Divinity: Original Sin 2

Divinity: Original Sin 2

151 ratings
Armor-Based Saving Throws (DE)
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Type: Add-on
Game Mode: Story, Arena
File Size
Posted
Updated
8.074 MB
Sep 6, 2018 @ 7:50pm
May 27, 2020 @ 11:29pm
18 Change Notes ( view )

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Armor-Based Saving Throws (DE)

In 1 collection by Pencey
Pence's Tougher D:OS 2
9 items
Description
DISCLAIMER: This mod is no longer being supported.

A saving throw system for Divinity: Original Sin 2 that gives status effects a chance to bypass armor.

Features:
In vanilla D:OS II, any amount of armor will block a status effect. If a character with 75/100 magic armor gets attacked by a 25-damage Electric Discharge, their remaining 50 magic armor will completely block the incoming Shocked status. This mod would give that character a 50% chance to resist Shocked, because they have 50% magic armor remaining.

In addition, units are granted bonuses to armor saves through talents, stats, and defensive abilities, opening up new character builds and tactical considerations. Bonuses are detailed in-game on attribute and talent descriptions and listed in the combat log as saves are attempted.

Though ABST makes combat less predictable, players who take calculated risks will have new opportunities to swing the odds in their favor.

Compatibility:
ABST should be the last mod in your load order, or second-to-last if you're using the House Rules add-on.

This mod is fully compatible with Larian's Combat Randomizer add-on, and all of Odinblade's class mods, as long as ABST is later in your load order.

This mod is not compatible with other mods that change the way statuses are resisted, or any class mods I haven't added support for. Due to potential scripting conflicts, these should not be paired with ABST.

Pairs Well With:
ABST House Rules - Divine Talent Pack
Popular Discussions View All (1)
13
Dec 28, 2019 @ 7:18am
Saving Throw Mechanics
Pencey
< >
82 Comments
Delmar Oct 14, 2021 @ 8:11pm 
Two things:
1) Could this mod be modified to work in Game Master Mode, or are there specific reasons as to why it doesn't?
2) It would be super awesome, if your Memory also added % chance to the status deflect chance!
Tyler Durden Jul 7, 2021 @ 8:39am 
Really like this mod, thanks for making this
secondgate Mar 7, 2021 @ 6:47am 
Hello, I'm wondering if anyone knows whether ABST works with Odinblade's Scoundrel Class Overhaul, which was released after the last ABST update.

Alternatively, I'm wondering whether ABST is capable of handling novel status effects, such as those introduced in that mod.
xanax|Malkavian V Jan 15, 2021 @ 5:11pm 
I was testing something else near the end of the game with this mod enabled, and out that on 0 magic armor, Source Drain from Source Vampirism procs twice.
Either 1 time + it says "Source Drain resisted", or I just flat out steal 2 source points.
Disabled every other mod, with just this one enabled, and it still did that
Jeido Oct 22, 2020 @ 2:40pm 
Hi! Absolutely loving this mod. Would it be possible for you to make it compatible with GM mode? I can't find it in the modlist so I assume you only made it available for Story.
Princess Mishka Sep 21, 2020 @ 2:51pm 
@SilverStarGG I'm having a similar issue where chicken claw doesn't work at all
SilverStarGG Sep 19, 2020 @ 12:20pm 
For some reason when using chicken form it seems to be calculated from MAGIC ARMOR instead of PHYSICAL ARMOR. Does anyone else have that problem?
Figaround Jul 22, 2020 @ 2:55pm 
@NubileThighGaps I checked, it works well on save, I didn't see any problems.
NubileThighGaps Jul 22, 2020 @ 2:44pm 
Also curious about if this can be applied to a save file. I also wonder is there a way to balance it a bit so that having a lot of armor isn't a negative for the player? Right now it seems like for the player if you regenerate your armor and you don't have much it puts you right back up to a high resist chance. But if you have a lot of armor it won't.
Figaround Jul 15, 2020 @ 12:26pm 
Can I apply the mod on save? And can I turn off the mod later?