionage system just doesn't work well enough to implement a stone-stealing mechanic that is both interesting and balanced. I'd still love to achieve it. If they do overhaul intelligence and I I get less busy, I might try again
This main version is now up to date and won't crash again (for real this time lol), unless you have another mod which overwrites the vanilla cosmogenesis thesis event
Sorry for the inconvenience, and to the others who I brushed off before when they reported it - odds are, it wasn't another mod conflicting, even though that can still happen
I looked into infmod_cosmogenesis_fix.txt but didn't find anywhere else mentioned the infmod_prevent_cosmogenesis_events global flag. I don't know anything about Stellaris modding and not sure if this is right.
@William Too late to be useful for you, but you'll be fine - all the AI scripting is within my own files, I don't edit any game files, so no compatibility issues, even with other mods. Unless those mods edit my files lol
@AkGara Just went on today to do a compatibility check and ran into the same issue. I know what's causing it, but not how to fix it. I'll try to get at least a workaround out tomorrow
Then could you tell me what the Situation Log Infinity Stones entry says about each stone in terms of owner, unlock status, etc?
For any hosts of a multiplayer lobby that want to force the clean-up event, use the command "event infmodtools.3101"
Not my favourite feature in the mod, but it's the best option at the moment. If they ever add other ways of displaying them on the galaxy map, I'd happily switch to that
In the meantime, it should work fine with the new update, you can ignore the warning in the laucncher