Slay the Spire

Slay the Spire

126 ratings
the Mad Scientist
   
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22.538 MB
Jan 5, 2019 @ 3:42pm
Jan 18, 2020 @ 10:38am
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the Mad Scientist

Description
A new character: the Mad Scientist.
This character uses small trinkets and attacks powered by volatile fuel.

https://github.com/twanvl/sts-mad-science-mod/
26 Comments
CoCa_NabiS Jan 28, 2024 @ 4:05am 
Hi there if you want to see the deck I did a run that you can see just below
https://youtu.be/aL3Fkg3TPh0
Sagil Apr 24, 2021 @ 6:26am 
Bug: Bombardment is not affected by Weaponize.
旅渚Lastcel Dec 14, 2020 @ 3:06am 
There is a severe bug with Reconstitute(+). If you begin a turn with 0 fuel, in terms of the value of the fuel regained, Reconstitute(+) will be equal to the fuel consumed last turn instead of being set to 0 at the very beginning. If this happens throughout several turns in a row, the value will even be accumulated with the fuel consumed those turns.
oriko_mikuni Sep 18, 2020 @ 8:14am 
and a crashlog for weaponize https://pastebin.com/2FrYw0Li
oriko_mikuni Apr 14, 2020 @ 10:54pm 
powered strike didn't count on a strike card.
MoonMan Mar 18, 2020 @ 12:41am 
Hey I cant seem to get any unlocks any idea why that would be the case?
Sandling Nov 28, 2019 @ 3:15pm 
Hello there! Nice mod! - I would try and look into the scaling of fuel-turned-into-X spells though, like Energy Barrier and especially Plasma Rifle 'n Flame Thrower: It takes pretty small effort to turn these kind of spells into extremely overpowered machine guns.

Something like Plasma Rifle could become 'Deal 3 Damage for each Fuel you gained this turn" for instance, and Flame Thrower could become an X spell, consuming X Fuel for X damage.
Energy Barrier should perhaps just use up some Fuel afterwards.

twanvl  [author] Mar 15, 2019 @ 5:04pm 
@Talumus: Thanks for letting me know. It should be fixed now.
Talumus Mar 14, 2019 @ 2:54pm 
So, the Snecko confusion permanently changes the cost of trinkets. Not only for the rest of the run, but in runs afterward as well. That's worth a patch.
Asunas_Slave Feb 27, 2019 @ 2:24pm 
I just finally beat the third act recently with this mod.

This one had me really frustrated for a while and to be honest I ALMOST deleted it. I do however have a rule that I will continue to play a character until I beat the third act so I stuck with it.

Finally I figured out where the strengths lie in this deck/character and those strengths are very good. They aren't apparent at first and so I'd say this is one of the more difficult characters for me but one of the most powerful and fun if you master it.

The cards were pretty good. I did find the character model a bit of a let down however you may not have the ability to create an actual scientist model. Hopefully someone with the art skill can do so for you because the actual mechanics of this mod & the concept is excellent and I think an actual mad scientist model would really make this shine.


All in all well done! Hopefully will come back to it during the daily challenges.