Total War: WARHAMMER II

Total War: WARHAMMER II

Not enough ratings
Wood Elf Enchanted Arrow Expansion
   
Award
Favorite
Favorited
Unfavorite
Tags: mod, Units
File Size
Posted
Updated
759.248 KB
Nov 19, 2018 @ 9:54pm
Dec 4, 2020 @ 5:29pm
6 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Wood Elf Enchanted Arrow Expansion

Description
This is a mod that add some of the missing enchanted arrow option for wood elf archers to the game. All of the arrow are based on the enchanted arrow loadout option in 8E Woodelf armybook.

For now, this mod add 5 new units to the original 4 wood elf factions that start in Athel Loren:

- Glade Guard (Swiftshiver Shards): Standard archer but with swiftshiver shards, therefore almost double their damage output. It is expensive just like all enchanted arrows. Works well against low armored troop.

- Deepwood Scouts (Hagbane Tips): Deepwood scouts with poison. An better alternative to glade guard since it come with fire while moving and slow-down effect of the poison. Also vanguard deployment and stalk is good at kiting at the start.

- Deepwood Scouts (Arcane Bodkins): Your answer to heavy armor besides starfire. Arance bodkins is THE anti-armor arrow, comes with armor sundering effect and high AP damage. Mix some of this unit in your army to improve the effectiveness of other non-AP unit.

- Glade Rider (Swiftshiver Shards): Your double shot missile cav, works just like glade guard with swiftshiver shards but much faster(yes 94 speed). For Orion this might be a better choice than standard glade guard or deepwood scouts since 2x60 > 80 and Orion has upkeep reduction for them. Shorter range though to align with CA's implementation of Swiftshiver Shards, use it like how you would use a shotgun on a bike.

- Glade Rider (Arcane Bodkins): Your AP missile cav. Works similar to the Deepwood scouts with arcane bodkins, but with pony. Your answers to basically every heavy cavs.

- Kerillian Warband: Taking inspiration of Vermintide game, this is the solution I came up with regarding trueflight arrow, since the vanilla homing mechanics is weird, unpredictable, and hard to understand. Instead I use high accuracy to mimic the homing effect. Just imagine 80 kerillian using her ult every 10 second or so and be quiet about it. High AP, high accuracy, long ranged.


This mod is capatible with, well, basically everything unless something drastically change the woodelf faction and building and stuffs. This mod is also works with our script lord Drunk Famingo's Table Top Caps mod. Basically glade rider and glade guard is the unlimited core choice, and the two deepwood scouts unit and the RoR are special choice worth 2 point (they're more expensive than chaos warrior, go figure).

CTT version of this mod (without the RoR) is available at here


Credit:
Cataph and Mixu, as the inspiration for modding to me and many others, and helping with lots of the database stuff. I can't thank them enough.
Vandy and Drunk Famingo: Help me with the integration of TTC mods and answering questions.
Kaedrin: Teach me about model recoloring and stuff. Sorry that I failed to make the purple arrow trail.
Sebidee: For the comprehensive modding guide as my starting point.
Decomposed: for using his mod as a model to add RoR.
My cousin for the arcane bodkins icon artworks.
People in C&C modding den discord: for the helps, brainstorming, suggestion, and all the fun things.

I'm open to suggestion and balance changes.
17 Comments
Andriea  [author] Dec 22, 2020 @ 7:55am 
@Cameron Parris It stands for "closer to tabletop" and it is a overhaul mod made by Cataph that change unit to behave and perform more like the same unit in tabletop game. Unit stats are calculated from the tabletop unit stat using the formulated excel sheet, and unit are categorize based on the tabletop core/special/rare group, and all units with rarity higher than core are given cap that associated with building to limit elite spam. For example, even though eternal guard are tier 1 unit, they're actually elite forces with white lion/phoenix guard level of weapon skill, so the wood elf infantry in CTT are all elite level to begin with. Formulated stat get rid of the ridiculous difference in attack range for elven archer, so the wood elf, with their magic arrow tip and waywatchers, are the indisputable best shooter in the game.
Cameron Parris Dec 21, 2020 @ 6:18pm 
CTT, sounds familiar but could you explain?
Andriea  [author] Dec 21, 2020 @ 5:25pm 
@Blitzkrieg didn't know they existed since I play with CTT mod on all the time. I will look into it and can probably get it out in a couple days
Blitzkrieg Dec 21, 2020 @ 3:33pm 
Love this mod! Could you please give the new units the woodsman trait like the rest of the Welf roster has?
Cameron Parris Dec 4, 2020 @ 7:03pm 
Thank you! Woodelf Dominion is CERTAIN.
Andriea  [author] Dec 4, 2020 @ 5:32pm 
@Cameron Parris Just updated the mod, it seems that wood elf got some buff during the long wait ( I am way too lazy to keep up with the balance patch so only update the value on DLC release basis). Enjoy your woodelf world domination!
Cameron Parris Dec 4, 2020 @ 2:39pm 
Finally! Been asking for this for months. I don't think you realize how important your mod is for my Woodelf World Domination plan.
Andriea  [author] Dec 3, 2020 @ 10:25pm 
@Raegorn I just did a playthrough with the new wooded, and I will be working on updating my mod tomorrow
Rewasder Dec 3, 2020 @ 4:53pm 
Well, they changed the WE buildings, guess an update is needed now
Asseylum Aug 22, 2020 @ 9:14am 
Thank you for going above and beyond!