RimWorld

RimWorld

167 ratings
Hisa Faction
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
15.198 MB
Jan 7, 2019 @ 6:21am
Apr 28 @ 11:16am
109 Change Notes ( view )

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Hisa Faction

Description
Mod

Hisa - artificial race of foxgirl mercenaries!

(Perhaps was created on a distant planet by yet another mad scientist to battle mechanoid threat)

Work in progress

New game required for faction generation and some resources, or you can always use something like this to add factions:
Vanilla Expanded Framework



Race
Hisa (fox girls), female only artificial race of warriors (there is still a chance for male pawns for compatibility with some mods)
- Battle-oriented race with aiming and melee bonuses
- Damage resistance bonus
- Pros: +25% to mining ,construction and tending
- Cons: -25% to plant and animal harvesting, research speed

Faction
- New faction of Hisa Enclave - galaxy mercenaries. Balanced around the strength of factions like Vanya Chaser Armada, Orassans, Avali, Polaris, Moyo, etc.
- Good trading capabilities at faction bases

Resources and Tech
- New resources:
- Energy Crystals - dangerous explosive crystals, can be mined on surface and from underground, crafted from hisa workstation. Required for almost any Hisa Technology.
- Exotic Dust - some kind of exotic matter, can be mined from underground, crafted from hisa workstation. Required for some structures and Matter Converter.

- Hisa technology tree devided into several tiers (everything can be used by other races)
- Unique structures that do not require electricity but require Energy Crystals for construction.
- Weapons with unique debuff effects (anti-armor, slowing down, etc.)
- Hisa Power Armor specialised in mobility.
- Specialised belts - neurobelts. Provide bonuses to various tasks.
- Matter Converter - can convert various metals to Exotic Dust and vice versa (automaticaly support all available metals).
- Mining Translocator - just Deep Drill without pawn and energy requirements with several times bigger effective range.
- Black Gates - can summon recruits for your colony from Hisa Enclave.
- Archotech tech tier unlocked by Black Gates.
- Archotech Duper - duplicate production of linked workstations.

- Synergy with SaveOurShip 2 Mod:
- Ship Weapons, Shields, Engines, Reactor and Unique EVA Power Armor

- Synergy with SRTS Expanded Mod:
- Tsubame - SRTS vessel of hisa design.


OTHER LANGUAGES

Hisa Faction Japanese translation (by @Lucifel)


RECOMMENDED MODS

[NL] Facial Animation
FemaleBB BodyType
SRTS Expanded
Save Our Ship 2

INCOMING UPDATES

- New Anomaly event
- More stuff

LiTE Version - Race and Faction only

https://steamcommunity.com/sharedfiles/filedetails/?id=1717011928

PATCHES

HD Pawn Textures patch (1.0-1.1 only) - https://steamcommunity.com/sharedfiles/filedetails/?id=2091462324
(by @Abraxas)
Combat Extended patch (1.3 only) - https://steamcommunity.com/sharedfiles/filedetails/?id=1845430647


Mods used for Hair, Faces and Body on preview image:

- Ameiro 12 anime faces WEEB version : https://steamcommunity.com/sharedfiles/filedetails/?id=1208736635
- Roppoi Hair 1.0 : https://steamcommunity.com/sharedfiles/filedetails/?id=1100547661
- Rimsenal Rimhair : https://steamcommunity.com/sharedfiles/filedetails/?id=725949967
- Xeva's Rimhair : https://steamcommunity.com/sharedfiles/filedetails/?id=705924057
- [SS]Lovely Hair Style : https://steamcommunity.com/sharedfiles/filedetails/?id=1498706339
Popular Discussions View All (6)
14
Aug 7, 2024 @ 2:10pm
found the bug again
Lance Axiom
23
Mar 16 @ 3:25am
PINNED: Support for other mods.
Kerevan
9
Apr 21 @ 12:59am
PINNED: Balance Suggestions
Kerevan
266 Comments
Lance Axiom Apr 28 @ 10:56pm 
thankyou
Kerevan  [author] Apr 28 @ 11:25am 
Small changes:

- Archotech Tech Tier and Archotech Duper do not require Anomaly expansion anymore.
- Archotech Duper now require new item for construction - Archotech Shard.
- Archotech Shard can be crafted at Hisa Fabricator.
- If you have Anomaly expansion you can transform normal Shards to Archotech Shards at Hisa Fabricator.
Kerevan  [author] Apr 28 @ 10:02am 
I'll try to minimize requirements of expansions when adding new stuff, but some future planed things can be done only with them (Biotech or Anomaly).
Lance Axiom Apr 28 @ 9:19am 
some of us will never have anomaly (like me) but love this mod.
Kerevan  [author] Apr 28 @ 8:33am 
Should be fixed now.
Kerevan  [author] Apr 28 @ 7:20am 
Actually my bad, you probably not having Anomaly, it can be related to some error i found. Will fix asap.
Kerevan  [author] Apr 28 @ 6:55am 
No issues with crafting spot at Rimworld 1.5 - checked just now. Probably other mods.
M4rckkk Apr 28 @ 5:26am 
For some reason im having a problem putting a crafting spot on the ground when using the hisa faction mod, when i click on it the menu's dissapear and i cant click on anything.
Kerevan  [author] Apr 26 @ 3:26am 
Thanks @NoirFry, fixed!
☠ ✙ NoirFry ㋛ ⚸ Apr 25 @ 8:42pm 
Two typos in 1.5/Defs/RecipeDefs/Fabricator_recipes.xml
<recipeUsers> should be HisaFabricator [, not Hisa_fabricator