Divinity: Original Sin 2

Divinity: Original Sin 2

35 ratings
Reactive Immunities (DE)
Type: Add-on
Game Mode: Story
File Size
954.718 KB
Sep 10, 2018 @ 10:11pm
Sep 16, 2018 @ 8:53am
2 Change Notes ( view )

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Reactive Immunities (DE)

In 1 collection by Pencey
Pence's Tougher D:OS 2
9 items
Enemies gain two turns of immunity to a fully disabling status after recovering from that status.

Less popular disables are collapsed into shared immunity statuses for added difficulty. Statuses include Steadfast (Knocked Down), Vigorous (Frozen), Unflinching (Stunned), Appalled (Charmed, Madness), Vigilant (Sleeping, Terrified), and Enduring (Petrified, Chicken Shape). As bosses enter combat, they gain one random immunity status permanently.

Pairs Well With:
Armor-Based Saving Throws - Divine Talent Pack
ADVENT Oct 6, 2021 @ 11:56pm 
Mod is excellent!
Now i have to use all of my CC arsenal (including grenades), not just Battle Stomp spamming or Petrifying Visage on all characters.
Zkysa Jun 8, 2020 @ 7:00am 
Added to favorites- just waiting for the option to enable on players ^_^
Dęąth Viper May 21, 2019 @ 10:23pm 
can you please make this mod but add this to us as well instead of just the enemies?
Pencey  [author] Mar 2, 2019 @ 9:02am 
@Pmartens If I can find the time I’ll make that an option within this mod, sure.

Can’t promise it’ll happen anytime soon, but it’s on my to-do list!
Yukine Mar 1, 2019 @ 3:00pm 
Would really love a version of this that also provides the immunity to players. Wanting to try a solo fighter build that doesn't rely on killing something in 1 turn then running away & stealthing. As the moment your armor breaks you pretty much get chain cc'd until dead.
Vilerian Sep 17, 2018 @ 11:07am 
I appriciate your response. However, without the rule change, I'm afraid I personally wouldn't use it. Perhaps you'd be willing to release an alternate version, so that players may choose which one to use - basically having the choice of it being enabled for PCs or not?
YGC | IronPierrot Sep 17, 2018 @ 2:50am 
I like a challenge but hate the idea of letting the AI have a mechanic that makes zero sense in universe for the PC's to not also have to get it. I would rather edit it so every encounter has the enemy two levels higher than feel like I'm commanding a group of cripples.
Pencey  [author] Sep 16, 2018 @ 11:51am 
I won't make the rule change but I can enable GM mode for next update, sure!
Vilerian Sep 16, 2018 @ 11:19am 
Would you be willing to make this available in GM Mode and effect both NPCs and PCs?
Pencey  [author] Sep 16, 2018 @ 5:57am