RimWorld

RimWorld

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Frontline - Additional Guns for Trenches
 
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Mod, 1.0
File Size
Posted
Updated
4.317 MB
Oct 21, 2018 @ 7:13pm
Jan 13 @ 2:30am
3 Change Notes ( view )

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Frontline - Additional Guns for Trenches

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Description
=====Changelog V.3======
- Fixed Bug: Ammonition of the Mgs is now forbidable
======================

=====Changelog V.2=====
- Bug Fix: Enemys won't spawn with Mgs in Inverntory during raids
=====================

=====Changelog=====
- adjusted volume of mgs
- mgs now buildable under roof
- mgs now need ammo (machine table)
- raised cooldown of mgs
- lowered damage of mgs
====================

FRONTLINE - Additional Guns:

Adding 3 new machine guns with new sounds (extracted from wartime recordings):
- Lewis Gun
- DP 1928
- Browning M2

All of these guns work with the FRONTLINE - Trenches.
These new guns take less time to reload / aka shoot again, but got less bullets per burst. So they can select a new target faster, but the traditional guns (MG 08/15, MG-34, MG-42) spam more bullets for supression. Choice is yours!

Hope you enjoy it, feel free to leave a comment!

IMPORTANT: Load Additional guns after Trenches.

FRONTLINE-Collection:

<======== [1.0] FRONTLINE - Trenches ========>
https://steamcommunity.com/sharedfiles/filedetails/?id=1545180996

<======== [1.0] FRONTLINE - Bunkers ========>
https://steamcommunity.com/sharedfiles/filedetails/?id=1545794905

<======== [1.0] FRONTLINE - Additional Guns for Bunkers ========>
https://steamcommunity.com/sharedfiles/filedetails/?id=1547118378

<======== [1.0] FRONTLINE - Trenches without guns ========>
https://steamcommunity.com/sharedfiles/filedetails/?id=1547133402

Combat Extended ready Versions:

<======== [1.0] FRONTLINE - Trenches for Combat Extended========>
https://steamcommunity.com/sharedfiles/filedetails/?id=1661095385

<======== [1.0] FRONTLINE - Bunkers CE Version ========>
https://steamcommunity.com/sharedfiles/filedetails/?id=1680522114


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4 Comments
EGOR Sep 1 @ 6:32am 
cool mod
Greggory Tame Nov 27, 2018 @ 9:35pm 
You're thinking of the AN/M3. a development of the m2 during late ww2. which did in fact have a similar ROF to the mg42.

the reason i was suggesting the lower ROF in the first part is that the .50 BGM is a big round with a lot of energy. 12 damage per bullet feels pittiful, especially with later game raids with shield belts and centipedes.
Da]BSE[WuergerKing  [author] Nov 27, 2018 @ 11:07am 
@ Greggory Tame: In fact that is not true, although most hollywood movies and Games show the .50 cal als low rate of fire. IRL, the .50 cal is able to spam bullets almost as fast as the mg42, if the .50 cal is set that way.
Greggory Tame Nov 22, 2018 @ 12:44pm 
I think it'd be better if, you halved the ROF of the m2, and doubled the damage, keeping the DPS the same.

the M2 fires a .50 cal round at a low rate of fire IRL.
just a though. love the mod! it's definetly better than relying on auto turrets.