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Children, school and learning
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
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4.585 MB
17 OCT 2018 a las 12:54 p. m.
30 MAY a las 4:20 p. m.
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Children, school and learning

Descripción
Version 1.7.6.4

Description:

Requires at least HugsLib 7.0.0

Load order
// HugsLib
// Children, school and learning

// Birds&Bees (not required, but has to be after CSL if used - has more fertility related stuff etc.)

1.4 UPDATE:

The 1.4 version should work OK with and without Biotech, but behaviour is of course different, without Biotech most things are like they were in 1.3 with CSL and with Biotech it merges the behaviour of both were possible / like configured.

Old 1.3 saves also may have issues with 1.4, as there was naming overlap with Biotech

see the 1.4 thread for details:
https://steamcommunity.com/workshop/filedetails/discussion/1541438230/3473990693221555328/

Children are born 15 years old [configurable].
- This mod does not claim realism, I just liked the way this was implemented in the old game 'Diggles: The Myth of Fenris'
- Pregnancy functions the same as with animals [chance configurable]. The looks of the child are based on the parents (Partially for AlienRaces)
- Children 'inherit' skills from the parents [configurable], but have random passions and traits
- Birth control 'drug' can be crafted and given a schedule (needs a newly created drug policy in running game to show up, one pill lasts 5 days, can be added with 'Prepare Carefully' under medical, bought or produced with 'Drug production' and 'Medicine production' research in the 'Drug Lab' like medicine)
- Children are born after 45 days(15 days early-stage (not visible, but chance to vomit) / 15 days middle-stage / 15 days late-stage) (these are unchanged base-game values! There is now an option to modify this without having to change the base game or mod files)
- Artificial pregnancy through a medical operation (if the colonist has a partner/lover they are used, but it is also possible to have a pregnancy without a partner) (two female partners or an unfertile father can have a child through this) Needs better than herbal medicine
- Discover pregnancy operation - pregnancy is normally not visible for the first third of its duration (base game behavior, but can now also be disabled in the options for colonists)
- Remove pregnancy operation

Includes a blackboard and school-table where skilled pawns can teach different subjects.
- There is now a new schedule-tab for each blackboard and school-table
- Rooms now also influence XP learned with items relevant to each subject
(teacher and room factors can be seen in the new schedule-tab)

- Students can learn 1 year until they are 16 [configurable]
- Teachers should have the intellectual skill at a decent level (3-5 or higher, otherwise they teach less) + a high level in the tought subject (around 7 for most, probably needs balancing)
- You can set up certain times in which school activities get higher priority over the normal work

Materials needed to study:
- Cooking: Most raw food
- Medicine: All medicine (default: 1 herbal)
- Mining: Stone blocks or steel (default: 1 steel)
- Contruction: 1 wood log
- Tailoring: 1 (most textiles/leathers)
- Crafting: 1 wood log
- Growing: Raw plant matter / food
- Others: Nothing
(See also Si-Cafe's patch to remove these below)

Can be added to a running game / save!
Removing the mod:
With the game and save loaded, go to the bottom of the mod-options for this mod and click 'remove the mod'
If you have removed the mod by accident and are stuck with a black/grey screen after loading - there is an experimental option to try to fix the map (will loose defined areas [like home, roof etc.] enable 'Try to fix map' at the bottom of the mod-options before loading the save - after that you can properly remove the mod)

The settings are in:
'HugsLib\ModSettings.xml'

Mods that have advanced interactions with this mod:
(Optional mods that directly or indirectly interact with CSL)

- Birds & Bees (Unofficially updated for 1.3)
(now supported with CSL 1.7.4.1)
Adds a lot more fertility interactions
https://steamcommunity.com/sharedfiles/filedetails/?id=2821429175

- Baby & Children (Updated for 1.2&1.3)
Adds better looks and functionality for children
https://steamcommunity.com/sharedfiles/filedetails/?id=2559574784
older version:
https://steamcommunity.com/sharedfiles/filedetails/?id=2373187996

- Children, school and learning fertility operations
"Adds a fertility inhibiting and restoring surgeries. Also, makes vanilla sterilize surgery affect CSL fertility stat for animals."
https://steamcommunity.com/sharedfiles/filedetails/?id=2758412518

- Medical Supplements
Has additional birth-control
https://steamcommunity.com/sharedfiles/filedetails/?id=2195037369

- Age Matters (Port for 1.0&1.1&1.2&1.3)
Younger children behave more realistic
https://steamcommunity.com/sharedfiles/filedetails/?id=2264291966
older version:
https://steamcommunity.com/sharedfiles/filedetails/?id=2010940147

- Si-Cafe:
Removes noise and material-need while learning:



- Capi:


Interesting mods:
(Optional)

- Gain skill passions
Enables dynamic changing passions (may also be helpful when having passion issues)
https://steamcommunity.com/sharedfiles/filedetails/?id=2072521087

Mod compatibility (see the discussion/thread below):
- "GiddyUp!": Using mounts to ride to school will currently not work when the mount is not within the school-zone already! (Colonists may stand still [in shock ;D] until school is over) You have to set the school-zone/area as forbidden for riding in GiddyUp! for it to work. You can also set a drop-spot outside the zone.

