Arma 3
31 ratings
TheSniper
   
Award
Favorite
Favorited
Unfavorite
Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop, Persistent, Zeus
Scenario Type: Air, Infantry, Vehicles
Scenario Map: OtherMap
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
15.051 MB
Jan 25, 2019 @ 4:05pm
Feb 4, 2019 @ 3:15pm
67 Change Notes ( view )

Subscribe to download
TheSniper

Description
Kill the German commander before he kills your captain

Map - Neaville
Coop1-4


Features

Over 25 random mission
End game - Protect your captain
Captain has extra health and 2 lives - SPECIAL instruction for the captain below
Random Sniper vs Sniper missions
Random Sniper vs Squad
Random destroy/kill VIP missions
Base attacks - teleport back to HQ to save the day
Teleport via flagpole - mobile flagpole you can move around the map via truck
Base building
AI-Skills are random - from accuracy to rifle sway
Arsenal
Stam off - parameters
Weapon sway reduced - parameters
Daytime combat only
All players can repair and heal
Recruits at the flagpole
Did I mention Base attacks?
Tested a bazillion times to squeeze out the most FPS
Enemy ALiVE Commander for more random game play
Dedicated friendly
Save game enabled - not tested on dedi
VCOM enabled

How to Play

-Host the game in multiplayer LAN/Internet to play MP/SP

-You can grab fresh recruits from the flagpole and the captain.

-When a HQ attack starts. A small sniper squad has been dispatched to kill the captain. Protect the captain or the game will end. You also have to destory the transport that carried the units near your HQ. This will make the germans retreat and the task will be complete.

-You will be teleported back to base during an HQ attack. Anyone in your group will also be teleported. Anyone outside the host group will not be teleported. - not tested on dedi

-The game is ment to be hard. Frontline warfare is never easy. Grab some recruits and pack up the truck. Your going to need them.

-Press U to form a group with your friends.

-Check map often

-Press Y for zues. Gives player one an overhead view of the battle. Use this if your think the game is to hard.

-Ammo and weapons are in the house in front of the captain.

Protecting the Captain

1, Your captain has extra health and 2 lives.
2, Your captain can revive himself after 60 seconds. <sometimes sooner>
3, If your captain has enemys to close to the HQ. Spawning at the HQ will be off and you have to resort to the reinforcement spawn point.
4, HQ attack missions will teleport you to the captain before they start. You must be in a group or only the host will be teleported.
5, The captain will warn you when enemys are getting to close.
6, No need to defend the captain while other missions are active. He will warn you if other wise.
7, Prepare for war. Build your base.
8, The captain has two AI bodyguards

END GAME

- If your captain dies you will lose the game
- Finding and killing the german commander will win you the game
*note
to find the german commander you must kill the german captain <random objective>

TIPS
1. Carry lots of smoke when playing with friends. Lay down some smoke cover and revive.
2. Save a few loadouts in the arsenal. You will need a bazooka to destroy vehicles.
3. Always bring some AI recruits to help you spot the enemy.
4. If the game is to hard when playing solo. Lower AI accuracy and click the button to take less damage.

Next Updates

Adding radio addactions - can call mortar strikes from the radio - 10%
Adding more health to players - it will take 4 bullets to kill you. - 100% needs testing - found bug
Getting the random mission rooster above 30+ missions - 75%
Working on difficulty

Credits
GEORGE FLOROS - killfeed, holster, earplugs
https://forums.bohemia.net/forums/topic/215850-compilation-list-of-my-gf-scripts/
Bon's AI recruitment script
[R3F] Logistics
ALiVE - friznit,Tupolov and the rest of the dev team
CUP Team
LSValmont - Boss script
Gunter Severloh - No one can hide from Gunter. He is everywhere. Love ya man! <smile> Guntar script collection below.
https://forums.bohemia.net/forums/topic/165560-ai-compilation-list-of-addonsmodsscripts-threads-for-arma3/
ImaFoolRU12 - Helps me by testing all my missions. He is the best meat shield in Arma.
The entire Arma community.

Want to help test this mission and future missions?
Comment below and I will add you to friends.
Thank you for the support.

**Future plans**
Making template of the mission when its done. This way it can be ported to other maps.
Porting this mission to the Neaville winter map.


If you like this mission. Please give some +rate love
26 Comments
Smiley Jan 14, 2020 @ 12:35pm 
Can't congratulate you enough of such a perfect storm mission-idea. It has all the right ingredients for what I would call the most authentic WW2 mission yet. Putting aside the actual AI v AI fighting in real time (via ALiVE) which adds so much atmosphere, the decision to go with Snipers is genius. My only only feedback would be to turn off friendly map markers, and turning down the speed of which tasks/things happen. It feels a little rushed (maybe intentional) but it would be nice if there was an option to make a "realism mode" with limited info/GUI for us mil-simmers.
CastleDoctrine1776 Jul 16, 2019 @ 1:58pm 
can anyone tell me why alive vehicles just doesnt exist anymore
ChewyBullets  [author] Feb 4, 2019 @ 2:28pm 
Update
Added parameters to reduce weapon sway etc
ChewyBullets  [author] Feb 4, 2019 @ 10:16am 
Update
-German attack plane added. Now you will see dog fights in the sky with very little FPS loss.
-Added US Army to the front lines. Now game play is stable with the US fighting in town to help you
ChewyBullets  [author] Feb 3, 2019 @ 7:46am 
Update
Added mobile teleport flagpole that you can carry around the map via truck. You can teleport back to HQ faster and setup a rally point by planting the flag on new ground. Get back into the fight faster using the mobile teleport flag.


AI ACCURACY/SKILL
Now German AI skills are random from 0.1-0.2. This may get adjusted over time. Working on balance with the next couple updates.

Changed the intro to reflect more of a war time atmosphere
ChewyBullets  [author] Jan 31, 2019 @ 1:26pm 
After I get this thing polished up. I will be working on parameters at the end and making a template to port mission. Next update is addressing the SvS missions. They are getting complete overhaul.
Kalen Jan 30, 2019 @ 1:27pm 
I have absolutley no idea about scenario making and if its even possible to do but it would be awesome if you could make it like in antistasi where you can choose preset factions at the beginning. Like you can choose to play as germans and are fighting against russians or be russians fighting against americans for some reason.
ChewyBullets  [author] Jan 30, 2019 @ 6:57am 
Update

<<NEW INSTRUCTION HAVE BEEN ADDED ABOUT YOUR CAPTAIN>>

Captain now has extra health and 2 lives. Also note that he can be revived and will call out for help. <read more above>

Removed Duke Nukem audio headshots and replaced with my own custom WW2 headshot sounds. You will hear helmet pings and germans talking mid sentence and getting hit.

Added sniper tower at base
Godis Jan 29, 2019 @ 11:10am 
Nice :)
ChewyBullets  [author] Jan 29, 2019 @ 10:47am 
@Godis, I am working on a template to port the mission to other maps/factions.