RimWorld

RimWorld

169 ratings
Frontline - Bunkers
 
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Mod, 1.0
File Size
Posted
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7.732 MB
Oct 22, 2018 @ 3:15pm
Jan 13 @ 2:28am
5 Change Notes ( view )

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Frontline - Bunkers

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Description
=====Changelog V.3======
- Fixed Bug: Ammonition of the Mgs is now forbidable
======================

=====Changelog V.2=====
- Bug Fix: Enemys won't spawn with MGs in Inventory during raid
- Fixed Sound Volume (I'm really sorry)
=====================

=====Changelog=====
- adjusted volume of mgs
- mgs now need ammo (machine table)
- raised cooldown of mgs
- lowered damage of mgs
- extra for you lloki: Now with inner corners!
====================

This mod provides an additional way to fortify your Frontline with new bunker structures:

General:

- This should be fully compatible with [1.0] savegames
- You need to do research in order to get these structures.
- The bunkerroof is not a real roof as of terms of game mechanics, you still will have to build a room like in vanilla

Structures:

Bunker wall:
Slope walls are the foundation of your bunker. Needs A LOT of resources to build but can withstand even the hardest bombardement. Bombs harm it more than ordinary bullets. Takes a lot of time to be set up.

Bunker embrasure:
Waist high walls grant your pawns a spot to use their own arms in combat and also provides some cover (70%) . Also in contrast to the ordinary sanbags, enemys can't climp over these structures. Bombs harm it more than ordinary bullets. Takes a lot of time to be set up.

Bunker door:
A heavy door granting passage inside the bunker. It can only be opened manually. Holds of fire for a long time, but costs a lot of resources. Bombs harm it more than ordinary bullets. Takes a lot of time to be set up.

Bunkerroof:
A semi transparent roofing. Comes in the sizes 5x5 and 3x3. [notification: More sizes MIGHT come on demand, maybe start a discussion here.] Does not hold a roof by itself, it needs surroundings. Takes a lot of time to be set up.

Machine Guns:

MG 08/15:
A build in "Light"-Machine-Gun from the great war. Stats:
- Range: 30
- Damage: 8
- Accuracy: long 60 - medium 70 - short 80 - touch 30
- Shots fired in one burst: 12
- Rate of fire: 0.15 sec per shot
- Reload time: 4 secs (aka cooldown)
- Magazine size: 60 rounds

MG 34:
A build in "Medium"-Machine-Gun. Stats:
- Range: 30
- Damage: 10
- Accuracy: long 60 - medium 70 - short 80 - touch 30
- Shots fired in one burst: 12
- Rate of fire: 0.083 sec per shot
- Reload time: 4 secs (aka cooldown)
- Magazine size: 60 rounds

MG 42:
A build in "Heavy"-Machine-Gun. Stats:
- Range: 30
- Damage: 10
- Accuracy: long 50 - medium 65 - short 80 - touch 30
- Shots fired in one burst: 18
- Rate of fire: 0.03 sec per shot
- Reload time: 2 secs (aka cooldown)
- Magazine size: 90 rounds



Feel free to leave a comment and please report back any occuring bugs. And finally: Have Fun.



FRONTLINE-Collection:

<======== [1.0] FRONTLINE - Additional Guns for Bunkers ========>
https://steamcommunity.com/sharedfiles/filedetails/?id=1547118378

<======== [1.0] FRONTLINE - Trenches ========>
https://steamcommunity.com/sharedfiles/filedetails/?id=1545180996

<======== [1.0] FRONTLINE - Additional Guns for Trenches ========>
https://steamcommunity.com/sharedfiles/filedetails/?id=1545195164

<======== [1.0] FRONTLINE - Trenches without guns ========>
https://steamcommunity.com/sharedfiles/filedetails/?id=1547133402

Combat Extended ready Versions:

<======== [1.0] FRONTLINE - Trenches for Combat Extended========>
https://steamcommunity.com/sharedfiles/filedetails/?id=1661095385

<======== [1.0] FRONTLINE - Bunkers CE Version ========>
https://steamcommunity.com/sharedfiles/filedetails/?id=1680522114


If you enjoy my work, please consider buying me a coffee/beer.

[ko-fi.com]

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82 Comments
酱油菜,请指导 Sep 10 @ 6:56am 
这个模型提供了一个额外的方法来用新的掩体结构来加固你的前线:
一般:
-这应完全符合[1.0]种稀树草原
-你需要做研究才能得到这些结构
-从游戏技巧的角度来看,屋顶不是真正的屋顶,你仍然需要建造一个像香草一样的房间
结构:
掩体墙:
斜坡墙是你的地堡的基础。需要大量的资源来建造,但即使是最猛烈的轰炸也能承受。炸弹比普通子弹对它的伤害更大。设置需要很多时间。
地堡浮雕:
腰高的墙壁给你的棋子一个地方使用自己的手臂在战斗中,也提供了一些掩护(70%)。与普通的沙包不同的是,敌人无法爬过这些结构。炸弹比普通子弹对它的伤害更大。设置需要很多时间。
地堡门:
在地堡里允许通行的沉重的门。只能手动打开。我们需要的是长期的火力,但却需要大量的资源。炸弹比普通子弹对它的伤害更大。设置需要很多时间。
Brother Bröthor Beañ Aug 21 @ 10:39am 
Yeah, It only adds things, not replace, so when I added it to my existing game It just worked
SovietAmerica Aug 21 @ 8:04am 
is this existing save safe?
_♣Caligula_♣ Aug 15 @ 8:41am 
Can´t reload the mg42 although I have a stock of correct ammo for it.
@Bunker tempature, I guess that is because they are counted as open.
Embrasures have that aswell, a room with one embrasures counts as open.
Brother Bröthor Beañ Jun 13 @ 11:08am 
I have that issue as well, what I did was create Zeltbahn Panchos for all of my pawns, with full Wermacht/Infantry gear and a Zeltbahn Pawns can handle down to -1 to -5 temps

( I also made a small wooden structure to house troops since the Panchos are generally expensive when starting out )
Mighty_Devil_1 Jun 13 @ 10:30am 
So does anyone else have issues with temperatures in the bunkers? I've got a series of bunkers with heaters in them and none of them are warming up at all, they're just the same temperature of the outside area, which is an issue when colder times roll around. They are counted as inside and they have roofs, so I am not sure what I am supposed to do to up the temperature inside.

Right now I've got heaters set to 60C and the temp inside is still sitting at below 0, while I sit on a massive system of batteries.
Brother Bröthor Beañ Jun 8 @ 12:43am 
Basically all mounted guns spawn pointing in a certain direction, to change it, set a target for the gun, and place a pawn in control of it, then they will turn the weapon and fire, then remove the forced target and leave the gun in the new position
Mr.FindIt Jun 7 @ 12:53pm 
The MG42 guns is backwards
FloppyDolphins Jun 5 @ 6:28pm 
Idk if that's too cheap. Maybe it could be more expensive than that.
FloppyDolphins Jun 5 @ 6:27pm 
Ah, that makes sense. It could be made to be very expensive to balance it though. Like 50 stone chunks, 350-500 plasteel and 25 advanced components.