- "Better Pawn Control" and "Common Sense" might have issues with the SchoolZone that you can define (they might stay in it forever if the mod is active)

- Multiplayer: it would probably be easiest to commission Charlotte over on the "Multiplayer Compatibility"-mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1629973374 (last I looked at it there were desync's on birth at least)

Review and download for owners of the non Steam version:
https://rim-world.com/children-school-and-learning-mod/
Thanks for keeping the download up to date!

Short overview/school setup video by Jadziax:
https://www.youtube.com/watch?v=SOUVgvh_9t4
Some things changed/improved with the recent update (like the schedule), but a mostly up to date and nice overview

Always make sure you actually have the latest version in the ingame mod-list, lately the workshop is sometimes weird.. (unsub/re-sub helps)
Discusiones populares Ver todo (48)
575
2 MAR a las 9:44 p. m.
FIJO: Troubleshooting & Bug reports
Dylan
61
19 MAY a las 5:20 p. m.
FIJO: Mod compatibility thread
Dylan
12
9 MAY a las 7:15 p. m.
Cant feed the children
Quarter One
2,646 comentarios
Yutoe 5 JUN a las 5:18 a. m. 
Small spelling error when looking at the in the bills for "Learn" ect when it says "Enhance and define skills through learning (for people jounger then 16)." just the word "jounger" is misspelled and should be younger
The Blind One 1 JUN a las 7:48 a. m. 
Any chance you could update Babies and Children for people without Biotech?

(I do have biotech so it's not for me, but I reckon a lot of people want to still play with children but do not have the money to shell out 30 bucks for biotech)

Thanks for keeping this mod updated Dylan <3
Xenogray 1 JUN a las 1:40 a. m. 
How does this fare with Life Lessons ?
Dylan  [autor] 30 MAY a las 2:18 p. m. 
I just updated the mod and fixed the high milk usage when breastfeeding with Biotech / hunger multiplier of young children that some of you reported in 1.4 and 1.5.

I also added a new option to hide colonists which don't have study/teach-work enabled in the menus of the blackboard/desk
+ a new drop down in the school-desk to assign all slots to one student / clear all
+ a new drop down in the school-desk to set a max level for learning and also stop at level 20 by default

@Ara & @FlareFluffsune - Thanks for the suggestions
@FlareFluffsune - Those a quite a lot of colonists ^^

@stellar_kitty - I didn't look good with those androids, the children would always be large as far as I can tell, but I could try to add them if you don't care about that
Dylan  [autor] 30 MAY a las 10:14 a. m. 
@Aira - Yes, it would be a lot of extra work to make CSL idependent of it (but it worked ok for me in 1.4/1.5)
Aira 29 MAY a las 6:10 p. m. 
Do u still need hugslib?
Dylan  [autor] 29 MAY a las 3:55 p. m. 
I was also able to fix the issue that a bunch of you reported, were babies would not have the right development-stage when born with Biotech / looked like adults
Dylan  [autor] 29 MAY a las 12:59 p. m. 
@Smiley Face Killer - thanks ^^

@madimikayla - There can be multiple childen in one birth, it is just very rare
Dylan  [autor] 29 MAY a las 12:20 p. m. 
@Shinoskay - In the past Babies&Children did those parts well, but I think it has not been updated in a while (I am not sure if I will do it though, I hope someone just ports the mod)

The parent-thing really sounds like some kind of bug is this 1.4 or 1.5? (please let me know if todays update changed anything about it or if you see any errors/warnings on birth in the dev-log when you enable logging under CSL-Options->Special)

@jhey70k - Yeah, the schedule and/or school-area should work to get them to focus on it
Dylan  [autor] 29 MAY a las 12:19 p. m. 
I just updated the 1.5 and 1.4 versions with some minor fixes (see changelog)
(as there seem to be a lot of people still using 1.4)

I was able to port the 1.3 scaling options to 1.4 and 1.5 (just disable it if something looks weird, it seemed OK with and without Biotech and also HAR but there might be mods that change colonists visuals that are not getting scaled, let me know if you see something)