Slay the Spire

Slay the Spire

71 ratings
The Florist
   
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Character
Language : English
File Size
Posted
Updated
6.137 MB
Jan 6, 2019 @ 9:50am
Jan 14, 2020 @ 9:15pm
78 Change Notes ( view )

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The Florist

Description
Ever wanted to Slay the Spire as a florist? Probably not, but now you can!



This mod adds a florist. Current status: 71 cards, 4 class relics.

Balance - somewhat


Note - Keywords not very compatible with Gatherer


TODO list:
Card art.
17 Comments
Daydream King Apr 14 @ 5:31am 
This character is very fun to play! The cards fit the theme. Cards feel good to play. Synergies are there. Well done. I think the only thing that would make the mod better is better card art. Affliction is really powerful. Being able to counter act 3 bosses, and the heart from buffing is a nice tool to have. I'm not sure if you're going to add more cards for the Florist. But maybe add a couple more payoffs for exhausting cards. Feel no pain would be sooooo good for the Florist for example.
BigGucciSosa Oct 22, 2022 @ 7:49am 
This is subtly one of the best mods out there. It's balanced pretty similarly to the base game, and there are plenty of little synergies that make drafting new cards feel good and excitiing from act 1 through 3.


Its biggest flaw is that its a little TOO close to the base game - even Defect and Watcher both feel like more distinct ideas than this, which is pretty much a spin on Silent (Poison + turtling + a couple big damage-dealers). But in a world where most 90% of mods are 'a lot worse than the base game," it's refreshing to play a mod that understands complexity and intuitiveness so well. Easily in my top 10 mods out of 50+ tried, maybe even near my top 5
piccolossj2 Aug 21, 2022 @ 1:15am 
it would be nice if the flower had there own image
Sagil Dec 21, 2020 @ 3:23am 
Flower text could be more concise. The keyword already explains the basic mechanics, so e.g. "Gain 6 Block. At the end of your turn, increase Block gain by 2" could be shortened to "Gain 6 [+2] Block".
shoobers May 4, 2020 @ 2:12pm 
Alchyr  [author] Jan 14, 2020 @ 8:23pm 
updated
Dungeon Explorer Levender Jan 14, 2020 @ 3:56pm 
Fix it plz ;-;
Tesso Aug 11, 2019 @ 8:40pm 
This mod is very evocative and has great theme. Great job, and thank you very much for your effort. I think it's positive overall, but I do have some observations/opinions.

The seed mechanics make it too easy to turn any given run into crazy random card nonsense. The equivalent of taking Dead Branch in card form.

There are cards that make it too easy to do mega poison/damage. There are also cards that become impractical the more they upgrade (Lotus). It feels like a lot of the Powers make everything combo together too well.
lompeluiten Mar 10, 2019 @ 9:35am 
broke it in 2 games. Gave more then 300 poison in 1 turn, getting the combo ready in around 4 turns.
Alchyr  [author] Mar 7, 2019 @ 4:54pm 
Probably not, I'm pretty lazy.