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https://youtu.be/aL3Fkg3TPh0
Something like Plasma Rifle could become 'Deal 3 Damage for each Fuel you gained this turn" for instance, and Flame Thrower could become an X spell, consuming X Fuel for X damage.
Energy Barrier should perhaps just use up some Fuel afterwards.
This one had me really frustrated for a while and to be honest I ALMOST deleted it. I do however have a rule that I will continue to play a character until I beat the third act so I stuck with it.
Finally I figured out where the strengths lie in this deck/character and those strengths are very good. They aren't apparent at first and so I'd say this is one of the more difficult characters for me but one of the most powerful and fun if you master it.
The cards were pretty good. I did find the character model a bit of a let down however you may not have the ability to create an actual scientist model. Hopefully someone with the art skill can do so for you because the actual mechanics of this mod & the concept is excellent and I think an actual mad scientist model would really make this shine.
All in all well done! Hopefully will come back to it during the daily challenges.